/assets/
**/*.import
/shots/
/artifacts/
/dist/
.playwright-mcp/
.DS_Store

# Generated conformance and benchmark evidence stays local. Keep harnesses,
# fixtures, patches, and authored benchmark documentation in Git.
/tests/conformance/reports/*.json
/tests/benchmarks/20*/*.json
/tests/benchmarks/20*/*.csv
/docs/dev/benchmarks/scene-*.json
/frontends/slint/tests/parity-summary.json

# Created by https://www.toptal.com/developers/gitignore/api/godot
# Edit at https://www.toptal.com/developers/gitignore?templates=godot

### Godot ###
# Godot 4+ specific ignores
.godot/

# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# The Windows installer's export preset is source; prepare_bundle.py requires it.
!packaging/windows/export_presets.cfg

# Imported translations (automatically generated from CSV files)
*.translation

# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

# End of https://www.toptal.com/developers/gitignore/api/godot
/assets/*

# Vendored extension source builds in place; the artifact is installed into
# addons/graffitty/bin, which DVC tracks.
/frontends/godot/extension/target/

# Created by https://www.toptal.com/developers/gitignore/api/python
# Edit at https://www.toptal.com/developers/gitignore?templates=python

### Python ###
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class

# C extensions
*.so

# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST

# PyInstaller
#  Usually these files are written by a python script from a template
#  before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
!apps/server/chromium/host_windows.manifest
*.spec

# Installer logs
pip-log.txt
pip-delete-this-directory.txt

# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/

# Translations
*.mo
*.pot

# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal

# Flask stuff:
instance/
.webassets-cache

# Scrapy stuff:
.scrapy

# Sphinx documentation
docs/_build/

# PyBuilder
.pybuilder/
target/

# Jupyter Notebook
.ipynb_checkpoints

# IPython
profile_default/
ipython_config.py

# pyenv
#   For a library or package, you might want to ignore these files since the code is
#   intended to run in multiple environments; otherwise, check them in:
# .python-version

# pipenv
#   According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
#   However, in case of collaboration, if having platform-specific dependencies or dependencies
#   having no cross-platform support, pipenv may install dependencies that don't work, or not
#   install all needed dependencies.
#Pipfile.lock

# poetry
#   Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
#   This is especially recommended for binary packages to ensure reproducibility, and is more
#   commonly ignored for libraries.
#   https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock

# pdm
#   Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
#   pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
#   in version control.
#   https://pdm.fming.dev/#use-with-ide
.pdm.toml

# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/

# Celery stuff
celerybeat-schedule
celerybeat.pid

# SageMath parsed files
*.sage.py

# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/

# Spyder project settings
.spyderproject
.spyproject

# Rope project settings
.ropeproject

# mkdocs documentation
/site

# mypy
.mypy_cache/
.dmypy.json
dmypy.json

# Pyre type checker
.pyre/

# pytype static type analyzer
.pytype/

# Cython debug symbols
cython_debug/

# PyCharm
#  JetBrains specific template is maintained in a separate JetBrains.gitignore that can
#  be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
#  and can be added to the global gitignore or merged into this file.  For a more nuclear
#  option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/

### Python Patch ###
# Poetry local configuration file - https://python-poetry.org/docs/configuration/#local-configuration
poetry.toml

# ruff
.ruff_cache/

# LSP config files
pyrightconfig.json

# End of https://www.toptal.com/developers/gitignore/api/python

# Authored snow atlas shared by the terminal and castle.
!/assets/weather/

# Built Rust application dispatcher.
/tools/gft
/tools/gft-gui
/tools/.graffitty.*
/assets

# Generated by uv run tools/build_info.py
/frontends/godot/project/graffitty/build-info.json

/override.cfg
/frontends/godot/project/override.cfg
/frontends/godot/project/tools/gft
/frontends/godot/project/tools/gft-gui
/frontends/godot/project/tools/gft-server
/frontends/godot/project/dist
/worlds

# Built launchers live in /dist/bin/ and remote bundles in /dist/remote/.
# Keep the Godot import guard while ignoring generated distributions.
!/dist/
/dist/*
!/dist/.gdignore

# Native Windows CLI build outputs.
/tools/gft.exe
/tools/gft-gui.exe
/tools/gft-server.exe

/tools/gft-server

# Legacy build outputs from before the command rename.
/tools/graffitty
/tools/graffitty-gui
/tools/graffitty-server
/tools/graffitty.exe
/tools/graffitty-gui.exe
/tools/graffitty-server.exe
/frontends/godot/project/tools/graffitty
/frontends/godot/project/tools/graffitty-gui
/frontends/godot/project/tools/graffitty-server

/tools/remote/

# Android export outputs and local signing credentials.
/build/android/
/.godot/android/
/export_credentials.cfg

# Shared Android export preset contains no signing credentials.
!/export_presets.cfg
