today:

clean up track generation
	push module

check game is working, push that

write commentary, push to site
	commentary: elaboration on readme
		parameters: width, height, regions for now
			overlap: w, w/out
			BREAK FOR NEWSLETTER
			contraction: w, w/out
			deletion: w, w/out
			end on teasing stop steps
				how those? after gameplay teaser
	these are just steps - full gameplay generation outline to follow with steam/itch/gog/etc pages

tomorrow:

tax sortout = property + estimate
	property just means deductions - raise on Monday
	sunday: figure out federal & state, tackle
		simple formula (e.g. https://www.investopedia.com/terms/t/taxliability.asp)

write newsletter, including altered schedule
queue up
outline future posts
random walk service
random walk-based website redesign
	random walk moves under text/media after page is loaded, start to end once - build components accordingly
		move slowly so that it's not annoying
		move on larger dimension, width vs. height
app
	color picker
	procgen history
ad-picker demo - random walk video, ads are counting numbers
resume redesign, start canvasing
map layout tool for translating 2d -> 3d
	place lines on layers - use for depth
railshooter + distance markers
snapshot page, capture HTML and deliver - for ease of editing
	browser plugin?
decision making game that's " you can reload, but all you'll get are differently bad decisions, and you ultimately do have to lock in "
	one-time only feeling: procgen decisions?
release story games in parallel with non-story games - secondary profits, not primarily
	primary = non-story games, contract work
	newsletter not as periodic updates, but as teasers for things i've released in full elsewhere
		advertise on reddit, bsky, youtube, itch, steam, gog, etc

		social media post 
			procgen socials:

			bsky, reddit
				procgen tag, generative
				youtube: generative timelapse, music on
reddit: build presence on procgen comms, others
square, subdivide into squares, craft voronoi from all centers
deduce course of battle that happened game - do I already have this? think Columbo roguelike shirt
Delaunay variation on Voronoi use in Rampant on the Tracks
RPG: hero's journey that's also he/him -> she/her pipeline (aspiring hero to royalty - she wants the gender but not being a royal with all that that implies is)
**

# TODO: troubleshoot why exactly removed edges sometimes still persist in Graph.edges()
# TODO: fix the necessity for this
# TODO: Figure out how to reuse neighbor info already determined in _edge_can_be_contracted().
# TODO: fix issue where TrackGenerator tries to add zero-length edges where vertex_0_id == vertex_1_id
# TODO: figure out why the same edge appears to be getting added twice in some cases
# file bugs for boxiness, clustering points, small points, triangularity/pointy bits - clean up for now