GBC Scene Forge

LOCAL PROJECT

Project folder

GBC palette budget

Checks the current canvas against 8 background/window slots and 8 sprite slots. Includes hidden layers and all frames of animations linked to placed artwork.

Reserve slots for UI/window content, effects and dynamic actors. Leave blank if unknown; enter zero only when no additional slots are needed. Unknown reservations cannot pass preflight.

GBC palette checks are off.

Assumes static residency without palette streaming. Preview playback does not affect counts. A pass covers this palette budget; the game build must verify its remaining requirements. Generic Tiled export stays available.

Portable Tiled export

Download a ZIP containing maps, tilesets and images with portable relative paths.

Export creates a snapshot. Project files and editor undo history stay unchanged.

Tile terrain & collision

Shared tileset metadata affects every instance of this tile. Atlas artwork stays unchanged. Save or undo changes before choosing another cell.

Solid without custom shapes uses the full tile. Custom shapes define their own footprint.

Shape coordinates use whole pixels from the tile's top-left. Polygon points are x,y pairs separated by spaces. Keep shapes inside the tile, including its edges.

Edit object

Custom properties

Choose a type for each value. Property names must be unique. Changing a type resets its draft value.

Create scene

Choose the canvas dimensions. Imported sprites keep their own native size.

Width and height are in cells. Sprites can be placed at any pixel.

Import atlas

Choose the folder containing your atlas manifest and PNG. Its artwork is copied into this project.

No folder selected

The selected manifest’s declared PNG is included automatically. Source files stay unchanged.

Enter a manifest path instead

Matches the atlas ID and preserves placements. Removed or resized regions stop the update.

Save before switching projects?

This scene has unsaved changes. Save them before switching projects.

Save before switching scenes?

Discard unsaved changes?

Save this scene before continuing to keep your current edits.

Delete scene?

This removes the scene from this project. Shared atlases and other scenes stay available. This action cannot be undone in the editor.

Delete atlas?

Removes the atlas’s imported files from this project. Its original source files stay unchanged. Atlases used by saved scenes cannot be deleted.