Metadata-Version: 2.4
Name: parabellum
Version: 0.11.0
Summary: Parabellum environment for parallel warfare simulation
Author-email: Noah Syrkis <desk@syrkis.com>
Requires-Python: <3.12,>=3.11
Requires-Dist: cachier<4,>=3.1.2
Requires-Dist: cartopy<0.24,>=0.23.0
Requires-Dist: chex<0.1.89,>=0.1.82
Requires-Dist: contextily>=1.6.2
Requires-Dist: einops<0.9,>=0.8.0
Requires-Dist: geopy<3,>=2.4.1
Requires-Dist: jax<=0.5
Requires-Dist: jaxkd>=0.1.2
Requires-Dist: jaxtyping>=0.3.2
Requires-Dist: mlxp>=1.0.4
Requires-Dist: osmnx>=2.0.5
Requires-Dist: osmpythontools>=0.3.6
Requires-Dist: rasterio>=1.4.3
Requires-Dist: tqdm<5,>=4.66.4
Description-Content-Type: text/markdown

# Parabellum

TODO: switch to red and blue team semantics (not enemy and ally

## Citation

If you use Parabellum in your research, please cite it as follows:

```
@ARTICLE{10976333,
  author={Anne, Timothée and Syrkis, Noah and Elhosni, Meriem and Turati, Florian and Legendre, Franck and Jaquier, Alain and Risi, Sebastian},
  journal={IEEE Transactions on Games}, 
  title={Harnessing Language for Coordination: A Framework and Benchmark for LLM-Driven Multi-Agent Control}, 
  year={2025},
  volume={},
  number={},
  pages={1-25},
  keywords={Games;Cognition;Bridges;Benchmark testing;Real-time systems;Visualization;Strategic planning;Collaboration;Translation;Multi-agent systems;Behavior tree;large language models;multi-agent;strategy games},
  doi={10.1109/TG.2025.3564042}}
```
