----------------
Elevator to Brinstar
Extra - map_name: Norfair0
Extra - room_id: [0]
> Open Passage to Elevator to Norfair; Heals? False
  * Layers: default
  * Horizontal Passage to Elevator to Norfair/Open Passage to Elevator to Brinstar
  * Extra - door_idx: (0,)
  > Door to Western Lava Corridor
      Screw Attack or Can Use Any Bombs or Can Use Springball

> Door to Western Lava Corridor; Heals? False
  * Layers: default
  * Blue Door to Western Lava Corridor/Door to Elevator to Brinstar
  * Extra - door_idx: (1,)
  > Open Passage to Elevator to Norfair
      Any of the following:
          Screw Attack and Climb Ledges
          Ice Beam and Can Use Springball
  > Door to Save Station (North)
      Trivial

> Door to Save Station (North); Heals? False
  * Layers: default
  * Blue Door to Save Station (North)/Door to Elevator to Brinstar
  * Extra - door_idx: (2,)
  > Door to Western Lava Corridor
      Trivial

----------------
Western Lava Corridor
Extra - map_name: Norfair1
Extra - room_id: [1]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 25; Category? Minor
  * Extra - blockx: 65
  * Extra - blocky: 4
  > Door to Elevator to Brinstar
      Trivial

> Door to Elevator to Brinstar; Heals? False
  * Layers: default
  * Blue Door to Elevator to Brinstar/Door to Western Lava Corridor
  * Extra - door_idx: (3,)
  > Pickup (Missile Tank)
      Morph Ball and Power Grip
  > Door to Transport to Crateria
      Morph Ball

> Door to Transport to Crateria; Heals? False
  * Layers: default
  * Blue Door to Transport to Crateria/Door to Western Lava Corridor
  * Extra - door_idx: (4,)
  > Door to Elevator to Brinstar
      Tunnel Climb

----------------
Transport to Crateria
Extra - map_name: Norfair2
Extra - room_id: [2]
> Door to Western Lava Corridor; Heals? False
  * Layers: default
  * Blue Door to Western Lava Corridor/Door to Transport to Crateria
  * Extra - door_idx: (5,)
  > Door to Missile Tank Tunnel
      Tunnel Climb
  > Open Passage to Elevator to Norfair
      Trivial

> Door to Missile Tank Tunnel; Heals? False
  * Layers: default
  * Blue Door to Missile Tank Tunnel/Door to Transport to Crateria
  * Extra - door_idx: (6,)
  > Door to Western Lava Corridor
      Tunnel Climb

> Open Passage to Elevator to Norfair; Heals? False
  * Layers: default
  * Horizontal Passage to Elevator to Norfair/Open Passage to Transport to Crateria
  * Extra - door_idx: (76,)
  > Door to Western Lava Corridor
      Trivial

----------------
Missile Tank Tunnel
Extra - map_name: Norfair3
Extra - room_id: [3]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 26; Category? Minor
  * Extra - blockx: 72
  * Extra - blocky: 4
  > Door to Transport to Crateria
      Trivial

> Door to Transport to Crateria; Heals? False
  * Layers: default
  * Blue Door to Transport to Crateria/Door to Missile Tank Tunnel
  * Extra - door_idx: (7,)
  > Pickup (Missile Tank)
      Trivial

----------------
Main Corridor
Extra - map_name: Norfair4
Extra - room_id: [4]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 27; Category? Minor
  * Extra - blockx: 74
  * Extra - blocky: 9
  > Door to Blue-Bubble Hub
      Trivial

> Door to Save Station (North); Heals? False
  * Layers: default
  * Blue Door to Save Station (North)/Door to Main Corridor
  * Extra - door_idx: (8,)
  > Door to Blue-Bubble Hub
      Speed Booster or Climb Ledges

> Door to Blue-Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Main Corridor
  * Extra - door_idx: (9,)
  > Pickup (Missile Tank)
      Any of the following:
          Space Jump (Unknown Item 2) or Speed Booster
          Ice Beam and Climb Ledges
  > Door to Save Station (North)
      Trivial

----------------
Blue-Bubble Hub
Extra - map_name: Norfair5
Extra - room_id: [5]
> Pickup (2nd Missile Tank); Heals? False
  * Layers: default
  * Pickup 29; Category? Minor
  * Extra - blockx: 8
  * Extra - blocky: 111
  > Door to Save Station (Southeast)
      Trivial

> Door to Ice Beam Tutorial C; Heals? False
  * Layers: default
  * Blue Door to Ice Beam Tutorial C/Door to Blue-Bubble Hub
  * Extra - door_idx: (10,)
  > Door to Heated Missile Room
      Trivial

> Door to Heated Missile Room; Heals? False
  * Layers: default
  * Blue Door to Heated Missile Room/Door to Blue-Bubble Hub
  * Extra - door_idx: (11,)
  > Door to Ice Beam Chamber Access
      Trivial

> Door to Ice Beam Chamber Access; Heals? False
  * Layers: default
  * Blue Door to Ice Beam Chamber Access/Door to Blue-Bubble Hub
  * Extra - door_idx: (12,)
  > Door to Heated Missile Room
      Climb Ledges
  > Door to Main Corridor
      Trivial

> Door to Main Corridor; Heals? False
  * Layers: default
  * Blue Door to Main Corridor/Door to Blue-Bubble Hub
  * Extra - door_idx: (13,)
  > Door to Ice Beam Chamber Access
      Climb Ledges
  > Door to Gauntlet A
      Screw Attack or Speed Booster

> Door to Gauntlet A; Heals? False
  * Layers: default
  * Blue Door to Gauntlet A/Door to Blue-Bubble Hub
  * Extra - door_idx: (14,)
  > Door to Main Corridor
      Screw Attack and Climb High Ledges
  > Door to Hi-Jump Chamber Access
      Screw Attack or Speed Booster

> Door to Hi-Jump Chamber Access; Heals? False
  * Layers: default
  * Blue Door to Hi-Jump Chamber Access/Door to Blue-Bubble Hub
  * Extra - door_idx: (15,)
  > Door to Gauntlet A
      Screw Attack and Climb High Ledges
  > Pickup (Missile Tank)
      Climb High Ledges and Tunnel Climb

> Door to Save Station (Southeast); Heals? False
  * Layers: default
  * Blue Door to Save Station (Southeast)/Door to Blue-Bubble Hub
  * Extra - door_idx: (16,)
  > Pickup (2nd Missile Tank)
      Can Bounce in Ball and Climb Ledges
  > Door to Kiru-Giru Larval Hall
      Trivial

> Door to Kiru-Giru Larval Hall; Heals? False
  * Layers: default
  * Blue Door to Kiru-Giru Larval Hall/Door to Blue-Bubble Hub
  * Extra - door_idx: (94,)
  > Door to Save Station (Southeast)
      Speed Booster and After Boss Kiru-Giru Blockade Defeated
  > Door to Guide Statue (Varia) (Lower)
      Climb Ledges
  > Pickup (Missile Tank)
      Wall Jumps (Beginner) or Use Space Jump

> Door to Guide Statue (Varia) (Lower); Heals? False
  * Layers: default
  * Blue Door to Guide Statue (Varia)/Door to Blue-Bubble Hub (Lower)
  * Extra - door_idx: (119,)
  > Door to Kiru-Giru Larval Hall
      Trivial

> Door to Guide Statue (Varia) (Upper); Heals? False
  * Layers: default
  * Blue Door to Guide Statue (Varia)/Door to Blue-Bubble Hub (Upper)
  * Extra - door_idx: (122,)
  > Ball Launcher
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 93; Category? Minor
  * Extra - blockx: 14
  * Extra - blocky: 79
  > Door to Hi-Jump Chamber Access
      Space Jump (Unknown Item 2) and Tunnel Climb
  > Door to Kiru-Giru Larval Hall
      Trivial
  > Ball Launcher
      Missiles and Knowledge (Beginner)

> Ball Launcher; Heals? False
  * Layers: default
  > Door to Main Corridor
      Can Use Bombs
  > Door to Guide Statue (Varia) (Upper)
      Trivial

----------------
Guide Statue (Speed Booster)
Extra - map_name: Norfair6
Extra - room_id: [6]
> Door to Ice Beam Tutorial C; Heals? False
  * Layers: default
  * Blue Door to Ice Beam Tutorial C/Door to Guide Statue (Speed Booster)
  * Extra - door_idx: (17,)
  > Door to Ice Beam Tutorial A
      Any of the following:
          Space Jump (Unknown Item 2)
          Ice Beam and Climb Ledges

> Door to Ice Beam Tutorial A; Heals? False
  * Layers: default
  * Blue Door to Ice Beam Tutorial A/Door to Guide Statue (Speed Booster)
  * Extra - door_idx: (18,)
  > Door to Ice Beam Tutorial C
      Ice Beam or Have Any Jump Upgrade

----------------
Ice Beam Tutorial A
Extra - map_name: Norfair7
Extra - room_id: [7]
> Door to Guide Statue (Speed Booster); Heals? False
  * Layers: default
  * Blue Door to Guide Statue (Speed Booster)/Door to Ice Beam Tutorial A
  * Extra - door_idx: (19,)
  > Door to Ice Beam Chamber
      Trivial

> Door to Ice Beam Chamber; Heals? False
  * Layers: default
  * Blue Door to Ice Beam Chamber/Door to Ice Beam Tutorial A
  * Extra - door_idx: (20,)
  > Door to Guide Statue (Speed Booster)
      Ice Beam or Use Space Jump
  > Door to Save Station (Far North)
      Trivial

> Door to Save Station (Far North); Heals? False
  * Layers: default
  * Blue Door to Save Station (Far North)/Door to Ice Beam Tutorial A
  * Extra - door_idx: (79,)
  > Door to Ice Beam Chamber
      Trivial

----------------
Ice Beam Chamber
Extra - map_name: Norfair8
Extra - room_id: [8]
> Door to Ice Beam Tutorial A; Heals? False
  * Layers: default
  * Blue Door to Ice Beam Tutorial A/Door to Ice Beam Chamber
  * Extra - door_idx: (21,)
  > Door to Ice Beam Chamber Access
      Morph Ball

> Door to Ice Beam Chamber Access; Heals? False
  * Layers: default
  * Super Missile Door to Ice Beam Chamber Access/Door to Ice Beam Chamber
  * Extra - door_idx: (22,)
  > Door to Ice Beam Tutorial A
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Any Bombs
              Wave Beam and Knowledge (Beginner)
          Any of the following:
              Climb High Ledges
              Ice Beam and Climb Ledges
  > Pickup (Ice Beam)
      Trivial

> Pickup (Ice Beam); Heals? False
  * Layers: default
  * Pickup 100; Category? Major
  * Extra - source: ICE_BEAM
  > Door to Ice Beam Chamber Access
      Trivial

----------------
Ice Beam Chamber Access
Extra - map_name: Norfair9
Extra - room_id: [9]
> Door to Ice Beam Chamber; Heals? False
  * Layers: default
  * Blue Door to Ice Beam Chamber/Door to Ice Beam Chamber Access
  * Extra - door_idx: (23,)
  > Door to Blue-Bubble Hub
      Power Grip or Space Jump (Unknown Item 2)

> Door to Blue-Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Ice Beam Chamber Access
  * Extra - door_idx: (24,)
  > Door to Ice Beam Chamber
      Power Grip or Space Jump (Unknown Item 2)

----------------
Heated Missile Room
Extra - map_name: Norfair10
Extra - room_id: [10]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 30; Category? Minor
  * Extra - blockx: 11
  * Extra - blocky: 4
  > Door to Blue-Bubble Hub
      Varia Suit

> Door to Blue-Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Heated Missile Room
  * Extra - door_idx: (25,)
  > Pickup (Missile Tank)
      Varia Suit

----------------
Gauntlet A
Extra - map_name: Norfair11
Extra - room_id: [11]
> Door to Blue-Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Gauntlet A
  * Extra - door_idx: (26,)
  > Door to Gauntlet B
      Varia Suit

> Door to Gauntlet B; Heals? False
  * Layers: default
  * Super Missile Door to Gauntlet B/Door to Gauntlet A
  * Extra - door_idx: (84,)
  > Door to Blue-Bubble Hub
      Varia Suit

----------------
Hi-Jump Chamber Access
Extra - map_name: Norfair12
Extra - room_id: [12]
> Door to Blue-Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Hi-Jump Chamber Access
  * Extra - door_idx: (27,)
  > Door to Hi-Jump Chamber
      Trivial

> Door to Hi-Jump Chamber; Heals? False
  * Layers: default
  * Missile Door to Hi-Jump Chamber/Door to Hi-Jump Chamber Access
  * Extra - door_idx: (28,)
  > Door to Blue-Bubble Hub
      Trivial

----------------
Hi-Jump Chamber
Extra - map_name: Norfair13
Extra - room_id: [13]
> Door to Hi-Jump Chamber Access; Heals? False
  * Layers: default
  * Missile Door to Hi-Jump Chamber Access/Door to Hi-Jump Chamber
  * Extra - door_idx: (29,)
  > Tunnel to Superheated Runway Access
      Morph Ball
  > Pickup (Hi-Jump)
      Trivial

> Tunnel to Superheated Runway Access; Heals? False
  * Layers: default
  * Tunnel to Superheated Runway Access/Tunnel to Hi-Jump Chamber
  * Extra - door_idx: (104,)
  > Door to Hi-Jump Chamber Access
      Morph Ball

> Pickup (Hi-Jump); Heals? False
  * Layers: default
  * Pickup 99; Category? Major
  * Extra - source: HI_JUMP
  > Door to Hi-Jump Chamber Access
      Trivial

----------------
Superheated Runway
Extra - map_name: Norfair14
Extra - room_id: [14]
> Door to Superheated Runway Access; Heals? False
  * Layers: default
  * Blue Door to Superheated Runway Access/Door to Superheated Runway
  * Extra - door_idx: (31,)
  > Door to Barisute Chamber
      Hi-Jump Boots and Varia Suit and Can Use Any Bombs

> Door to Barisute Chamber; Heals? False
  * Layers: default
  * Blue Door to Barisute Chamber/Door to Superheated Runway
  * Extra - door_idx: (32,)
  > Door to Superheated Runway Access
      Varia Suit

----------------
Barisute Chamber
Extra - map_name: Norfair15
Extra - room_id: [15]
> Door to Superheated Runway; Heals? False
  * Layers: default
  * Blue Door to Superheated Runway/Door to Barisute Chamber
  * Extra - door_idx: (33,)
  > Door to Save Station (West)
      Trivial

> Door to Save Station (West); Heals? False
  * Layers: default
  * Blue Door to Save Station (West)/Door to Barisute Chamber
  * Extra - door_idx: (34,)
  > Door to Superheated Runway
      Trivial

----------------
East Green Bubble Hub (Upper)
Extra - map_name: Norfair16
Extra - room_id: [16]
> Door to Screw Attack Chamber Access; Heals? False
  * Layers: default
  * Blue Door to Screw Attack Chamber Access/Door to East Green Bubble Hub (Upper)
  * Extra - door_idx: (35,)
  > Door to Three Rock Corridor
      Missiles ≥ 4 or Screw Attack

> Door to Three Rock Corridor; Heals? False
  * Layers: default
  * Blue Door to Three Rock Corridor/Door to East Green Bubble Hub (Upper)
  * Extra - door_idx: (36,)
  > Door to Screw Attack Chamber Access
      All of the following:
          Use Space Jump
          Missiles ≥ 4 or Screw Attack
  > Door to Save Station (West)
      Trivial

> Door to Save Station (West); Heals? False
  * Layers: default
  * Blue Door to Save Station (West)/Door to East Green Bubble Hub (Upper)
  * Extra - door_idx: (37,)
  > Door to Three Rock Corridor
      Trivial
  > Door to Precarious Path
      Trivial

> Door to Twin Hill Room; Heals? False
  * Layers: default
  * Blue Door to Twin Hill Room/Door to East Green Bubble Hub (Upper)
  * Extra - door_idx: (38,)
  > Door to Precarious Path
      Trivial

> Door to Precarious Path; Heals? False
  * Layers: default
  * Super Missile Door to Precarious Path/Door to East Green Bubble Hub (Upper)
  * Extra - door_idx: (39,)
  > Door to Save Station (West)
      Power Grip or Have Any Jump Upgrade
  > Door to Twin Hill Room
      Trivial

> Open Passage to East Green Bubble Hub (Lower); Heals? False
  * Layers: default
  * Vertical Passage to East Green Bubble Hub (Lower)/Open Passage to East Green Bubble Hub (Upper)
  * Extra - door_idx: (118,)
  > Door to Screw Attack Chamber Access
      Trivial

----------------
Screw Attack Chamber Access
Extra - map_name: Norfair17
Extra - room_id: [17]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 31; Category? Minor
  * Extra - blockx: 17
  * Extra - blocky: 4
  > Door to East Green Bubble Hub (Upper)
      Trivial

> Door to East Green Bubble Hub (Upper); Heals? False
  * Layers: default
  * Blue Door to East Green Bubble Hub (Upper)/Door to Screw Attack Chamber Access
  * Extra - door_idx: (40,)
  > Pickup (Missile Tank)
      Screw Attack and Have Any Jump Upgrade
  > Door to Screw Attack Chamber
      All of the following:
          Hi-Jump Boots or Wall Jumps (Beginner)
          Ice Beam or Screw Attack

> Door to Screw Attack Chamber; Heals? False
  * Layers: default
  * Missile Door to Screw Attack Chamber/Door to Screw Attack Chamber Access
  * Extra - door_idx: (41,)
  > Door to East Green Bubble Hub (Upper)
      All of the following:
          Ice Beam or Screw Attack
          Hi-Jump Boots or Wall Jumps (Beginner)

----------------
Screw Attack Chamber
Extra - map_name: Norfair18
Extra - room_id: [18]
> Door to Screw Attack Chamber Access; Heals? False
  * Layers: default
  * Missile Door to Screw Attack Chamber Access/Door to Screw Attack Chamber
  * Extra - door_idx: (42,)
  > Pickup (Screw Attack)
      Trivial

> Pickup (Screw Attack); Heals? False
  * Layers: default
  * Pickup 91; Category? Major
  * Extra - source: SCREW_ATTACK
  > Door to Screw Attack Chamber Access
      Trivial

----------------
Three Rock Corridor
Extra - map_name: Norfair19
Extra - room_id: [19]
> Door to East Green Bubble Hub (Upper); Heals? False
  * Layers: default
  * Blue Door to East Green Bubble Hub (Upper)/Door to Three Rock Corridor
  * Extra - door_idx: (43,)
  > Door to West Green Bubble Hub
      Any of the following:
          Use Space Jump
          Morph Ball and Power Grip

> Door to West Green Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to West Green Bubble Hub/Door to Three Rock Corridor
  * Extra - door_idx: (44,)
  > Door to East Green Bubble Hub (Upper)
      Any of the following:
          Use Space Jump
          Morph Ball and Power Grip

----------------
West Green Bubble Hub
Extra - map_name: Norfair20
Extra - room_id: [20]
> Door to Three Rock Corridor; Heals? False
  * Layers: default
  * Blue Door to Three Rock Corridor/Door to West Green Bubble Hub
  * Extra - door_idx: (45,)
  > Door to Twin Hill Room
      Trivial
  > Open Passage to Secret Tunnel
      Missiles and Power Grip

> Door to Twin Hill Room; Heals? False
  * Layers: default
  * Blue Door to Twin Hill Room/Door to West Green Bubble Hub
  * Extra - door_idx: (46,)
  > Door to Three Rock Corridor
      Trivial
  > Door to Hopping-Mad Corridor
      Trivial
  > Door to Map Station
      Trivial

> Door to Hopping-Mad Corridor; Heals? False
  * Layers: default
  * Blue Door to Hopping-Mad Corridor/Door to West Green Bubble Hub
  * Extra - door_idx: (47,)
  > Door to Twin Hill Room
      Trivial
  > Door to Lava-Filled Passage
      Gravity Suit and Missiles and Varia Suit

> Door to Map Station; Heals? False
  * Layers: default
  * Missile Door to Map Station/Door to West Green Bubble Hub
  * Extra - door_idx: (87,)
  > Door to Twin Hill Room
      Trivial

> Door to Lava-Filled Passage; Heals? False
  * Layers: default
  * Blue Door to Lava-Filled Passage/Door to West Green Bubble Hub
  * Extra - door_idx: (125,)
  > Door to Hopping-Mad Corridor
      Gravity Suit and Missiles and Varia Suit

> Tunnel to Lava-Filled Passage; Heals? False
  * Layers: default
  * Tunnel to Lava-Filled Passage/Tunnel to West Green Bubble Hub
  * Extra - door_idx: (128,)
  > Door to Hopping-Mad Corridor
      Trivial

> Open Passage to Secret Tunnel; Heals? False
  * Layers: default
  * Horizontal Passage to Secret Tunnel/Open Passage to West Green Bubble Hub
  * Extra - door_idx: (131,)
  > Door to Three Rock Corridor
      Missiles

----------------
Twin Hill Room
Extra - map_name: Norfair21
Extra - room_id: [21]
> Door to West Green Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to West Green Bubble Hub/Door to Twin Hill Room
  * Extra - door_idx: (48,)
  > Door to East Green Bubble Hub (Upper)
      Trivial

> Door to East Green Bubble Hub (Upper); Heals? False
  * Layers: default
  * Blue Door to East Green Bubble Hub (Upper)/Door to Twin Hill Room
  * Extra - door_idx: (49,)
  > Door to West Green Bubble Hub
      Trivial

----------------
Hopping-Mad Corridor
Extra - map_name: Norfair22
Extra - room_id: [22]
> Door to West Green Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to West Green Bubble Hub/Door to Hopping-Mad Corridor
  * Extra - door_idx: (50,)
  > Door to East Green Bubble Hub (Lower)
      Trivial

> Door to East Green Bubble Hub (Lower); Heals? False
  * Layers: default
  * Blue Door to East Green Bubble Hub (Lower)/Door to Hopping-Mad Corridor
  * Extra - door_idx: (51,)
  > Door to West Green Bubble Hub
      Trivial

----------------
East Green Bubble Hub (Lower)
Extra - map_name: Norfair23
Extra - room_id: [23]
> Door to Hopping-Mad Corridor; Heals? False
  * Layers: default
  * Blue Door to Hopping-Mad Corridor/Door to East Green Bubble Hub (Lower)
  * Extra - door_idx: (52,)
  > Door to Vine-Infested Passage
      Trivial

> Door to Vine-Infested Passage; Heals? False
  * Layers: default
  * Blue Door to Vine-Infested Passage/Door to East Green Bubble Hub (Lower)
  * Extra - door_idx: (53,)
  > Door to Hopping-Mad Corridor
      Trivial
  > Door to Dual Tank Chamber
      Trivial

> Door to Dual Tank Chamber; Heals? False
  * Layers: default
  * Blue Door to Dual Tank Chamber/Door to East Green Bubble Hub (Lower)
  * Extra - door_idx: (54,)
  > Door to Vine-Infested Passage
      Power Grip

> Open Passage to Speed Transporter C; Heals? False
  * Layers: default
  * Vertical Passage to Speed Transporter C/Open Passage to East Green Bubble Hub (Lower)
  * Extra - door_idx: (116,)
  > Open Passage to East Green Bubble Hub (Upper)
      Trivial

> Open Passage to East Green Bubble Hub (Upper); Heals? False
  * Layers: default
  * Vertical Passage to East Green Bubble Hub (Upper)/Open Passage to East Green Bubble Hub (Lower)
  * Extra - door_idx: (117,)

----------------
Vine-Infested Passage
Extra - map_name: Norfair24
Extra - room_id: [24]
> Door to East Green Bubble Hub (Lower); Heals? False
  * Layers: default
  * Blue Door to East Green Bubble Hub (Lower)/Door to Vine-Infested Passage
  * Extra - door_idx: (55,)
  > Door to Illusionary Lava Pool
      Missiles

> Door to Illusionary Lava Pool; Heals? False
  * Layers: default
  * Blue Door to Illusionary Lava Pool/Door to Vine-Infested Passage
  * Extra - door_idx: (56,)
  > Door to East Green Bubble Hub (Lower)
      Missiles

----------------
Illusionary Lava Pool
Extra - map_name: Norfair25
Extra - room_id: [25]
> Door to Vine-Infested Passage; Heals? False
  * Layers: default
  * Blue Door to Vine-Infested Passage/Door to Illusionary Lava Pool
  * Extra - door_idx: (57,)
  > Door to Save Station (South)
      Trivial
  > Door to Wave Beam Chamber Access
      Trivial

> Door to Save Station (South); Heals? False
  * Layers: default
  * Blue Door to Save Station (South)/Door to Illusionary Lava Pool
  * Extra - door_idx: (58,)
  > Door to Vine-Infested Passage
      Trivial

> Door to Wave Beam Chamber Access; Heals? False
  * Layers: default
  * Blue Door to Wave Beam Chamber Access/Door to Illusionary Lava Pool
  * Extra - door_idx: (59,)
  > Door to Vine-Infested Passage
      Trivial

----------------
Wave Beam Chamber Access
Extra - map_name: Norfair26
Extra - room_id: [26]
> Door to Illusionary Lava Pool; Heals? False
  * Layers: default
  * Blue Door to Illusionary Lava Pool/Door to Wave Beam Chamber Access
  * Extra - door_idx: (60,)
  > Door to Wave Beam Chamber
      Can Use Any Bombs

> Door to Wave Beam Chamber; Heals? False
  * Layers: default
  * Missile Door to Wave Beam Chamber/Door to Wave Beam Chamber Access
  * Extra - door_idx: (61,)
  > Door to Illusionary Lava Pool
      Can Use Any Bombs

----------------
Wave Beam Chamber
Extra - map_name: Norfair27
Extra - room_id: [27]
> Door to Wave Beam Chamber Access; Heals? False
  * Layers: default
  * Missile Door to Wave Beam Chamber Access/Door to Wave Beam Chamber
  * Extra - door_idx: (62,)
  > Pickup (Wave Beam)
      Trivial

> Pickup (Wave Beam); Heals? False
  * Layers: default
  * Pickup 92; Category? Major
  * Extra - source: WAVE_BEAM
  > Door to Wave Beam Chamber Access
      Trivial

----------------
Dual Tank Chamber
Extra - map_name: Norfair28
Extra - room_id: [28]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 33; Category? Minor
  * Extra - blockx: 54
  * Extra - blocky: 4
  > Door to East Green Bubble Hub (Lower)
      Varia Suit

> Door to East Green Bubble Hub (Lower); Heals? False
  * Layers: default
  * Blue Door to East Green Bubble Hub (Lower)/Door to Dual Tank Chamber
  * Extra - door_idx: (63,)
  > Pickup (Missile Tank)
      Varia Suit
  > Pickup (Hidden Missile Tank)
      Morph Ball and Power Grip and Varia Suit

> Pickup (Hidden Missile Tank); Heals? False
  * Layers: default
  * Pickup 90; Category? Minor
  * Extra - blockx: 28
  * Extra - blocky: 3
  > Door to East Green Bubble Hub (Lower)
      Varia Suit

----------------
Path of Destruction
Extra - map_name: Norfair29
Extra - room_id: [29]
> Door to Save Station (South); Heals? False
  * Layers: default
  * Blue Door to Save Station (South)/Door to Path of Destruction
  * Extra - door_idx: (64,)
  > Door to Kiru-Giru Larval Hall
      Morph Ball and Power Grip

> Door to Kiru-Giru Larval Hall; Heals? False
  * Layers: default
  * Blue Door to Kiru-Giru Larval Hall/Door to Path of Destruction
  * Extra - door_idx: (91,)
  > Door to Save Station (South)
      Speed Booster and Wave Beam

----------------
Precarious Path
Extra - map_name: Norfair30
Extra - room_id: [30]
> Door to East Green Bubble Hub (Upper); Heals? False
  * Layers: default
  * Super Missile Door to East Green Bubble Hub (Upper)/Door to Precarious Path
  * Extra - door_idx: (71,)
  > Door to Short Green Shaft
      Morph Ball

> Door to Short Green Shaft; Heals? False
  * Layers: default
  * Blue Door to Short Green Shaft/Door to Precarious Path
  * Extra - door_idx: (72,)
  > Door to East Green Bubble Hub (Upper)
      Morph Ball

----------------
Short Green Shaft
Extra - map_name: Norfair31
Extra - room_id: [31]
> Door to Precarious Path; Heals? False
  * Layers: default
  * Blue Door to Precarious Path/Door to Short Green Shaft
  * Extra - door_idx: (73,)
  > Door to Fire-Sea Room
      Trivial

> Door to Fire-Sea Room; Heals? False
  * Layers: default
  * Blue Door to Fire-Sea Room/Door to Short Green Shaft
  * Extra - door_idx: (74,)
  > Door to Precarious Path
      Trivial

----------------
Fire-Sea Room
Extra - map_name: Norfair32
Extra - room_id: [32]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 34; Category? Minor
  * Extra - blockx: 45
  * Extra - blocky: 3
  > Door to Short Green Shaft
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 35; Category? Minor
  * Extra - blockx: 4
  * Extra - blocky: 5
  > Door to Short Green Shaft
      Speed Booster

> Door to Short Green Shaft; Heals? False
  * Layers: default
  * Blue Door to Short Green Shaft/Door to Fire-Sea Room
  * Extra - door_idx: (75,)
  > Pickup (Super Missile Tank)
      Have Any Jump Upgrade
  > Pickup (Missile Tank)
      Speed Booster

----------------
Path of Vines
Extra - map_name: Norfair33
Extra - room_id: [33]
> Door to Save Station (Southeast); Heals? False
  * Layers: default
  * Blue Door to Save Station (Southeast)/Door to Path of Vines
  * Extra - door_idx: (65,)
  > Door to Kiru-Giru Arena (FINAL)
      Missiles

> Door to Kiru-Giru Arena (FINAL); Heals? False
  * Layers: default
  * Blue Door to Kiru-Giru Arena (FINAL)/Door to Path of Vines
  * Extra - door_idx: (66,)
  > Door to Save Station (Southeast)
      Missiles

> Open Passage to Broken Statue Room; Heals? False
  * Layers: default
  * Vertical Passage to Broken Statue Room/Open Passage to Path of Vines
  * Extra - door_idx: (106,)
  > Door to Save Station (Southeast)
      Trivial

----------------
Elevator to Ridley
Extra - map_name: Norfair35
Extra - room_id: [35]
> Door to Kiru-Giru Arena (FINAL); Heals? False
  * Layers: default
  * Blue Door to Kiru-Giru Arena (FINAL)/Door to Elevator to Ridley
  * Extra - door_idx: (69,)
  > Open Passage to Elevator to Norfair
      Trivial
  > Door to Broken Statue Room
      After Boss Ridley Defeated

> Open Passage to Elevator to Norfair; Heals? False
  * Layers: default
  * Horizontal Passage to Elevator to Norfair/Open Passage to Elevator to Ridley
  * Extra - door_idx: (70,)
  > Door to Kiru-Giru Arena (FINAL)
      Trivial

> Door to Broken Statue Room; Heals? False
  * Layers: default
  * Missile Door to Broken Statue Room/Door to Elevator to Ridley
  * Extra - door_idx: (102,)
  > Door to Kiru-Giru Arena (FINAL)
      After Boss Ridley Defeated

----------------
Save Station (West)
Extra - map_name: Norfair36
Extra - room_id: [36]
> Door to Barisute Chamber; Heals? False
  * Layers: default
  * Blue Door to Barisute Chamber/Door to Save Station (West)
  * Extra - door_idx: (77,)
  > Save Station
      Trivial

> Door to East Green Bubble Hub (Upper); Heals? False
  * Layers: default
  * Blue Door to East Green Bubble Hub (Upper)/Door to Save Station (West)
  * Extra - door_idx: (78,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Barisute Chamber
      Trivial
  > Door to East Green Bubble Hub (Upper)
      Trivial

----------------
Gauntlet B
Extra - map_name: Norfair37
Extra - room_id: [37]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 36; Category? Minor
  * Extra - blockx: 21
  * Extra - blocky: 3
  > Door to Gauntlet C
      Trivial

> Door to Gauntlet A; Heals? False
  * Layers: default
  * Super Missile Door to Gauntlet A/Door to Gauntlet B
  * Extra - door_idx: (81,)
  > Door to Gauntlet C
      Varia Suit

> Door to Gauntlet C; Heals? False
  * Layers: default
  * Blue Door to Gauntlet C/Door to Gauntlet B
  * Extra - door_idx: (82,)
  > Pickup (Missile Tank)
      Trivial
  > Door to Gauntlet A
      Varia Suit

----------------
Gauntlet C
Extra - map_name: Norfair38
Extra - room_id: [38]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 37; Category? Minor
  * Extra - blockx: 5
  * Extra - blocky: 6
  > Door to Gauntlet B
      Trivial

> Door to Gauntlet B; Heals? False
  * Layers: default
  * Blue Door to Gauntlet B/Door to Gauntlet C
  * Extra - door_idx: (83,)
  > Pickup (Super Missile Tank)
      Can Use Bombs

----------------
Save Station (North)
Extra - map_name: Norfair39
Extra - room_id: [39]
> Door to Elevator to Brinstar; Heals? False
  * Layers: default
  * Blue Door to Elevator to Brinstar/Door to Save Station (North)
  * Extra - door_idx: (85,)
  > Save Station
      Trivial

> Door to Main Corridor; Heals? False
  * Layers: default
  * Blue Door to Main Corridor/Door to Save Station (North)
  * Extra - door_idx: (86,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Elevator to Brinstar
      Trivial
  > Door to Main Corridor
      Trivial

----------------
Map Station
Extra - map_name: Norfair40
Extra - room_id: [40]
> Door to West Green Bubble Hub; Heals? False
  * Layers: default
  * Missile Door to West Green Bubble Hub/Door to Map Station
  * Extra - door_idx: (88,)
  > Map Station
      Trivial

> Map Station; Heals? False
  * Layers: default
  > Door to West Green Bubble Hub
      Trivial

----------------
Save Station (South)
Extra - map_name: Norfair41
Extra - room_id: [41]
> Door to Illusionary Lava Pool; Heals? False
  * Layers: default
  * Blue Door to Illusionary Lava Pool/Door to Save Station (South)
  * Extra - door_idx: (89,)
  > Save Station
      Trivial

> Door to Path of Destruction; Heals? False
  * Layers: default
  * Blue Door to Path of Destruction/Door to Save Station (South)
  * Extra - door_idx: (90,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Illusionary Lava Pool
      Trivial
  > Door to Path of Destruction
      Trivial

----------------
Kiru-Giru Larval Hall
Extra - map_name: Norfair42
Extra - room_id: [42, 46]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 38; Category? Minor
  * Extra - blockx: 33
  * Extra - blocky: 5
  > Door to Blue-Bubble Hub
      Trivial

> Door to Path of Destruction; Heals? False
  * Layers: default
  * Blue Door to Path of Destruction/Door to Kiru-Giru Larval Hall
  * Extra - door_idx: (92,)
  > Door to Blue-Bubble Hub
      After Boss Kiru-Giru Blockade Defeated
  > Event - Kill Kiru-Giru Blockade
      Morph Ball and Power Grip and Wave Beam and Can Use Bombs

> Door to Blue-Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Kiru-Giru Larval Hall
  * Extra - door_idx: (93, 99)
  > Pickup (Energy Tank)
      Missiles and After Boss Kiru-Giru Blockade Defeated
  > Door to Path of Destruction
      Morph Ball and Power Grip and After Boss Kiru-Giru Blockade Defeated

> Event - Kill Kiru-Giru Blockade; Heals? False
  * Layers: default
  * Event Boss Kiru-Giru Blockade Defeated
  > Door to Path of Destruction
      Trivial

----------------
Kiru-Giru Arena (FINAL)
Extra - map_name: Norfair43
Extra - room_id: [43, 34, 54]
> Door to Path of Vines; Heals? False
  * Layers: default
  * Blue Door to Path of Vines/Door to Kiru-Giru Arena (FINAL)
  * Extra - door_idx: (95, 67, 123)
  > Arena
      Trivial

> Door to Elevator to Ridley; Heals? False
  * Layers: default
  * Blue Door to Elevator to Ridley/Door to Kiru-Giru Arena (FINAL)
  * Extra - door_idx: (96, 68, 124)
  > Arena
      Trivial

> Open Passage to Ridley; Heals? False
  * Layers: default
  * Vertical Passage to Cocoon Cave (Upper)/Open Passage to Norfair
  * Extra - door_idx: (108,)
  > Arena
      Trivial

> Arena; Heals? False
  * Layers: default
  > Door to Path of Vines
      Trivial
  > Door to Elevator to Ridley
      Trivial
  > Open Passage to Ridley
      Trivial

----------------
Save Station (Far North)
Extra - map_name: Norfair44
Extra - room_id: [44]
> Door to Ice Beam Tutorial A; Heals? False
  * Layers: default
  * Blue Door to Ice Beam Tutorial A/Door to Save Station (Far North)
  * Extra - door_idx: (80,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Ice Beam Tutorial A
      Trivial

----------------
Save Station (Southeast)
Extra - map_name: Norfair45
Extra - room_id: [45]
> Door to Path of Vines; Heals? False
  * Layers: default
  * Blue Door to Path of Vines/Door to Save Station (Southeast)
  * Extra - door_idx: (97,)
  > Save Station
      Trivial

> Door to Blue-Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Save Station (Southeast)
  * Extra - door_idx: (98,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Path of Vines
      Trivial
  > Door to Blue-Bubble Hub
      Trivial

----------------
Ice Beam Tutorial C
Extra - map_name: Norfair47
Extra - room_id: [47]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 40; Category? Minor
  * Extra - blockx: 24
  * Extra - blocky: 3
  > Door to Blue-Bubble Hub
      Trivial

> Door to Guide Statue (Speed Booster); Heals? False
  * Layers: default
  * Blue Door to Guide Statue (Speed Booster)/Door to Ice Beam Tutorial C
  * Extra - door_idx: (100,)
  > Door to Blue-Bubble Hub
      All of the following:
          Tunnel Climb
          Ice Beam or Space Jump (Unknown Item 2)

> Door to Blue-Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Ice Beam Tutorial C
  * Extra - door_idx: (101,)
  > Pickup (Missile Tank)
      Tunnel Climb
  > Door to Guide Statue (Speed Booster)
      Morph Ball or Power Grip

----------------
Broken Statue Room
Extra - map_name: Norfair48
Extra - room_id: [48]
> Door to Elevator to Ridley; Heals? False
  * Layers: default
  * Missile Door to Elevator to Ridley/Door to Broken Statue Room
  * Extra - door_idx: (103,)
  > Open Passage to Path of Vines
      All of the following:
          Can Use Bombs
          Any of the following:
              Screw Attack
              All of the following:
                  Missiles
                  Power Grip or Can Bounce in Ball
  > Open Passage to Speed Transporter A
      Trivial

> Open Passage to Path of Vines; Heals? False
  * Layers: default
  * Vertical Passage to Path of Vines/Open Passage to Broken Statue Room
  * Extra - door_idx: (107,)

> Open Passage to Speed Transporter A; Heals? False
  * Layers: default
  * Horizontal Passage to Speed Transporter A/Open Passage to Broken Statue Room
  * Extra - door_idx: (109,)
  > Door to Elevator to Ridley
      Have Any Jump Upgrade

----------------
Superheated Runway Access
Extra - map_name: Norfair49
Extra - room_id: [49]
> Door to Superheated Runway; Heals? False
  * Layers: default
  * Blue Door to Superheated Runway/Door to Superheated Runway Access
  * Extra - door_idx: (30,)
  > Tunnel to Hi-Jump Chamber
      All of the following:
          Varia Suit and Can Use Any Bombs
          Power Grip or Can Use Springball

> Tunnel to Hi-Jump Chamber; Heals? False
  * Layers: default
  * Tunnel to Hi-Jump Chamber/Tunnel to Superheated Runway Access
  * Extra - door_idx: (105,)
  > Door to Superheated Runway
      Varia Suit and Can Use Any Bombs

----------------
Speed Transporter A
Extra - map_name: Norfair50
Extra - room_id: [50]
> Open Passage to Broken Statue Room; Heals? False
  * Layers: default
  * Horizontal Passage to Broken Statue Room/Open Passage to Speed Transporter A
  * Extra - door_idx: (110,)
  > Open Passage to Speed Transporter B
      Trivial

> Open Passage to Speed Transporter B; Heals? False
  * Layers: default
  * Horizontal Passage to Speed Transporter B/Open Passage to Speed Transporter A
  * Extra - door_idx: (111,)
  > Open Passage to Broken Statue Room
      Trivial

----------------
Speed Transporter B
Extra - map_name: Norfair51
Extra - room_id: [51]
> Open Passage to Speed Transporter A; Heals? False
  * Layers: default
  * Horizontal Passage to Speed Transporter A/Open Passage to Speed Transporter B
  * Extra - door_idx: (112,)
  > Open Passage to Speed Transporter C
      Trivial

> Open Passage to Speed Transporter C; Heals? False
  * Layers: default
  * Horizontal Passage to Speed Transporter C/Open Passage to Speed Transporter B
  * Extra - door_idx: (113,)
  > Open Passage to Speed Transporter A
      Trivial

----------------
Speed Transporter C
Extra - map_name: Norfair52
Extra - room_id: [52]
> Open Passage to Speed Transporter B; Heals? False
  * Layers: default
  * Horizontal Passage to Speed Transporter B/Open Passage to Speed Transporter C
  * Extra - door_idx: (114,)
  > Open Passage to East Green Bubble Hub (Lower)
      Speed Booster and Can Use Bombs

> Open Passage to East Green Bubble Hub (Lower); Heals? False
  * Layers: default
  * Vertical Passage to East Green Bubble Hub (Lower)/Open Passage to Speed Transporter C
  * Extra - door_idx: (115,)

----------------
Guide Statue (Varia)
Extra - map_name: Norfair53
Extra - room_id: [53]
> Door to Blue-Bubble Hub (Lower); Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Guide Statue (Varia) (Lower)
  * Extra - door_idx: (120,)
  > Door to Blue-Bubble Hub (Upper)
      Trivial

> Door to Blue-Bubble Hub (Upper); Heals? False
  * Layers: default
  * Blue Door to Blue-Bubble Hub/Door to Guide Statue (Varia) (Upper)
  * Extra - door_idx: (121,)
  > Door to Blue-Bubble Hub (Lower)
      Trivial

----------------
Lava-Filled Passage
Extra - map_name: Norfair55
Extra - room_id: [55]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 41; Category? Minor
  * Extra - blockx: 8
  * Extra - blocky: 14
  > Door to West Green Bubble Hub
      Gravity Suit and Morph Ball and Power Grip and Varia Suit

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 42; Category? Minor
  * Extra - blockx: 30
  * Extra - blocky: 23
  > Door to West Green Bubble Hub
      Gravity Suit or Varia Suit

> Door to West Green Bubble Hub; Heals? False
  * Layers: default
  * Blue Door to West Green Bubble Hub/Door to Lava-Filled Passage
  * Extra - door_idx: (126,)
  > Pickup (Power Bomb Tank)
      Gravity Suit and Missiles ≥ 3 and Varia Suit and Can Bounce in Ball and Use Space Jump
  > Pickup (Missile Tank)
      Gravity Suit and Missiles and Morph Ball and Power Grip and Varia Suit
  > Tunnel to West Green Bubble Hub
      Gravity Suit and Varia Suit and Climb Ledges

> Tunnel to West Green Bubble Hub; Heals? False
  * Layers: default
  * Tunnel to West Green Bubble Hub/Tunnel to Lava-Filled Passage
  * Extra - door_idx: (127,)
  > Door to West Green Bubble Hub
      Gravity Suit or Varia Suit

----------------
Secret Tunnel
Extra - map_name: Norfair56
Extra - room_id: [56]
> Open Passage to Norfair Tunnel; Heals? False
  * Layers: default
  * Horizontal Passage to Norfair Tunnel/Open Passage to Secret Tunnel
  * Extra - door_idx: (129,)
  > Open Passage to West Green Bubble Hub
      Can Use Power Bombs

> Open Passage to West Green Bubble Hub; Heals? False
  * Layers: default
  * Horizontal Passage to West Green Bubble Hub/Open Passage to Secret Tunnel
  * Extra - door_idx: (130,)
  > Open Passage to Norfair Tunnel
      Can Use Power Bombs

