----------------
Tripwire Corridor
Extra - map_name: Chozodia3
Extra - room_id: [3]
> Door to Mother Ship East Upper Entrance; Heals? False
  * Layers: default
  * Blue Door to Mother Ship East Upper Entrance/Door to Tripwire Corridor
  * Extra - door_idx: (7,)
  > Door to Alcove Shaft
      Can Use Any Bombs and Climb High Ledges
  > Door to Small Compartment
      Can Use Any Bombs and Climb High Ledges

> Door to Hiding Place A; Heals? False
  * Layers: default
  * Blue Door to Hiding Place A/Door to Tripwire Corridor
  * Extra - door_idx: (8,)
  > Door to Small Compartment
      Climb High Ledges

> Door to Alcove Shaft; Heals? False
  * Layers: default
  * Blue Door to Alcove Shaft/Door to Tripwire Corridor
  * Extra - door_idx: (16,)
  > Door to Mother Ship East Upper Entrance
      Can Use Any Bombs

> Door to Small Compartment; Heals? False
  * Layers: default
  * Blue Door to Small Compartment/Door to Tripwire Corridor
  * Extra - door_idx: (182,)
  > Door to Mother Ship East Upper Entrance
      Can Use Any Bombs
  > Door to Hiding Place A
      Trivial

----------------
Save Station (Ship South)
Extra - map_name: Chozodia4
Extra - room_id: [4]
> Door to Map Station; Heals? False
  * Layers: default
  * Blue Door to Map Station/Door to Save Station (Ship South)
  * Extra - door_idx: (9,)
  > Save Station
      Trivial

> Door to First Stealth Chamber; Heals? False
  * Layers: default
  * Missile Door to First Stealth Chamber/Door to Save Station (Ship South)
  * Extra - door_idx: (10,)
  > Save Station
      Trivial

> Tunnel to First Stealth Chamber; Heals? False
  * Layers: default
  * Tunnel to First Stealth Chamber/Tunnel to Save Station (Ship South)
  * Extra - door_idx: (179,)
  > Save Station
      Trivial

> Save Station; Heals? True
  * Layers: default
  > Door to Map Station
      Trivial
  > Door to First Stealth Chamber
      Trivial
  > Tunnel to First Stealth Chamber
      Trivial

----------------
First Stealth Chamber
Extra - map_name: Chozodia5
Extra - room_id: [5]
> Door to Save Station (Ship South); Heals? False
  * Layers: default
  * Missile Door to Save Station (Ship South)/Door to First Stealth Chamber
  * Extra - door_idx: (11,)
  > Door to Hiding Place A
      Climb High Ledges
  > Tunnel to Save Station (Ship South)
      Use Space Jump

> Door to Hiding Place A; Heals? False
  * Layers: default
  * Blue Door to Hiding Place A/Door to First Stealth Chamber
  * Extra - door_idx: (12,)
  > Door to Save Station (Ship South)
      Trivial

> Tunnel to Save Station (Ship South); Heals? False
  * Layers: default
  * Tunnel to Save Station (Ship South)/Tunnel to First Stealth Chamber
  * Extra - door_idx: (180,)
  > Door to Save Station (Ship South)
      Trivial

----------------
Hiding Place A
Extra - map_name: Chozodia6
Extra - room_id: [6]
> Door to First Stealth Chamber; Heals? False
  * Layers: default
  * Blue Door to First Stealth Chamber/Door to Hiding Place A
  * Extra - door_idx: (13,)
  > Door to Tripwire Corridor
      Morph Ball

> Door to Tripwire Corridor; Heals? False
  * Layers: default
  * Blue Door to Tripwire Corridor/Door to Hiding Place A
  * Extra - door_idx: (14,)
  > Door to First Stealth Chamber
      Morph Ball

----------------
Dark-Blue Alcove
Extra - map_name: Chozodia7
Extra - room_id: [7]
> Open Passage to Obstructed Hall; Heals? False
  * Layers: default
  * Horizontal Passage to Obstructed Hall/Open Passage to Dark-Blue Alcove
  * Extra - door_idx: (15,)
  > Open Passage to Save Station (Ruins Southwest)
      Trivial

> Open Passage to Save Station (Ruins Southwest); Heals? False
  * Layers: default
  * Horizontal Passage to Save Station (Ruins Southwest)/Open Passage to Dark-Blue Alcove
  * Extra - door_idx: (116,)
  > Open Passage to Obstructed Hall
      Trivial

----------------
Alcove Shaft
Extra - map_name: Chozodia8
Extra - room_id: [8]
> Door to Tripwire Corridor; Heals? False
  * Layers: default
  * Blue Door to Tripwire Corridor/Door to Alcove Shaft
  * Extra - door_idx: (17,)
  > Door to Multi-Platform Shaft
      All of the following:
          Morph Ball
          Power Grip or Have Any Jump Upgrade

> Door to Multi-Platform Shaft; Heals? False
  * Layers: default
  * Blue Door to Multi-Platform Shaft/Door to Alcove Shaft
  * Extra - door_idx: (24,)
  > Door to Tripwire Corridor
      Morph Ball

----------------
Outer Drop
Extra - map_name: Chozodia9
Extra - room_id: [9, 98]
> Open Passage to Hidden Zebesian; Heals? False
  * Layers: default
  * Horizontal Passage to Hidden Zebesian/Open Passage to Outer Drop
  * Extra - door_idx: (242, 239)
  > Open Passage to Large Glass Tube
      Trivial

> Open Passage to Large Glass Tube; Heals? False
  * Layers: default
  * Horizontal Passage to Large Glass Tube/Tunnel to Outer Drop
  * Extra - door_idx: (243, 240)

----------------
Mother Ship Exit East
Extra - map_name: Chozodia10
Extra - room_id: [10]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 69; Category? Minor
  * Extra - blockx: 19
  * Extra - blocky: 4
  > Door to Mother Ship Entrance East (final)
      Trivial

> Door to Mother Ship Entrance East (final); Heals? False
  * Layers: default
  * Super Missile Door to Mother Ship Entrance East (final)/Door to Mother Ship Exit East
  * Extra - door_idx: (21,)
  > Pickup (Super Missile Tank)
      Missiles and Have Any Jump Upgrade
  > Door to Map Station
      Trivial

> Door to Map Station; Heals? False
  * Layers: default
  * Missile Door to Map Station/Door to Mother Ship Exit East
  * Extra - door_idx: (22,)
  > Door to Mother Ship Entrance East (final)
      Trivial

> Tunnel to Mother Ship Entrance East (final); Heals? False
  * Layers: default
  * Tunnel to Mother Ship Entrance East (final)/Tunnel to Mother Ship Exit East
  * Extra - door_idx: (176,)
  > Tunnel to Map Station
      Morph Ball and Climb Ledges

> Tunnel to Map Station; Heals? False
  * Layers: default
  * Tunnel to Map Station/Tunnel to Mother Ship Exit East
  * Extra - door_idx: (177,)
  > Tunnel to Mother Ship Entrance East (final)
      Morph Ball

----------------
Map Station
Extra - map_name: Chozodia11
Extra - room_id: [11]
> Door to Save Station (Ship South); Heals? False
  * Layers: default
  * Blue Door to Save Station (Ship South)/Door to Map Station
  * Extra - door_idx: (20,)
  > Map Station
      Trivial

> Door to Mother Ship Exit East; Heals? False
  * Layers: default
  * Missile Door to Mother Ship Exit East/Door to Map Station
  * Extra - door_idx: (23,)
  > Tunnel to Mother Ship Exit East
      Trivial
  > Map Station
      Trivial

> Tunnel to Mother Ship Exit East; Heals? False
  * Layers: default
  * Tunnel to Mother Ship Exit East/Tunnel to Map Station
  * Extra - door_idx: (178,)
  > Door to Mother Ship Exit East
      Climb Ledges

> Map Station; Heals? False
  * Layers: default
  > Door to Save Station (Ship South)
      Trivial
  > Door to Mother Ship Exit East
      Trivial

----------------
Multi-Platform Shaft
Extra - map_name: Chozodia12
Extra - room_id: [12]
> Door to Alcove Shaft; Heals? False
  * Layers: default
  * Blue Door to Alcove Shaft/Door to Multi-Platform Shaft
  * Extra - door_idx: (25,)
  > Door to Escape-Ship Bay Access
      Climb High Ledges

> Door to Escape-Ship Bay Access; Heals? False
  * Layers: default
  * Blue Door to Escape-Ship Bay Access/Door to Multi-Platform Shaft
  * Extra - door_idx: (26,)
  > Door to Alcove Shaft
      Trivial

----------------
Mother Ship Hangar
Extra - map_name: Chozodia13
Extra - room_id: [13]
> Door to Save Station (Ship East); Heals? False
  * Layers: default
  * Blue Door to Save Station (Ship East)/Door to Mother Ship Hangar
  * Extra - door_idx: (27,)
  > Outside Triple Fork
      Morph Ball

> Door to Cracked Surface Shaft; Heals? False
  * Layers: default
  * Blue Door to Cracked Surface Shaft/Door to Mother Ship Hangar
  * Extra - door_idx: (28,)
  > Tunnel to Cracked Surface Shaft
      Screw Attack
  > Door to Escape-Ship Bay
      Climb High Ledges

> Tunnel to Cracked Surface Shaft; Heals? False
  * Layers: default
  * Tunnel to Cracked Surface Shaft/Tunnel to Mother Ship Hangar
  * Extra - door_idx: (30,)
  > Door to Cracked Surface Shaft
      Screw Attack and Climb Ledges
  > Door to Small Compartment
      Can Use Any Bombs

> Tunnel to Escape-Ship Bay (Lower); Heals? False
  * Layers: default
  * Tunnel to Escape-Ship Bay/Tunnel to Mother Ship Hangar (Lower)
  * Extra - door_idx: (96,)
  > Door to Save Station (Ship East)
      Trivial
  > Outside Triple Fork
      Missiles

> Door to Escape-Ship Bay; Heals? False
  * Layers: default
  * Missile Door to Escape-Ship Bay/Door to Mother Ship Hangar
  * Extra - door_idx: (100,)
  > Door to Cracked Surface Shaft
      Climb High Ledges
  > Tunnel to Cracked Surface Shaft
      Knowledge (Beginner) and Can Use Power Bombs and Use Space Jump
  > Tunnel to Escape-Ship Bay (Lower)
      Missiles
  > Outside Triple Fork
      Trivial

> Tunnel to Escape-Ship Bay (Upper); Heals? False
  * Layers: default
  * Tunnel to Escape-Ship Bay/Tunnel to Mother Ship Hangar (Upper)
  * Extra - door_idx: (104,)
  > Door to Mother Ship Concourse
      Trivial

> Door to Mother Ship Concourse; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Concourse/Door to Mother Ship Hangar
  * Extra - door_idx: (106,)
  > Tunnel to Escape-Ship Bay (Upper)
      Climb Ledges

> Door to Small Compartment; Heals? False
  * Layers: default
  * Blue Door to Small Compartment/Door to Mother Ship Hangar
  * Extra - door_idx: (166,)
  > Tunnel to Cracked Surface Shaft
      Can Use Any Bombs and Use Space Jump

> Outside Triple Fork; Heals? False
  * Layers: default
  > Door to Save Station (Ship East)
      Morph Ball
  > Tunnel to Escape-Ship Bay (Lower)
      Missiles and Climb Ledges
  > Door to Escape-Ship Bay
      Climb High Ledges

----------------
Cracked Surface Shaft
Extra - map_name: Chozodia14
Extra - room_id: [14]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 70; Category? Minor
  * Extra - blockx: 13
  * Extra - blocky: 5
  > Door to Mother Ship Hangar
      Morph Ball

> Door to Mother Ship Hangar; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Hangar/Door to Cracked Surface Shaft
  * Extra - door_idx: (29,)
  > Pickup (Super Missile Tank)
      Missiles and Morph Ball and Climb Ledges
  > Tunnel to Mother Ship Hangar
      Missiles or Can Use Any Bombs
  > Door to Pit Access
      Trivial

> Tunnel to Mother Ship Hangar; Heals? False
  * Layers: default
  * Tunnel to Mother Ship Hangar/Tunnel to Cracked Surface Shaft
  * Extra - door_idx: (31,)
  > Door to Mother Ship Hangar
      Missiles or Can Use Any Bombs
  > Door to Gate Chamber
      Missiles or Screw Attack

> Door to Gate Chamber; Heals? False
  * Layers: default
  * Blue Door to Gate Chamber/Door to Cracked Surface Shaft
  * Extra - door_idx: (36,)
  > Tunnel to Mother Ship Hangar
      All of the following:
          Have Any Jump Upgrade
          Missiles or Screw Attack
  > Door to Searchlight Shaft
      Trivial

> Door to Pit Access; Heals? False
  * Layers: default
  * Missile Door to Pit Access/Door to Cracked Surface Shaft
  * Extra - door_idx: (90,)
  > Door to Mother Ship Hangar
      Trivial

> Door to Searchlight Shaft; Heals? False
  * Layers: default
  * Blue Door to Searchlight Shaft/Door to Cracked Surface Shaft
  * Extra - door_idx: (168,)
  > Door to Gate Chamber
      Have Any Jump Upgrade

----------------
Save Station (Ship East)
Extra - map_name: Chozodia15
Extra - room_id: [15]
> Door to Mother Ship Hangar; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Hangar/Door to Save Station (Ship East)
  * Extra - door_idx: (35,)
  > Save Station
      Trivial

> Save Station; Heals? True
  * Layers: default
  > Door to Mother Ship Hangar
      Trivial

----------------
Searchlight Shaft
Extra - map_name: Chozodia16
Extra - room_id: [16]
> Door to Small Compartment (Lower); Heals? False
  * Layers: default
  * Blue Door to Small Compartment/Door to Searchlight Shaft (Lower)
  * Extra - door_idx: (34,)
  > Door to Small Compartment (Middle)
      Climb Ledges

> Door to Small Compartment (Middle); Heals? False
  * Layers: default
  * Blue Door to Small Compartment/Door to Searchlight Shaft (Middle)
  * Extra - door_idx: (37,)
  > Door to Small Compartment (Lower)
      Trivial
  > Door to Cracked Surface Shaft
      Climb Ledges

> Door to Cracked Surface Shaft; Heals? False
  * Layers: default
  * Blue Door to Cracked Surface Shaft/Door to Searchlight Shaft
  * Extra - door_idx: (167,)
  > Door to Small Compartment (Middle)
      Trivial

----------------
Gate Chamber
Extra - map_name: Chozodia17
Extra - room_id: [17]
> Door to Cracked Surface Shaft; Heals? False
  * Layers: default
  * Blue Door to Cracked Surface Shaft/Door to Gate Chamber
  * Extra - door_idx: (39,)
  > Door to Save Station (Ship Central)
      Can Use Any Bombs

> Door to Save Station (Ship Central); Heals? False
  * Layers: default
  * Blue Door to Save Station (Ship Central)/Door to Gate Chamber
  * Extra - door_idx: (40,)
  > Door to Cracked Surface Shaft
      Can Use Any Bombs and Climb Ledges

----------------
Tripwire Maze
Extra - map_name: Chozodia18
Extra - room_id: [18]
> Door to Save Station (Ship Central); Heals? False
  * Layers: default
  * Blue Door to Save Station (Ship Central)/Door to Tripwire Maze
  * Extra - door_idx: (41,)
  > Door to Hiding Place B
      Use Space Jump

> Door to Hiding Place B; Heals? False
  * Layers: default
  * Blue Door to Hiding Place B/Door to Tripwire Maze
  * Extra - door_idx: (42,)
  > Door to Save Station (Ship Central)
      Climb High Ledges

----------------
Hidden Zebesian
Extra - map_name: Chozodia19
Extra - room_id: [19]
> Door to Hiding Place B; Heals? False
  * Layers: default
  * Blue Door to Hiding Place B/Door to Hidden Zebesian
  * Extra - door_idx: (43,)
  > Tunnel to Inner Drop
      Morph Ball
  > Open Passage to Outer Drop
      Can Use Any Bombs and Tunnel Climb and Use Space Jump

> Tunnel to Inner Drop; Heals? False
  * Layers: default
  * Tunnel to Inner Drop/Tunnel to Hidden Zebesian
  * Extra - door_idx: (46,)
  > Door to Hiding Place B
      Morph Ball and Use Space Jump

> Open Passage to Outer Drop; Heals? False
  * Layers: default
  * Vertical Passage to Outer Drop/Open Passage to Hidden Zebesian
  * Extra - door_idx: (238,)
  > Door to Hiding Place B
      Can Use Any Bombs and Tunnel Climb and Use Space Jump

----------------
Save Station (Ship Central)
Extra - map_name: Chozodia21
Extra - room_id: [21]
> Door to Tripwire Maze; Heals? False
  * Layers: default
  * Blue Door to Tripwire Maze/Door to Save Station (Ship Central)
  * Extra - door_idx: (47,)
  > Save Station
      Trivial

> Door to Gate Chamber; Heals? False
  * Layers: default
  * Blue Door to Gate Chamber/Door to Save Station (Ship Central)
  * Extra - door_idx: (132,)
  > Save Station
      Trivial

> Save Station; Heals? True
  * Layers: default
  > Door to Tripwire Maze
      Trivial
  > Door to Gate Chamber
      Trivial

----------------
Hiding Place B
Extra - map_name: Chozodia22
Extra - room_id: [22]
> Door to Tripwire Maze; Heals? False
  * Layers: default
  * Blue Door to Tripwire Maze/Door to Hiding Place B
  * Extra - door_idx: (49,)
  > Door to Hidden Zebesian
      Climb High Ledges

> Door to Hidden Zebesian; Heals? False
  * Layers: default
  * Blue Door to Hidden Zebesian/Door to Hiding Place B
  * Extra - door_idx: (50,)
  > Door to Tripwire Maze
      Trivial

----------------
Wrecked Antechamber
Extra - map_name: Chozodia24
Extra - room_id: [24]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 71; Category? Minor
  * Extra - blockx: 10
  * Extra - blocky: 13
  > Open Passage to Large Glass Tube (Tube)
      Speed Booster

> Open Passage to Large Glass Tube (Tube); Heals? False
  * Layers: default
  * Horizontal Passage to Large Glass Tube/Open Passage to Wrecked Antechamber (Tube)
  * Extra - door_idx: (53,)
  > Door to Ruins Foyer
      Trivial

> Door to Ruins Foyer; Heals? False
  * Layers: default
  * Blue Door to Ruins Foyer/Door to Wrecked Antechamber
  * Extra - door_idx: (54,)
  > Open Passage to Large Glass Tube (Tube)
      Trivial

> Open Passage to Large Glass Tube (Shinespark); Heals? False
  * Layers: default
  * Vertical Passage to Large Glass Tube/Open Passage to Wrecked Antechamber (Shinepsark)
  * Extra - door_idx: (139,)
  > Pickup (Energy Tank)
      Speed Booster
  > Open Passage to Large Glass Tube (Tube)
      Trivial

----------------
Crawlspace
Extra - map_name: Chozodia26
Extra - room_id: [26]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 72; Category? Minor
  * Extra - blockx: 44
  * Extra - blocky: 8
  > Open Passage to Tri-Pillar Shaft
      Morph Ball

> Tunnel to Western Ruins Hub; Heals? False
  * Layers: default
  * Tunnel to Western Ruins Hub/Tunnel to Crawlspace
  * Extra - door_idx: (57,)
  > Open Passage to Tri-Pillar Shaft
      Morph Ball

> Open Passage to Tri-Pillar Shaft; Heals? False
  * Layers: default
  * Horizontal Passage to Tri-Pillar Shaft/Open Passage to Crawlspace
  * Extra - door_idx: (58,)
  > Pickup (Power Bomb Tank)
      Missiles and Morph Ball and Climb Ledges
  > Tunnel to Western Ruins Hub
      Morph Ball

----------------
Save Station (Ruins Southwest)
Extra - map_name: Chozodia27
Extra - room_id: [27]
> Open Passage to Dark-Blue Alcove; Heals? False
  * Layers: default
  * Horizontal Passage to Dark-Blue Alcove/Open Passage to Save Station (Ruins Southwest)
  * Extra - door_idx: (59,)
  > Save Station
      Trivial

> Open Passage to Checkpoint; Heals? False
  * Layers: default
  * Horizontal Passage to Checkpoint/Open Passage to Save Station (Ruins Southwest)
  * Extra - door_idx: (60,)
  > Save Station
      Trivial

> Save Station; Heals? True
  * Layers: default
  > Open Passage to Dark-Blue Alcove
      Trivial
  > Open Passage to Checkpoint
      Trivial

----------------
Hall of Lights
Extra - map_name: Chozodia28
Extra - room_id: [28]
> Open Passage to Checkpoint; Heals? False
  * Layers: default
  * Horizontal Passage to Checkpoint/Open Passage to Hall of Lights
  * Extra - door_idx: (61,)
  > Open Passage to Chozodia's Fork
      Any of the following:
          Use Space Jump
          Morph Ball and Climb Ledges

> Open Passage to Chozodia's Fork; Heals? False
  * Layers: default
  * Horizontal Passage to Chozodia's Fork/Open Passage to Hall of Lights
  * Extra - door_idx: (62,)
  > Open Passage to Checkpoint
      Trivial

----------------
Hanging Barrier Hall
Extra - map_name: Chozodia29
Extra - room_id: [29]
> Open Passage to Chozodia's Fork; Heals? False
  * Layers: default
  * Horizontal Passage to Chozodia's Fork/Open Passage to Hanging Barrier Hall
  * Extra - door_idx: (63,)
  > Open Passage to Pitfall (Lower)
      Climb Ledges
  > Tunnel to Pitfall
      Morph Ball

> Open Passage to Eye Ascension; Heals? False
  * Layers: default
  * Horizontal Passage to Eye Ascension/Open Passage to Hanging Barrier Hall
  * Extra - door_idx: (64,)
  > Open Passage to Pitfall (Upper)
      Trivial

> Open Passage to Pitfall (Lower); Heals? False
  * Layers: default
  * Horizontal Passage to Pitfall/Open Passage to Hanging Barrier Hall (Lower)
  * Extra - door_idx: (205,)
  > Open Passage to Chozodia's Fork
      Trivial

> Tunnel to Pitfall; Heals? False
  * Layers: default
  * Tunnel to Pitfall/Tunnel to Hanging Barrier Hall
  * Extra - door_idx: (210,)
  > Open Passage to Chozodia's Fork
      Morph Ball

> Open Passage to Pitfall (Upper); Heals? False
  * Layers: default
  * Horizontal Passage to Pitfall/Open Passage to Hanging Barrier Hall (Upper)
  * Extra - door_idx: (221,)
  > Open Passage to Chozodia's Fork
      Trivial
  > Open Passage to Eye Ascension
      Climb Ledges

----------------
Zebesian Pit
Extra - map_name: Chozodia31
Extra - room_id: [31]
> Open Passage to Eye Ascension; Heals? False
  * Layers: default
  * Horizontal Passage to Eye Ascension/Open Passage to Zebesian Pit
  * Extra - door_idx: (67,)
  > Open Passage to Hiding Place C
      Screw Attack

> Open Passage to Hiding Place C; Heals? False
  * Layers: default
  * Horizontal Passage to Hiding Place C/Open Passage to Zebesian Pit
  * Extra - door_idx: (68,)
  > Open Passage to Eye Ascension
      Screw Attack and Use Space Jump

----------------
Chacmool Room
Extra - map_name: Chozodia32
Extra - room_id: [32]
> Tunnel to Hiding Place D; Heals? False
  * Layers: default
  * Tunnel to Hiding Place D/Tunnel to Chacmool Room
  * Extra - door_idx: (69,)
  > Open Passage to Chacmool Access (Lower)
      Trivial

> Open Passage to Chacmool Access (Lower); Heals? False
  * Layers: default
  * Horizontal Passage to Chacmool Access/Open Passage to Chacmool Room (Lower)
  * Extra - door_idx: (195,)
  > Tunnel to Hiding Place D
      Trivial

> Open Passage to Chacmool Access (Upper); Heals? False
  * Layers: default
  * Horizontal Passage to Chacmool Access/Open Passage to Chacmool Room (Upper)
  * Extra - door_idx: (198,)
  > Open Passage to Chacmool Access (Lower)
      Trivial
  > Open Passage to Eye Pit
      Trivial

> Open Passage to Eye Pit; Heals? False
  * Layers: default
  * Horizontal Passage to Eye Pit/Open Passage to Chacmool Room
  * Extra - door_idx: (199,)
  > Open Passage to Chacmool Access (Upper)
      Trivial

----------------
Hiding Place D
Extra - map_name: Chozodia33
Extra - room_id: [33]
> Open Passage to Curved Shaft; Heals? False
  * Layers: default
  * Horizontal Passage to Curved Shaft/Open Passage to Hiding Place D
  * Extra - door_idx: (71,)
  > Tunnel to Chacmool Room
      Can Use Any Bombs

> Tunnel to Chacmool Room; Heals? False
  * Layers: default
  * Tunnel to Chacmool Room/Tunnel to Hiding Place D
  * Extra - door_idx: (72,)
  > Open Passage to Curved Shaft
      Can Use Any Bombs

----------------
Chozodia's Fork
Extra - map_name: Chozodia34
Extra - room_id: [34]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 73; Category? Minor
  * Extra - blockx: 34
  * Extra - blocky: 14
  > Open Passage to Crateria
      Climb Ledges

> Open Passage to Hall of Lights; Heals? False
  * Layers: default
  * Horizontal Passage to Hall of Lights/Open Passage to Chozodia's Fork
  * Extra - door_idx: (73,)
  > Open Passage to Hanging Barrier Hall
      Trivial

> Open Passage to Hanging Barrier Hall; Heals? False
  * Layers: default
  * Horizontal Passage to Hanging Barrier Hall/Open Passage to Chozodia's Fork
  * Extra - door_idx: (74,)
  > Open Passage to Hall of Lights
      Climb Ledges

> Open Passage to Crateria; Heals? False
  * Layers: default
  * Horizontal Passage to Chozodia Access Hall (eastbound)/Open Passage to Chozodia
  * Extra - door_idx: (220,)
  > Pickup (Power Bomb Tank)
      Missiles and Tunnel Climb
  > Open Passage to Hall of Lights
      Missiles and Can Use Power Bombs

----------------
Patrolled Path
Extra - map_name: Chozodia35
Extra - room_id: [35]
> Open Passage to Eye Pit; Heals? False
  * Layers: default
  * Horizontal Passage to Eye Pit/Open Passage to Patrolled Path
  * Extra - door_idx: (75,)
  > Open Passage to Western Ruins Hub
      Morph Ball or Climb Ledges

> Open Passage to Western Ruins Hub; Heals? False
  * Layers: default
  * Horizontal Passage to Western Ruins Hub/Open Passage to Patrolled Path
  * Extra - door_idx: (76,)
  > Open Passage to Eye Pit
      Climb Ledges

----------------
Obstructed Hall
Extra - map_name: Chozodia37
Extra - room_id: [37]
> Tunnel to Ruins Foyer; Heals? False
  * Layers: default
  * Tunnel to Ruins Foyer/Tunnel to Obstructed Hall
  * Extra - door_idx: (79,)
  > Open Passage to Dark-Blue Alcove
      Can Use Any Bombs and Climb High Ledges

> Open Passage to Dark-Blue Alcove; Heals? False
  * Layers: default
  * Horizontal Passage to Dark-Blue Alcove/Open Passage to Obstructed Hall
  * Extra - door_idx: (80,)
  > Tunnel to Ruins Foyer
      Can Use Any Bombs

----------------
Tri-Pillar Shaft
Extra - map_name: Chozodia38
Extra - room_id: [38]
> Open Passage to Crawlspace; Heals? False
  * Layers: default
  * Horizontal Passage to Crawlspace/Open Passage to Tri-Pillar Shaft
  * Extra - door_idx: (81,)
  > Open Passage to Chozo Inner Temple
      Climb High Ledges

> Open Passage to Chozo Inner Temple; Heals? False
  * Layers: default
  * Horizontal Passage to Chozo Inner Temple/Open Passage to Tri-Pillar Shaft
  * Extra - door_idx: (82,)
  > Open Passage to Crawlspace
      Trivial

----------------
Save Station (Ruins North)
Extra - map_name: Chozodia40
Extra - room_id: [40]
> Open Passage to Chozo Inner Temple; Heals? False
  * Layers: default
  * Horizontal Passage to Chozo Inner Temple/Open Passage to Save Station (Ruins North)
  * Extra - door_idx: (85,)
  > Save Station
      Trivial

> Open Passage to Flooded Chamber; Heals? False
  * Layers: default
  * Horizontal Passage to Flooded Chamber/Open Passage to Save Station (Ruins North)
  * Extra - door_idx: (86,)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  * Layers: default
  > Open Passage to Chozo Inner Temple
      Can Use Power Bombs
  > Open Passage to Flooded Chamber
      Trivial

----------------
Top of the Ruins
Extra - map_name: Chozodia42
Extra - room_id: [42]
> Open Passage to Flooded Chamber; Heals? False
  * Layers: default
  * Horizontal Passage to Flooded Chamber/Open Passage to Top of the Ruins
  * Extra - door_idx: (89,)
  > Etching of Samus
      Trivial

> Tunnel to Flooded Chamber; Heals? False
  * Layers: default
  * Tunnel to Flooded Chamber/Tunnel to Top of the Ruins
  * Extra - door_idx: (207,)

> Event - Prove Yourself; Heals? False
  * Layers: default
  * Event Ruins Test Completed
  > Pickup (Fully Powered Suit)
      Trivial

> Etching of Samus; Heals? False
  * Layers: default
  > Tunnel to Flooded Chamber
      After Ruins Test Completed and Tunnel Climb and Use Space Jump
  > Event - Prove Yourself
      Trivial

> Pickup (Fully Powered Suit); Heals? False
  * Layers: default
  * Pickup 102; Category? Major
  * Extra - source: FULLY_POWERED
  > Etching of Samus
      Trivial

----------------
Pit Access
Extra - map_name: Chozodia43
Extra - room_id: [43]
> Door to Cracked Surface Shaft; Heals? False
  * Layers: default
  * Missile Door to Cracked Surface Shaft/Door to Pit Access
  * Extra - door_idx: (91,)
  > Door to Missile Pit
      Climb Ledges

> Door to Missile Pit; Heals? False
  * Layers: default
  * Super Missile Door to Missile Pit/Door to Pit Access
  * Extra - door_idx: (159,)
  > Door to Cracked Surface Shaft
      Trivial

----------------
Stairwell
Extra - map_name: Chozodia44
Extra - room_id: [44]
> Door to Robot-Patrolled Hall; Heals? False
  * Layers: default
  * Blue Door to Robot-Patrolled Hall/Door to Stairwell
  * Extra - door_idx: (123,)
  > Door to Atomic Corridor
      Use Space Jump

> Door to Atomic Corridor; Heals? False
  * Layers: default
  * Blue Door to Atomic Corridor/Door to Stairwell
  * Extra - door_idx: (124,)
  > Door to Robot-Patrolled Hall
      Trivial

----------------
Ventilation Tunnel
Extra - map_name: Chozodia45
Extra - room_id: [45]
> Tunnel to Mother Ship Bridge; Heals? False
  * Layers: default
  * Tunnel to Mother Ship Bridge/Tunnel to Ventilation Tunnel
  * Extra - door_idx: (95,)
  > Tunnel to Armory Access
      Morph Ball

> Tunnel to Armory Access; Heals? False
  * Layers: default
  * Tunnel to Armory Access/Tunnel to Ventilation Tunnel
  * Extra - door_idx: (98,)
  > Tunnel to Mother Ship Bridge
      Tunnel Climb and Use Space Jump

----------------
Armory Access
Extra - map_name: Chozodia46
Extra - room_id: [46]
> Tunnel to Ventilation Tunnel; Heals? False
  * Layers: default
  * Tunnel to Ventilation Tunnel/Tunnel to Armory Access
  * Extra - door_idx: (93,)
  > Open Passage to Armory Chamber
      Can Use Any Bombs

> Open Passage to Armory Chamber; Heals? False
  * Layers: default
  * Horizontal Passage to Armory Chamber/Door to Armory Access
  * Extra - door_idx: (99,)
  > Tunnel to Ventilation Tunnel
      Can Use Any Bombs and Have Any Jump Upgrade and Tunnel Climb

----------------
Armory Chamber
Extra - map_name: Chozodia47
Extra - room_id: [47]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 74; Category? Minor
  * Extra - blockx: 9
  * Extra - blocky: 17
  > Door to Armory Access
      Trivial

> Door to Armory Access; Heals? False
  * Layers: default
  * Blue Door to Armory Access/Open Passage to Armory Chamber
  * Extra - door_idx: (102,)
  > Pickup (Power Bomb Tank)
      Trivial
  > Door to Armory Reliquary
      Trivial

> Door to Armory Reliquary; Heals? False
  * Layers: default
  * Power Bomb Door to Armory Reliquary/Door to Armory Chamber
  * Extra - door_idx: (163,)
  > Door to Armory Access
      Trivial
  > Open Passage to Armory Reliquary
      Trivial

> Open Passage to Armory Reliquary; Heals? False
  * Layers: default
  * Horizontal Passage to Armory Reliquary/Open Passage to Armory Chamber
  * Extra - door_idx: (213,)
  > Door to Armory Reliquary
      Trivial

----------------
Escape-Ship Bay
Extra - map_name: Chozodia48
Extra - room_id: [48, 92]
> Tunnel to Mother Ship Hangar (Lower); Heals? False
  * Layers: default
  * Tunnel to Mother Ship Hangar/Tunnel to Escape-Ship Bay (Lower)
  * Extra - door_idx: (97, 216)
  > Tunnel to Escape-Ship Bay Access
      Morph Ball

> Door to Mother Ship Hangar; Heals? False
  * Layers: default
  * Missile Door to Mother Ship Hangar/Door to Escape-Ship Bay
  * Extra - door_idx: (101, 217)
  > Tunnel to Mother Ship Hangar (Upper)
      Climb Ledges and Tunnel Climb
  > Event - Victory
      Trivial

> Tunnel to Mother Ship Hangar (Upper); Heals? False
  * Layers: default
  * Tunnel to Mother Ship Hangar/Tunnel to Escape-Ship Bay (Upper)
  * Extra - door_idx: (105, 218)
  > Door to Mother Ship Hangar
      Trivial

> Tunnel to Escape-Ship Bay Access; Heals? False
  * Layers: default
  * Tunnel to Escape-Ship Bay Access/Tunnel to Escape-Ship Bay
  * Extra - door_idx: (171, 215)
  > Tunnel to Mother Ship Hangar (Lower)
      Morph Ball and Use Space Jump

> Event - Victory; Heals? False
  * Layers: default
  * Event Victory Event
  > Door to Mother Ship Hangar
      Trivial

----------------
Armory Reliquary
Extra - map_name: Chozodia49
Extra - room_id: [49]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 75; Category? Minor
  * Extra - blockx: 10
  * Extra - blocky: 7
  > Door to Armory Chamber
      Trivial

> Door to Armory Chamber; Heals? False
  * Layers: default
  * Power Bomb Door to Armory Chamber/Door to Armory Reliquary
  * Extra - door_idx: (103,)
  > Pickup (Power Bomb Tank)
      Can Use Power Bombs and Use Space Jump

> Open Passage to Armory Chamber; Heals? False
  * Layers: default
  * Horizontal Passage to Armory Chamber/Open Passage to Armory Reliquary
  * Extra - door_idx: (214,)

----------------
Mother Ship East Upper Entrance
Extra - map_name: Chozodia50
Extra - room_id: [50]
> Door to Tripwire Corridor; Heals? False
  * Layers: default
  * Blue Door to Tripwire Corridor/Door to Mother Ship East Upper Entrance
  * Extra - door_idx: (94,)

> Tunnel to Mother Ship Approach (final); Heals? False
  * Layers: default
  * Tunnel to Mother Ship Approach (final)/Tunnel to Mother Ship East Upper Entrance
  * Extra - door_idx: (232,)
  > Door to Tripwire Corridor
      Can Use Any Bombs

----------------
Mother Ship Concourse
Extra - map_name: Chozodia51
Extra - room_id: [51]
> Door to Mother Ship Hangar; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Hangar/Door to Mother Ship Concourse
  * Extra - door_idx: (107,)
  > Door to Sloped Shaft
      Use Space Jump

> Door to Sloped Shaft; Heals? False
  * Layers: default
  * Blue Door to Sloped Shaft/Door to Mother Ship Concourse
  * Extra - door_idx: (108,)
  > Door to Mother Ship Hangar
      Use Space Jump

----------------
Sloped Shaft
Extra - map_name: Chozodia52
Extra - room_id: [52]
> Door to Missile Pit; Heals? False
  * Layers: default
  * Power Bomb Door to Missile Pit/Door to Sloped Shaft
  * Extra - door_idx: (18,)
  > Door to Robot-Patrolled Hall
      Trivial

> Door to Mother Ship Concourse; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Concourse/Door to Sloped Shaft
  * Extra - door_idx: (109,)
  > Door to Robot-Patrolled Hall
      Trivial

> Door to Robot-Patrolled Hall; Heals? False
  * Layers: default
  * Blue Door to Robot-Patrolled Hall/Door to Sloped Shaft
  * Extra - door_idx: (110,)
  > Door to Missile Pit
      Have Any Jump Upgrade
  > Door to Mother Ship Concourse
      Climb High Ledges

----------------
Robot-Patrolled Hall
Extra - map_name: Chozodia53
Extra - room_id: [53]
> Door to Sloped Shaft; Heals? False
  * Layers: default
  * Blue Door to Sloped Shaft/Door to Robot-Patrolled Hall
  * Extra - door_idx: (111,)
  > Door to Stairwell
      Can Use Any Bombs

> Door to Stairwell; Heals? False
  * Layers: default
  * Blue Door to Stairwell/Door to Robot-Patrolled Hall
  * Extra - door_idx: (122,)
  > Door to Sloped Shaft
      Any of the following:
          Can Use Any Bombs
          Speed Booster and Climb High Ledges

----------------
Chozodian Lava Pool
Extra - map_name: Chozodia54
Extra - room_id: [54]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 76; Category? Minor
  * Extra - blockx: 59
  * Extra - blocky: 20
  > Room Center
      Trivial

> Open Passage to Western Ruins Hub; Heals? False
  * Layers: default
  * Horizontal Passage to Western Ruins Hub/Open Passage to Chozodian Lava Pool
  * Extra - door_idx: (113,)
  > Room Center
      Trivial

> Tunnel to Eye Ascension; Heals? False
  * Layers: default
  * Tunnel to Eye Ascension/Tunnel to Chozodian Lava Pool
  * Extra - door_idx: (115,)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank)
      Trivial
  > Open Passage to Western Ruins Hub
      Trivial
  > Tunnel to Eye Ascension
      Trivial

----------------
Escape-Ship Bay Access
Extra - map_name: Chozodia55
Extra - room_id: [55]
> Door to Multi-Platform Shaft; Heals? False
  * Layers: default
  * Blue Door to Multi-Platform Shaft/Door to Escape-Ship Bay Access
  * Extra - door_idx: (117,)
  > Tunnel to Escape-Ship Bay
      Morph Ball and Use Space Jump

> Tunnel to Escape-Ship Bay; Heals? False
  * Layers: default
  * Tunnel to Escape-Ship Bay/Tunnel to Escape-Ship Bay Access
  * Extra - door_idx: (172,)
  > Door to Multi-Platform Shaft
      All of the following:
          Morph Ball
          Can Use Any Bombs or Climb High Ledges

----------------
Eye Ascension
Extra - map_name: Chozodia56
Extra - room_id: [56, 30]
> Tunnel to Chozodian Lava Pool; Heals? False
  * Layers: default
  * Tunnel to Chozodian Lava Pool/Tunnel to Eye Ascension
  * Extra - door_idx: (114,)
  > Open Passage to Hanging Barrier Hall
      Trivial

> Open Passage to Zebesian Pit; Heals? False
  * Layers: default
  * Horizontal Passage to Zebesian Pit/Open Passage to Eye Ascension
  * Extra - door_idx: (119, 66)
  > Open Passage to Hanging Barrier Hall
      Trivial

> Open Passage to Hanging Barrier Hall; Heals? False
  * Layers: default
  * Horizontal Passage to Hanging Barrier Hall/Open Passage to Eye Ascension
  * Extra - door_idx: (120, 65)
  > Open Passage to Zebesian Pit
      Climb High Ledges

----------------
Western Ruins Hub
Extra - map_name: Chozodia57
Extra - room_id: [57, 36]
> Open Passage to Chozodian Lava Pool; Heals? False
  * Layers: default
  * Horizontal Passage to Chozodian Lava Pool/Open Passage to Western Ruins Hub
  * Extra - door_idx: (112,)
  > Bottom of Room
      Any of the following:
          Screw Attack
          Missiles and Can Use Any Bombs

> Tunnel to Crawlspace; Heals? False
  * Layers: default
  * Tunnel to Crawlspace/Tunnel to Western Ruins Hub
  * Extra - door_idx: (118, 78)
  > Bottom of Room
      Can Use Power Bombs

> Open Passage to Patrolled Path; Heals? False
  * Layers: default
  * Horizontal Passage to Patrolled Path/Open Passage to Western Ruins Hub
  * Extra - door_idx: (121, 77)
  > Bottom of Room
      Can Use Power Bombs

> Open Passage to Flooded Chamber; Heals? False
  * Layers: default
  * Horizontal Passage to Flooded Chamber/Open Passage to Western Ruins Hub
  * Extra - door_idx: (194,)
  > Ramp
      Any of the following:
          Screw Attack
          Missiles and Morph Ball

> Open Passage to Exterior; Heals? False
  * Layers: default
  * Horizontal Passage to Exterior/Open Passage to Western Ruins Hub
  * Extra - door_idx: (225,)
  > Ramp
      Speed Booster

> Tunnel to Flooded Chamber; Heals? False
  * Layers: default
  * Tunnel to Flooded Chamber/Tunnel to Western Ruins Hub
  * Extra - door_idx: (228,)
  > Ramp
      Trivial

> Ramp; Heals? False
  * Layers: default
  > Open Passage to Flooded Chamber
      All of the following:
          Use Space Jump
          Any of the following:
              Screw Attack
              Missiles and Tunnel Climb
  > Open Passage to Exterior
      Trivial
  > Tunnel to Flooded Chamber
      Missiles and Can Bounce in Ball
  > Bottom of Room
      Trivial

> Bottom of Room; Heals? False
  * Layers: default
  > Open Passage to Chozodian Lava Pool
      Any of the following:
          Screw Attack
          All of the following:
              Missiles
              Any of the following:
                  Can Use Power Bombs
                  Can Use Bombs and Can Use Springball
  > Tunnel to Crawlspace
      Can Use Power Bombs and Climb Ledges
  > Open Passage to Patrolled Path
      Can Use Power Bombs and Climb Ledges
  > Ramp
      Use Space Jump

----------------
Atomic Corridor
Extra - map_name: Chozodia58
Extra - room_id: [58]
> Door to Stairwell; Heals? False
  * Layers: default
  * Blue Door to Stairwell/Door to Atomic Corridor
  * Extra - door_idx: (125,)
  > Door to Bridge Access
      Trivial

> Door to Bridge Access; Heals? False
  * Layers: default
  * Blue Door to Bridge Access/Door to Atomic Corridor
  * Extra - door_idx: (126,)
  > Door to Stairwell
      Can Bounce in Ball

----------------
Bridge Access
Extra - map_name: Chozodia59
Extra - room_id: [59]
> Door to Atomic Corridor; Heals? False
  * Layers: default
  * Blue Door to Atomic Corridor/Door to Bridge Access
  * Extra - door_idx: (127,)
  > Door to Mother Ship Bridge
      Use Space Jump

> Door to Mother Ship Bridge; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Bridge/Door to Bridge Access
  * Extra - door_idx: (128,)
  > Door to Atomic Corridor
      Use Space Jump

----------------
Mother Ship Bridge
Extra - map_name: Chozodia60
Extra - room_id: [60, 96]
> Tunnel to Ventilation Tunnel; Heals? False
  * Layers: default
  * Tunnel to Ventilation Tunnel/Tunnel to Mother Ship Bridge
  * Extra - door_idx: (92,)
  > Bridge Floor
      Use Space Jump

> Door to Bridge Access; Heals? False
  * Layers: default
  * Blue Door to Bridge Access/Door to Mother Ship Bridge
  * Extra - door_idx: (129, 233)
  > Bridge Floor
      Morph Ball

> Door to Upper Antechamber; Heals? False
  * Layers: default
  * Blue Door to Upper Antechamber/Door to Mother Ship Bridge
  * Extra - door_idx: (130,)
  > Door to Wall Tunnel
      Can Use Any Bombs and Climb Ledges
  > Bridge Floor
      Trivial

> Door to Wall Tunnel; Heals? False
  * Layers: default
  * Blue Door to Wall Tunnel/Door to Mother Ship Bridge
  * Extra - door_idx: (151, 234)
  > Door to Upper Antechamber
      Can Use Any Bombs

> Bridge Floor; Heals? False
  * Layers: default
  > Tunnel to Ventilation Tunnel
      Trivial
  > Door to Bridge Access
      Morph Ball
  > Door to Upper Antechamber
      Climb Ledges

----------------
Save Station (Ship North)
Extra - map_name: Chozodia61
Extra - room_id: [61]
> Door to Upper Antechamber; Heals? False
  * Layers: default
  * Blue Door to Upper Antechamber/Door to Save Station (Ship North)
  * Extra - door_idx: (131,)
  > Save Station
      Trivial

> Save Station; Heals? True
  * Layers: default
  > Door to Upper Antechamber
      Trivial

----------------
Atomic Shaft
Extra - map_name: Chozodia62
Extra - room_id: [62]
> Open Passage to Large Glass Tube; Heals? False
  * Layers: default
  * Horizontal Passage to Large Glass Tube/Open Passage to Atomic Shaft
  * Extra - door_idx: (135,)
  > Door to Save Station (Ruins Southeast)
      Trivial

> Door to Infested Slope; Heals? False
  * Layers: default
  * Blue Door to Infested Slope/Door to Atomic Shaft
  * Extra - door_idx: (136,)
  > Door to Save Station (Ruins Southeast)
      Trivial

> Door to Save Station (Ruins Southeast); Heals? False
  * Layers: default
  * Blue Door to Save Station (Ruins Southeast)/Door to Atomic Shaft
  * Extra - door_idx: (161,)
  > Open Passage to Large Glass Tube
      Power Grip or Have Any Jump Upgrade
  > Door to Infested Slope
      Trivial

----------------
Infested Slope
Extra - map_name: Chozodia63
Extra - room_id: [63]
> Door to Atomic Shaft; Heals? False
  * Layers: default
  * Blue Door to Atomic Shaft/Door to Infested Slope
  * Extra - door_idx: (137,)
  > Door to Platform Shaft
      Trivial

> Door to Platform Shaft; Heals? False
  * Layers: default
  * Blue Door to Platform Shaft/Door to Infested Slope
  * Extra - door_idx: (140,)
  > Door to Atomic Shaft
      Trivial

----------------
Platform Shaft
Extra - map_name: Chozodia64
Extra - room_id: [64]
> Door to Infested Slope; Heals? False
  * Layers: default
  * Blue Door to Infested Slope/Door to Platform Shaft
  * Extra - door_idx: (141,)
  > Door to Super Missile Maze A
      Trivial

> Door to Super Missile Maze A; Heals? False
  * Layers: default
  * Blue Door to Super Missile Maze A/Door to Platform Shaft
  * Extra - door_idx: (142,)
  > Door to Infested Slope
      Use Space Jump

----------------
Super Missile Maze A
Extra - map_name: Chozodia65
Extra - room_id: [65]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 77; Category? Minor
  * Extra - blockx: 9
  * Extra - blocky: 3
  > Door to Platform Shaft
      Morph Ball

> Door to Platform Shaft; Heals? False
  * Layers: default
  * Blue Door to Platform Shaft/Door to Super Missile Maze A
  * Extra - door_idx: (143,)
  > Pickup (Super Missile Tank)
      Have Any Jump Upgrade and Tunnel Climb
  > Door to Super Missile Maze B
      Trivial

> Door to Super Missile Maze B; Heals? False
  * Layers: default
  * Blue Door to Super Missile Maze B/Door to Super Missile Maze A
  * Extra - door_idx: (144,)
  > Door to Platform Shaft
      Trivial

----------------
Super Missile Maze B
Extra - map_name: Chozodia66
Extra - room_id: [66]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 78; Category? Minor
  * Extra - blockx: 16
  * Extra - blocky: 13
  > Door to Super Missile Maze A
      Trivial
  > Door to Wrecked Ship Entrance
      Can Use Any Bombs and Have Any Jump Upgrade and Tunnel Climb

> Door to Super Missile Maze A; Heals? False
  * Layers: default
  * Blue Door to Super Missile Maze A/Door to Super Missile Maze B
  * Extra - door_idx: (145,)
  > Pickup (Super Missile Tank)
      All of the following:
          Power Grip and Have Any Jump Upgrade
          Any of the following:
              Can Use Power Bombs
              Can Use Bombs and Can Use Springball
  > Door to Wrecked Ship Entrance
      Tunnel Climb and Use Space Jump

> Door to Wrecked Ship Entrance; Heals? False
  * Layers: default
  * Blue Door to Wrecked Ship Entrance/Door to Super Missile Maze B
  * Extra - door_idx: (146,)
  > Door to Super Missile Maze A
      Morph Ball

----------------
Ruins Foyer
Extra - map_name: Chozodia67
Extra - room_id: [67, 25]
> Tunnel to Obstructed Hall; Heals? False
  * Layers: default
  * Tunnel to Obstructed Hall/Tunnel to Ruins Foyer
  * Extra - door_idx: (147, 56)
  > Door to Wrecked Antechamber
      Use Space Jump

> Door to Wrecked Antechamber; Heals? False
  * Layers: default
  * Blue Door to Wrecked Antechamber/Door to Ruins Foyer
  * Extra - door_idx: (148, 55)
  > Tunnel to Obstructed Hall
      Trivial

----------------
Wrecked Ship Entrance
Extra - map_name: Chozodia68
Extra - room_id: [68]
> Door to Super Missile Maze B; Heals? False
  * Layers: default
  * Blue Door to Super Missile Maze B/Door to Wrecked Ship Entrance
  * Extra - door_idx: (149,)
  > Open Passage to Wrecked Ship Entrance
      Trivial

> Open Passage to Wrecked Ship Entrance; Heals? False
  * Layers: default
  * Horizontal Passage to Wrecked Ship Entrance/Open Passage to Wrecked Ship Entrance
  * Extra - door_idx: (150,)
  > Door to Super Missile Maze B
      Trivial

----------------
Wall Tunnel
Extra - map_name: Chozodia69
Extra - room_id: [69]
> Door to Mother Ship Bridge; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Bridge/Door to Wall Tunnel
  * Extra - door_idx: (152,)
  > Door to Energy Vault Hall
      All of the following:
          Tunnel Climb
          Any of the following:
              Can Use Power Bombs
              Knowledge (Beginner) and Use Space Jump

> Door to Energy Vault Hall; Heals? False
  * Layers: default
  * Blue Door to Energy Vault Hall/Door to Wall Tunnel
  * Extra - door_idx: (153,)
  > Door to Mother Ship Bridge
      Have Any Jump Upgrade or Tunnel Climb

----------------
Last Barrier
Extra - map_name: Chozodia70
Extra - room_id: [70]
> Door to Energy Vault Hall; Heals? False
  * Layers: default
  * Blue Door to Energy Vault Hall/Door to Last Barrier
  * Extra - door_idx: (154,)
  > Door to Mecha Ridley Chamber
      All of the following:
          Tunnel Climb
          Wave Beam or Can Use Any Bombs

> Door to Mecha Ridley Chamber; Heals? False
  * Layers: default
  * Missile Door to Mecha Ridley Chamber/Door to Last Barrier
  * Extra - door_idx: (155,)
  > Door to Energy Vault Hall
      All of the following:
          Hi-Jump Boots and Tunnel Climb
          Wave Beam or Can Use Any Bombs

----------------
Energy Vault Hall
Extra - map_name: Chozodia71
Extra - room_id: [71]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 79; Category? Minor
  * Extra - blockx: 59
  * Extra - blocky: 19
  > Door to Wall Tunnel
      Use Space Jump

> Door to Wall Tunnel; Heals? False
  * Layers: default
  * Blue Door to Wall Tunnel/Door to Energy Vault Hall
  * Extra - door_idx: (156,)
  > Pickup (Energy Tank)
      Speed Booster
  > Door to Last Barrier
      Trivial

> Door to Last Barrier; Heals? False
  * Layers: default
  * Blue Door to Last Barrier/Door to Energy Vault Hall
  * Extra - door_idx: (157,)
  > Door to Wall Tunnel
      Trivial

----------------
Mecha Ridley Chamber
Extra - map_name: Chozodia72
Extra - room_id: [72]
> Door to Last Barrier; Heals? False
  * Layers: default
  * Missile Door to Last Barrier/Door to Mecha Ridley Chamber
  * Extra - door_idx: (158,)
  > Event - Mecha Ridley
      Missiles and Super Missiles

> Event - Mecha Ridley; Heals? False
  * Layers: default
  * Event Boss Mecha Ridley Defeated
  > Door to Last Barrier
      Trivial

----------------
Missile Pit
Extra - map_name: Chozodia73
Extra - room_id: [73]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 80; Category? Minor
  * Extra - blockx: 9
  * Extra - blocky: 6
  > Door to Sloped Shaft
      Use Space Jump
  > Door to Pit Access
      Use Space Jump

> Door to Sloped Shaft; Heals? False
  * Layers: default
  * Power Bomb Door to Sloped Shaft/Door to Missile Pit
  * Extra - door_idx: (19,)
  > Pickup (Super Missile Tank)
      Can Use Any Bombs and Tunnel Climb and Use Space Jump

> Door to Pit Access; Heals? False
  * Layers: default
  * Super Missile Door to Pit Access/Door to Missile Pit
  * Extra - door_idx: (160,)
  > Pickup (Super Missile Tank)
      Can Use Any Bombs and Tunnel Climb and Use Space Jump

----------------
Save Station (Ruins Southeast)
Extra - map_name: Chozodia74
Extra - room_id: [74]
> Door to Atomic Shaft; Heals? False
  * Layers: default
  * Blue Door to Atomic Shaft/Door to Save Station (Ruins Southeast)
  * Extra - door_idx: (162,)
  > Save Station
      Trivial

> Save Station; Heals? True
  * Layers: default
  > Door to Atomic Shaft
      Trivial

----------------
Save Station (Ruins West)
Extra - map_name: Chozodia75
Extra - room_id: [75]
> Open Passage to Chacmool Access; Heals? False
  * Layers: default
  * Horizontal Passage to Chacmool Access/Open Passage to Save Station (Ruins West)
  * Extra - door_idx: (164,)
  > Save Station
      Trivial

> Save Station; Heals? True
  * Layers: default
  > Open Passage to Chacmool Access
      Trivial

----------------
Checkpoint
Extra - map_name: Chozodia76
Extra - room_id: [76]
> Open Passage to Save Station (Ruins Southwest); Heals? False
  * Layers: default
  * Horizontal Passage to Save Station (Ruins Southwest)/Open Passage to Checkpoint
  * Extra - door_idx: (183,)
  > Open Passage to Hall of Lights
      Trivial

> Open Passage to Hall of Lights; Heals? False
  * Layers: default
  * Horizontal Passage to Hall of Lights/Open Passage to Checkpoint
  * Extra - door_idx: (184,)
  > Open Passage to Save Station (Ruins Southwest)
      Trivial

----------------
Small Compartment
Extra - map_name: Chozodia77
Extra - room_id: [77]
> Door to Tripwire Corridor; Heals? False
  * Layers: default
  * Blue Door to Tripwire Corridor/Door to Small Compartment
  * Extra - door_idx: (32,)
  > Door to Searchlight Shaft (Lower)
      Can Use Power Bombs and Climb High Ledges

> Door to Searchlight Shaft (Lower); Heals? False
  * Layers: default
  * Blue Door to Searchlight Shaft/Door to Small Compartment (Lower)
  * Extra - door_idx: (33,)
  > Door to Tripwire Corridor
      Can Use Power Bombs

> Door to Searchlight Shaft (Middle); Heals? False
  * Layers: default
  * Blue Door to Searchlight Shaft/Door to Small Compartment (Middle)
  * Extra - door_idx: (38,)
  > Door to Mother Ship Hangar
      Any of the following:
          Screw Attack and Have Any Jump Upgrade
          Missiles and Can Bounce in Ball

> Door to Mother Ship Hangar; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Hangar/Door to Small Compartment
  * Extra - door_idx: (170,)
  > Door to Searchlight Shaft (Lower)
      Trivial
  > Door to Searchlight Shaft (Middle)
      Any of the following:
          Screw Attack and Have Any Jump Upgrade
          Missiles and Can Bounce in Ball

----------------
Energy Runway
Extra - map_name: Chozodia78
Extra - room_id: [78]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 81; Category? Minor
  * Extra - blockx: 44
  * Extra - blocky: 8
  > Open Passage to Exterior
      Trivial

> Open Passage to Exterior; Heals? False
  * Layers: default
  * Horizontal Passage to Exterior/Open Passage to Energy Runway
  * Extra - door_idx: (174,)
  > Pickup (Energy Tank)
      Trivial

----------------
Eye Pit
Extra - map_name: Chozodia79
Extra - room_id: [79]
> Open Passage to Chacmool Room; Heals? False
  * Layers: default
  * Horizontal Passage to Chacmool Room/Open Passage to Eye Pit
  * Extra - door_idx: (185,)
  > Open Passage to Patrolled Path
      Morph Ball and Climb Ledges

> Open Passage to Patrolled Path; Heals? False
  * Layers: default
  * Horizontal Passage to Patrolled Path/Open Passage to Eye Pit
  * Extra - door_idx: (186,)
  > Open Passage to Chacmool Room
      Morph Ball and Climb Ledges

----------------
Hiding Place C
Extra - map_name: Chozodia80
Extra - room_id: [80]
> Open Passage to Zebesian Pit; Heals? False
  * Layers: default
  * Horizontal Passage to Zebesian Pit/Open Passage to Hiding Place C
  * Extra - door_idx: (133,)
  > Open Passage to Upper Ledge Chamber
      Trivial

> Open Passage to Upper Ledge Chamber; Heals? False
  * Layers: default
  * Horizontal Passage to Upper Ledge Chamber/Open Passage to Hiding Place C
  * Extra - door_idx: (181,)
  > Open Passage to Zebesian Pit
      Trivial
  > Tunnel to Upper Ledge Chamber
      Tunnel Climb

> Tunnel to Upper Ledge Chamber; Heals? False
  * Layers: default
  * Tunnel to Upper Ledge Chamber/Tunnel to Hiding Place C
  * Extra - door_idx: (187,)
  > Open Passage to Upper Ledge Chamber
      Morph Ball

----------------
Upper Ledge Chamber
Extra - map_name: Chozodia81
Extra - room_id: [81]
> Open Passage to Hiding Place C; Heals? False
  * Layers: default
  * Horizontal Passage to Hiding Place C/Open Passage to Upper Ledge Chamber
  * Extra - door_idx: (44,)
  > Tunnel to Hiding Place C
      Climb High Ledges
  > Open Passage to Curved Shaft
      Can Use Any Bombs

> Tunnel to Hiding Place C; Heals? False
  * Layers: default
  * Tunnel to Hiding Place C/Tunnel to Upper Ledge Chamber
  * Extra - door_idx: (188,)
  > Open Passage to Hiding Place C
      Trivial

> Open Passage to Curved Shaft; Heals? False
  * Layers: default
  * Horizontal Passage to Curved Shaft/Open Passage to Upper Ledge Chamber
  * Extra - door_idx: (189,)
  > Open Passage to Hiding Place C
      Can Use Any Bombs

----------------
Curved Shaft
Extra - map_name: Chozodia82
Extra - room_id: [82]
> Open Passage to Hiding Place D; Heals? False
  * Layers: default
  * Horizontal Passage to Hiding Place D/Open Passage to Curved Shaft
  * Extra - door_idx: (70,)
  > Open Passage to Upper Ledge Chamber
      Morph Ball

> Open Passage to Upper Ledge Chamber; Heals? False
  * Layers: default
  * Horizontal Passage to Upper Ledge Chamber/Open Passage to Curved Shaft
  * Extra - door_idx: (190,)
  > Open Passage to Hiding Place D
      All of the following:
          Morph Ball
          Power Grip or Can Use Any Bombs or Use Space Jump

----------------
Chozo Inner Temple
Extra - map_name: Chozodia83
Extra - room_id: [83, 39]
> Open Passage to Save Station (Ruins North); Heals? False
  * Layers: default
  * Horizontal Passage to Save Station (Ruins North)/Open Passage to Chozo Inner Temple
  * Extra - door_idx: (191, 83)
  > Open Passage to Tri-Pillar Shaft
      Trivial

> Open Passage to Tri-Pillar Shaft; Heals? False
  * Layers: default
  * Horizontal Passage to Tri-Pillar Shaft/Open Passage to Chozo Inner Temple
  * Extra - door_idx: (192, 84)
  > Open Passage to Save Station (Ruins North)
      Climb Ledges

----------------
Chacmool Access
Extra - map_name: Chozodia84
Extra - room_id: [84, 91]
> Open Passage to Chacmool Room (Lower); Heals? False
  * Layers: default
  * Horizontal Passage to Chacmool Room/Open Passage to Chacmool Access (Lower)
  * Extra - door_idx: (196, 235)
  > Open Passage to Save Station (Ruins West)
      Morph Ball

> Open Passage to Chacmool Room (Upper); Heals? False
  * Layers: default
  * Horizontal Passage to Chacmool Room/Open Passage to Chacmool Access (Upper)
  * Extra - door_idx: (197, 212)
  > Open Passage to Save Station (Ruins West)
      Trivial

> Open Passage to Save Station (Ruins West); Heals? False
  * Layers: default
  * Horizontal Passage to Save Station (Ruins West)/Open Passage to Chacmool Access
  * Extra - door_idx: (219,)
  > Open Passage to Chacmool Room (Upper)
      Trivial

----------------
Large Glass Tube
Extra - map_name: Chozodia85
Extra - room_id: [85, 23]
> Open Passage to Atomic Shaft; Heals? False
  * Layers: default
  * Horizontal Passage to Atomic Shaft/Open Passage to Large Glass Tube
  * Extra - door_idx: (134,)
  > Open Passage to Wrecked Antechamber (Shinepsark)
      Speed Booster
  > Outside Tube
      Use Space Jump

> Open Passage to Wrecked Antechamber (Shinepsark); Heals? False
  * Layers: default
  * Vertical Passage to Wrecked Antechamber/Open Passage to Large Glass Tube (Shinespark)
  * Extra - door_idx: (138,)

> Door to Inner Drop; Heals? False
  * Layers: default
  * Blue Door to Inner Drop/Door to Large Glass Tube
  * Extra - door_idx: (165, 51)
  > Open Passage to Wrecked Antechamber (Tube)
      Trivial
  > Outside Tube
      After Chozodia Pipe Broken
  > Event - Break Tube
      Can Use Power Bombs

> Open Passage to Wrecked Antechamber (Tube); Heals? False
  * Layers: default
  * Horizontal Passage to Wrecked Antechamber/Open Passage to Large Glass Tube (Tube)
  * Extra - door_idx: (169, 52)
  > Door to Inner Drop
      Trivial

> Open Passage to Launchpad; Heals? False
  * Layers: default
  * Horizontal Passage to Launchpad/Open Passage to Large Glass Tube
  * Extra - door_idx: (229,)
  > Outside Tube
      Use Space Jump

> Tunnel to Outer Drop; Heals? False
  * Layers: default
  * Tunnel to Outer Drop/Open Passage to Large Glass Tube
  * Extra - door_idx: (244, 241)
  > Door to Inner Drop
      Trivial

> Outside Tube; Heals? False
  * Layers: default
  > Open Passage to Atomic Shaft
      Can Use Power Bombs
  > Door to Inner Drop
      After Chozodia Pipe Broken
  > Open Passage to Launchpad
      Can Use Power Bombs
  > Event - Break Tube
      Can Use Power Bombs

> Event - Break Tube; Heals? False
  * Layers: default
  * Event Chozodia Pipe Broken
  > Door to Inner Drop
      Trivial

----------------
Mother Ship Entrance East (final)
Extra - map_name: Chozodia86
Extra - room_id: [86]
> Door to Mother Ship Exit East; Heals? False
  * Layers: default
  * Super Missile Door to Mother Ship Exit East/Door to Mother Ship Entrance East (final)
  * Extra - door_idx: (6,)
  > Tunnel to Mother Ship Exit East
      Trivial

> Open Passage to Mother Ship Approach (final); Heals? False
  * Layers: default
  * Horizontal Passage to Mother Ship Approach (final)/Open Passage to Mother Ship Entrance East (final)
  * Extra - door_idx: (200,)
  > Tunnel to Mother Ship Exit East
      Morph Ball

> Tunnel to Mother Ship Exit East; Heals? False
  * Layers: default
  * Tunnel to Mother Ship Exit East/Tunnel to Mother Ship Entrance East (final)
  * Extra - door_idx: (201,)
  > Door to Mother Ship Exit East
      Climb Ledges
  > Open Passage to Mother Ship Approach (final)
      Morph Ball and Climb Ledges

----------------
Mother Ship Approach (final)
Extra - map_name: Chozodia87
Extra - room_id: [87]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 82; Category? Minor
  * Extra - blockx: 18
  * Extra - blocky: 18
  > Open Passage to Mother Ship Entrance East (final)
      Can Use Power Bombs
  > Open Passage to Crash Landing Site (final)
      Can Use Power Bombs
  > Tunnel to Mother Ship East Upper Entrance
      Morph Ball

> Open Passage to Mother Ship Entrance East (final); Heals? False
  * Layers: default
  * Horizontal Passage to Mother Ship Entrance East (final)/Open Passage to Mother Ship Approach (final)
  * Extra - door_idx: (202,)
  > Open Passage to Crash Landing Site (final)
      Morph Ball and Climb Ledges

> Open Passage to Crash Landing Site (final); Heals? False
  * Layers: default
  * Horizontal Passage to Crash Landing Site (final)/Open Passage to Mother Ship Approach (final)
  * Extra - door_idx: (203,)
  > Pickup (Power Bomb Tank)
      Can Use Power Bombs or Climb Ledges
  > Open Passage to Mother Ship Entrance East (final)
      Morph Ball or Climb Ledges

> Tunnel to Mother Ship East Upper Entrance; Heals? False
  * Layers: default
  * Tunnel to Mother Ship East Upper Entrance/Tunnel to Mother Ship Approach (final)
  * Extra - door_idx: (231,)
  > Pickup (Power Bomb Tank)
      Morph Ball

----------------
Crash Landing Site (final)
Extra - map_name: Chozodia88
Extra - room_id: [88]
> Open Passage to Mother Ship Approach (final); Heals? False
  * Layers: default
  * Horizontal Passage to Mother Ship Approach (final)/Open Passage to Crash Landing Site (final)
  * Extra - door_idx: (204,)
  > Spawn Point
      Have Any Jump Upgrade

> Spawn Point; Heals? False; Spawn Point
  * Layers: default
  > Open Passage to Mother Ship Approach (final)
      Trivial

----------------
Pitfall
Extra - map_name: Chozodia89
Extra - room_id: [89]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 83; Category? Minor
  * Extra - blockx: 6
  * Extra - blocky: 27
  > Tunnel to Hanging Barrier Hall
      Trivial

> Open Passage to Hanging Barrier Hall (Lower); Heals? False
  * Layers: default
  * Horizontal Passage to Hanging Barrier Hall/Open Passage to Pitfall (Lower)
  * Extra - door_idx: (206,)
  > Tunnel to Hanging Barrier Hall
      Can Use Any Bombs
  > Open Passage to Hanging Barrier Hall (Upper)
      Climb Ledges

> Tunnel to Hanging Barrier Hall; Heals? False
  * Layers: default
  * Tunnel to Hanging Barrier Hall/Tunnel to Pitfall
  * Extra - door_idx: (211,)
  > Pickup (Super Missile Tank)
      Missiles and Tunnel Climb
  > Open Passage to Hanging Barrier Hall (Lower)
      Can Use Power Bombs or Use Space Jump

> Open Passage to Hanging Barrier Hall (Upper); Heals? False
  * Layers: default
  * Horizontal Passage to Hanging Barrier Hall/Open Passage to Pitfall (Upper)
  * Extra - door_idx: (222,)
  > Open Passage to Hanging Barrier Hall (Lower)
      Trivial

----------------
Flooded Chamber
Extra - map_name: Chozodia90
Extra - room_id: [90, 41]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 84; Category? Minor
  * Extra - blockx: 56
  * Extra - blocky: 24
  > Tunnel to Western Ruins Hub
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 85; Category? Minor
  * Extra - blockx: 56
  * Extra - blocky: 40
  > Beside Pickup
      Trivial

> Open Passage to Western Ruins Hub; Heals? False
  * Layers: default
  * Horizontal Passage to Western Ruins Hub/Open Passage to Flooded Chamber
  * Extra - door_idx: (193,)
  > Beside Pickup
      Trivial

> Tunnel to Top of the Ruins; Heals? False
  * Layers: default
  * Tunnel to Top of the Ruins/Tunnel to Flooded Chamber
  * Extra - door_idx: (208,)
  > Open Passage to Save Station (Ruins North)
      Trivial

> Open Passage to Save Station (Ruins North); Heals? False
  * Layers: default
  * Horizontal Passage to Save Station (Ruins North)/Open Passage to Flooded Chamber
  * Extra - door_idx: (209,)
  > Open Passage to Top of the Ruins
      Trivial
  > Beside Pickup
      Trivial

> Tunnel to Western Ruins Hub; Heals? False
  * Layers: default
  * Tunnel to Western Ruins Hub/Tunnel to Flooded Chamber
  * Extra - door_idx: (227,)
  > Pickup (Missile Tank)
      Trivial

> Open Passage to Top of the Ruins; Heals? False
  * Layers: default
  * Horizontal Passage to Top of the Ruins/Open Passage to Flooded Chamber
  * Extra - door_idx: (88,)
  > Open Passage to Save Station (Ruins North)
      Trivial

> Beside Pickup; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank)
      Speed Booster
  > Open Passage to Western Ruins Hub
      Trivial
  > Open Passage to Save Station (Ruins North)
      Missiles

----------------
Inner Drop
Extra - map_name: Chozodia93
Extra - room_id: [93, 20]
> Door to Large Glass Tube; Heals? False
  * Layers: default
  * Blue Door to Large Glass Tube/Door to Inner Drop
  * Extra - door_idx: (223, 48)
  > Tunnel to Hidden Zebesian
      Can Use Any Bombs and Use Space Jump

> Tunnel to Hidden Zebesian; Heals? False
  * Layers: default
  * Tunnel to Hidden Zebesian/Tunnel to Inner Drop
  * Extra - door_idx: (224, 45)
  > Door to Large Glass Tube
      Can Use Any Bombs

----------------
Exterior
Extra - map_name: Chozodia94
Extra - room_id: [94]
> Open Passage to Energy Runway; Heals? False
  * Layers: default
  * Horizontal Passage to Energy Runway/Open Passage to Exterior
  * Extra - door_idx: (173,)
  > Open Passage to Western Ruins Hub
      Speed Booster

> Open Passage to Western Ruins Hub; Heals? False
  * Layers: default
  * Horizontal Passage to Western Ruins Hub/Open Passage to Exterior
  * Extra - door_idx: (226,)
  > Open Passage to Energy Runway
      Speed Booster

----------------
Launchpad
Extra - map_name: Chozodia95
Extra - room_id: [95]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 86; Category? Minor
  * Extra - blockx: 24
  * Extra - blocky: 6
  > Open Passage to Large Glass Tube
      Trivial

> Open Passage to Large Glass Tube; Heals? False
  * Layers: default
  * Horizontal Passage to Large Glass Tube/Open Passage to Launchpad
  * Extra - door_idx: (230,)
  > Pickup (Power Bomb Tank)
      Speed Booster or Use Space Jump

----------------
Upper Antechamber
Extra - map_name: Chozodia97
Extra - room_id: [97]
> Door to Mother Ship Bridge; Heals? False
  * Layers: default
  * Blue Door to Mother Ship Bridge/Door to Upper Antechamber
  * Extra - door_idx: (236,)
  > Door to Save Station (Ship North)
      Trivial

> Door to Save Station (Ship North); Heals? False
  * Layers: default
  * Blue Door to Save Station (Ship North)/Door to Upper Antechamber
  * Extra - door_idx: (237,)
  > Door to Mother Ship Bridge
      Trivial

