Kick-led bounce
Downstroke on kicks, lateral snare accents, small hat detail.
68 rhythm studies. Sixteen ways to move to every beat.
One musical clock, sampled by C++ / WebAssembly.
All sixteen mappings are available for every rhythm. Changing mappings keeps the clock running.
Downstroke on kicks, lateral snare accents, small hat detail.
Alternating kick and snare directions, with a light lift.
Beat activity changes radius, depth and speed around the loop.
A continuous phrase with bass, kick and snare excursions.
These are abstract object trajectories, not motion-captured dancers. The faint line is the complete path. The moving dot is an exact integer-pip C++ sample. Depth uses an oblique projection; the three curves show X, Y and Z.
Impact kernels anticipate hits; the spring starts at the hit and rings afterwards. Phase-driven paths respond through speed and radius rather than peaking at each event. Missing bass/backbeat/high-percussion lanes use declared kick fallbacks. Overlaps can change the combined peak. The position grid is 1/64 of a quarter-note beat; audio events may fall between pips.
A newly synthesised drum kit and simple pitched bass cues. No original Amen recording, commercial samples or downloaded music. The Amen is a quantised four-bar structural study, not the original drummer’s groove or timbre.
Each genre has many valid rhythms. These are documented examples and original variants—not a genre classifier. Tempo is adjustable; preset BPMs are audition suggestions.
Primary production lessons inform the rhythm structures. No source audio, notation images, MIDI downloads or code is bundled. Full source scope and provenance are retained in the collection.