{# il2ks-template: templates/admin/il2ks_score.html v1 - copy this line along when you override #} {% extends "admin/base_site.html" %} {% load i18n %} {% block breadcrumbs %} {% endblock %} {% block content %}

{% translate "Normally a pilot's air score comes from air kills and assists only, so a long patrol where nothing happens earns nothing. Here you can switch on points for time in the air (not for taxiing): every pilot sortie then earns the rate below for each hour it was airborne, as air score. Gunners get nothing." %}

{% translate "These points count like kill points: dying, being captured or losing the aircraft takes its percentage off them, and friendly-kill and early-bailout penalties come off afterwards." %}

{% translate "The points, penalties, Elo and killboard settings below start with the values from il2ks.toml. A value you save here wins over the file; leave a field empty to use the file (or the built-in default) again." %}

{% translate "Saving only stores your choice. Every sortie is scored again in the background (the watch process does it within a minute or so, or the next rebuild-aggregates does), all changes in one go. Until then the pages show the old scores; missions ingested in the meantime use the old settings too, so nothing is ever mixed." %}

{% if pending %}

{% translate "A re-score is pending: the saved settings are not applied to the sorties yet. It runs on its own as soon as the watch process is free." %}

{% else %}

{% translate "No re-score is pending: the scores match the saved settings." %}

{% endif %}
{% csrf_token %}
{% translate "Off by default." %}
{% blocktranslate %}From 0 to {{ max_rate }}. The default, {{ default_rate }}, keeps an hour of patrol worth less than any air kill (an AI aircraft is worth {{ ai_kill }} points, a player's {{ pvp_kill }}).{% endblocktranslate %}
{% include "admin/_rule_fields.html" %}
{% endblock %}