----------------
Elevator to Norfair
Extra - map_name: Ridley0
Extra - room_id: [0]
> Open Passage to Elevator to Ridley; Heals? False
  * Layers: default
  * Horizontal Passage to Elevator to Ridley/Open Passage to Elevator to Norfair
  * Extra - door_idx: (0,)
  > Door to Shortcut
      Trivial

> Door to Save Station (North); Heals? False
  * Layers: default
  * Blue Door to Save Station (North)/Door to Elevator to Norfair
  * Extra - door_idx: (1,)
  > Door to Shortcut
      Trivial

> Door to Shortcut; Heals? False
  * Layers: default
  * Blue Door to Shortcut/Door to Elevator to Norfair
  * Extra - door_idx: (2,)
  > Open Passage to Elevator to Ridley
      Trivial
  > Door to Save Station (North)
      Trivial

----------------
Save Station (North)
Extra - map_name: Ridley1
Extra - room_id: [1]
> Door to Elevator to Norfair; Heals? False
  * Layers: default
  * Blue Door to Elevator to Norfair/Door to Save Station (North)
  * Extra - door_idx: (3,)
  > Save Station
      Trivial

> Door to Cocoon Cavern (Lower); Heals? False
  * Layers: default
  * Blue Door to Cocoon Cavern (Lower)/Door to Save Station (North)
  * Extra - door_idx: (4,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Elevator to Norfair
      Trivial
  > Door to Cocoon Cavern (Lower)
      Trivial

----------------
Cocoon Cave (Upper)
Extra - map_name: Ridley2
Extra - room_id: [2, 28]
> Door to Imago Arena; Heals? False
  * Layers: default
  * Blue Door to Imago Arena/Door to Cocoon Cave (Upper)
  * Extra - door_idx: (43, 75)
  > Tunnel to Cocoon Cavern (Lower)
      Missiles

> Open Passage to Norfair; Heals? False
  * Layers: default
  * Vertical Passage to Kiru-Giru Arena (FINAL)/Open Passage to Ridley
  * Extra - door_idx: (60,)
  > Open Passage to Imago Arena
      Climb Ledges

> Open Passage to Imago Arena; Heals? False
  * Layers: default
  * Horizontal Passage to Imago Arena/Open Passage to Cocoon Cave (Upper)
  * Extra - door_idx: (63,)
  > Open Passage to Norfair
      Climb High Ledges

> Tunnel to Cocoon Cavern (Lower); Heals? False
  * Layers: default
  * Tunnel to Cocoon Cavern (Lower)/Tunnel to Cocoon Cave (Upper)
  * Extra - door_idx: (66,)

----------------
Hall of Pillars
Extra - map_name: Ridley3
Extra - room_id: [3]
> Door to Cocoon Cavern (Lower); Heals? False
  * Layers: default
  * Super Missile Door to Cocoon Cavern (Lower)/Door to Hall of Pillars
  * Extra - door_idx: (7,)
  > Door to Artificial Passage
      Power Grip or Can Use Any Bombs or Have Any Jump Upgrade

> Door to Artificial Passage; Heals? False
  * Layers: default
  * Missile Door to Artificial Passage/Door to Hall of Pillars
  * Extra - door_idx: (8,)
  > Door to Cocoon Cavern (Lower)
      Power Grip or Can Use Any Bombs or Have Any Jump Upgrade

----------------
Artificial Passage
Extra - map_name: Ridley4
Extra - room_id: [4]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 43; Category? Minor
  * Extra - blockx: 6
  * Extra - blocky: 8
  > Door to Pronged Hall
      Trivial

> Door to Hall of Pillars; Heals? False
  * Layers: default
  * Missile Door to Hall of Pillars/Door to Artificial Passage
  * Extra - door_idx: (9,)
  > Door to Pronged Hall
      # There are other ways to get past this gap using various levels of skill/knowledge but keeping it simple for now
      Power Grip or Use Space Jump
  > Door to Path over Lava
      Trivial

> Door to Pronged Hall; Heals? False
  * Layers: default
  * Blue Door to Pronged Hall/Door to Artificial Passage
  * Extra - door_idx: (10,)
  > Pickup (Energy Tank)
      Trivial
  > Door to Hall of Pillars
      # There are other ways to get past this gap using various levels of skill/knowledge but keeping it simple for now
      Power Grip or Use Space Jump
  > Door to Path over Lava
      Trivial

> Door to Path over Lava; Heals? False
  * Layers: default
  * Blue Door to Path over Lava/Door to Artificial Passage
  * Extra - door_idx: (11,)
  > Door to Pronged Hall
      Use Space Jump

----------------
Pronged Hall
Extra - map_name: Ridley5
Extra - room_id: [5]
> Door to Artificial Passage; Heals? False
  * Layers: default
  * Blue Door to Artificial Passage/Door to Pronged Hall
  * Extra - door_idx: (13,)
  > Door to Western Hub
      Can Use Any Bombs

> Door to Western Hub; Heals? False
  * Layers: default
  * Blue Door to Western Hub/Door to Pronged Hall
  * Extra - door_idx: (14,)
  > Door to Artificial Passage
      Can Use Any Bombs

----------------
Western Hub
Extra - map_name: Ridley6
Extra - room_id: [6]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 44; Category? Minor
  * Extra - blockx: 8
  * Extra - blocky: 33
  > Door to Path over Lava
      Tunnel Climb and Use Space Jump
  > Door to Map Station
      Morph Ball

> Door to Pronged Hall; Heals? False
  * Layers: default
  * Blue Door to Pronged Hall/Door to Western Hub
  * Extra - door_idx: (15,)
  > Door to Path over Lava
      Morph Ball or Climb Ledges

> Door to Path over Lava; Heals? False
  * Layers: default
  * Blue Door to Path over Lava/Door to Western Hub
  * Extra - door_idx: (16,)
  > Pickup (Missile Tank)
      Morph Ball and Climb Ledges
  > Door to Pronged Hall
      Any of the following:
          Climb High Ledges
          All of the following:
              Morph Ball
              Hi-Jump Boots or Power Grip
  > Door to Save Station (West)
      Morph Ball or Climb Ledges

> Door to Map Station; Heals? False
  * Layers: default
  * Missile Door to Map Station/Door to Western Hub
  * Extra - door_idx: (17,)
  > Pickup (Missile Tank)
      Tunnel Climb and Use Space Jump
  > Door to Maze
      Speed Booster

> Door to Save Station (West); Heals? False
  * Layers: default
  * Blue Door to Save Station (West)/Door to Western Hub
  * Extra - door_idx: (53,)
  > Door to Path over Lava
      Morph Ball or Climb Ledges

> Door to Maze; Heals? False
  * Layers: default
  * Blue Door to Maze/Door to Western Hub
  * Extra - door_idx: (68,)
  > Door to Map Station
      Speed Booster

----------------
Path over Lava
Extra - map_name: Ridley7
Extra - room_id: [7]
> Door to Western Hub; Heals? False
  * Layers: default
  * Blue Door to Western Hub/Door to Path over Lava
  * Extra - door_idx: (18,)
  > Door to Artificial Passage
      Trivial

> Door to Artificial Passage; Heals? False
  * Layers: default
  * Blue Door to Artificial Passage/Door to Path over Lava
  * Extra - door_idx: (19,)
  > Door to Western Hub
      Trivial

----------------
Desgeega Hall
Extra - map_name: Ridley8
Extra - room_id: [8]
> Door to Hidden Climb; Heals? False
  * Layers: default
  * Blue Door to Hidden Climb/Door to Desgeega Hall
  * Extra - door_idx: (20,)
  > Door to Gambit
      Trivial

> Door to Gambit; Heals? False
  * Layers: default
  * Blue Door to Gambit/Door to Desgeega Hall
  * Extra - door_idx: (21,)
  > Door to Hidden Climb
      Trivial

----------------
Gambit
Extra - map_name: Ridley9
Extra - room_id: [9]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 45; Category? Minor
  * Extra - blockx: 9
  * Extra - blocky: 4
  > Door to Desgeega Hall
      Trivial
  > Door to Multiviola Cache
      Trivial

> Door to Desgeega Hall; Heals? False
  * Layers: default
  * Blue Door to Desgeega Hall/Door to Gambit
  * Extra - door_idx: (22,)
  > Pickup (Missile Tank)
      Ice Beam or Use Space Jump
  > Door to Sloped Passage
      Trivial

> Door to Multiviola Cache; Heals? False
  * Layers: default
  * Blue Door to Multiviola Cache/Door to Gambit
  * Extra - door_idx: (23,)
  > Pickup (Missile Tank)
      Ice Beam or Use Space Jump
  > Door to Sloped Passage
      Trivial

> Door to Save Station (Central); Heals? False
  * Layers: default
  * Blue Door to Save Station (Central)/Door to Gambit
  * Extra - door_idx: (24,)
  > Door to Sloped Passage
      Trivial

> Door to Sloped Passage; Heals? False
  * Layers: default
  * Blue Door to Sloped Passage/Door to Gambit
  * Extra - door_idx: (25,)
  > Door to Multiviola Cache
      Speed Booster
  > Door to Save Station (Central)
      Trivial

----------------
Multiviola Cache
Extra - map_name: Ridley10
Extra - room_id: [10]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 46; Category? Minor
  * Extra - blockx: 27
  * Extra - blocky: 6
  > Door to Gambit
      Morph Ball

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 47; Category? Minor
  * Extra - blockx: 15
  * Extra - blocky: 15
  > Door to Gambit
      Trivial

> Door to Desgeega Corridor; Heals? False
  * Layers: default
  * Blue Door to Desgeega Corridor/Door to Multiviola Cache
  * Extra - door_idx: (12,)
  > Door to Gambit
      Can Use Springball or Tunnel Climb

> Door to Gambit; Heals? False
  * Layers: default
  * Blue Door to Gambit/Door to Multiviola Cache
  * Extra - door_idx: (26,)
  > Pickup (Super Missile Tank)
      Super Missiles and Can Use Any Bombs and Climb High Ledges
  > Pickup (Missile Tank)
      Can Use Any Bombs and Climb Ledges
  > Door to Desgeega Corridor
      Tunnel Climb

----------------
Ridley Arena Access
Extra - map_name: Ridley11
Extra - room_id: [11]
> Door to Save Station (Central); Heals? False
  * Layers: default
  * Blue Door to Save Station (Central)/Door to Ridley Arena Access
  * Extra - door_idx: (27,)
  > Door to Ridley Arena
      All of the following:
          Climb Ledges
          Charge Beam or Can Use Missiles or Can Use Super Missiles

> Door to Ridley Arena; Heals? False
  * Layers: default
  * Blue Door to Ridley Arena/Door to Ridley Arena Access
  * Extra - door_idx: (28,)
  > Door to Save Station (Central)
      All of the following:
          After Ridley Chozo Statue Item Aquired
          Any of the following:
              Use Space Jump
              All of the following:
                  Ice Beam
                  Hi-Jump Boots or Power Grip

----------------
Ridley Arena
Extra - map_name: Ridley12
Extra - room_id: [12]
> Door to Ridley Arena Access; Heals? False
  * Layers: default
  * Blue Door to Ridley Arena Access/Door to Ridley Arena
  * Extra - door_idx: (29,)
  > Arena
      Trivial

> Door to Ridley's Reliquary; Heals? False
  * Layers: default
  * Blue Door to Ridley's Reliquary/Door to Ridley Arena
  * Extra - door_idx: (30,)
  > Arena
      Trivial

> Event - Ridley; Heals? False
  * Layers: default
  * Event Boss Ridley Defeated
  > Arena
      Trivial

> Arena; Heals? False
  * Layers: default
  > Door to Ridley Arena Access
      Trivial
  > Door to Ridley's Reliquary
      Trivial
  > Event - Ridley
      After Ridley Chozo Statue Item Aquired

----------------
Ridley's Reliquary
Extra - map_name: Ridley13
Extra - room_id: [13]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 48; Category? Minor
  * Extra - blockx: 8
  * Extra - blocky: 7
  > Door to Ridley Arena
      Trivial

> Door to Ridley Arena; Heals? False
  * Layers: default
  * Blue Door to Ridley Arena/Door to Ridley's Reliquary
  * Extra - door_idx: (31,)
  > Pickup (Energy Tank)
      After Ridley Chozo Statue Item Aquired
  > Pickup (Unknown Item 3)
      Trivial

> Pickup (Unknown Item 3); Heals? False
  * Layers: default
  * Pickup 98; Category? Major
  * Extra - source: GRAVITY_SUIT
  > Event - Statue Item Aquired 
      Trivial

> Event - Statue Item Aquired ; Heals? False
  * Layers: default
  * Event Ridley Chozo Statue Item Aquired
  > Door to Ridley Arena
      Trivial

----------------
Holtz Hall
Extra - map_name: Ridley14
Extra - room_id: [14]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 49; Category? Minor
  * Extra - blockx: 27
  * Extra - blocky: 9
  > Door to Sloped Passage
      Trivial

> Door to Eastern Hub; Heals? False
  * Layers: default
  * Blue Door to Eastern Hub/Door to Holtz Hall
  * Extra - door_idx: (33,)

> Door to Sloped Passage; Heals? False
  * Layers: default
  * Blue Door to Sloped Passage/Door to Holtz Hall
  * Extra - door_idx: (58,)
  > Pickup (Energy Tank)
      Trivial
  > Door to Eastern Hub
      Can Bounce in Ball or Tunnel Climb

> Open Passage to Desgeega Corridor; Heals? False
  * Layers: default
  * Horizontal Passage to Desgeega Corridor/Open Passage to Holtz Hall
  * Extra - door_idx: (62,)
  > Door to Eastern Hub
      Trivial

----------------
Eastern Hub
Extra - map_name: Ridley15
Extra - room_id: [15]
> Door to Shortcut; Heals? False
  * Layers: default
  * Blue Door to Shortcut/Door to Eastern Hub
  * Extra - door_idx: (34,)
  > Door to Desgeega Corridor
      Screw Attack or Can Use Any Bombs

> Door to Desgeega Corridor; Heals? False
  * Layers: default
  * Blue Door to Desgeega Corridor/Door to Eastern Hub
  * Extra - door_idx: (35,)
  > Door to Shortcut
      After Ridley Chozo Statue Item Aquired and Climb Ledges
  > Door to Holtz Hall
      Trivial

> Door to Holtz Hall; Heals? False
  * Layers: default
  * Blue Door to Holtz Hall/Door to Eastern Hub
  * Extra - door_idx: (36,)
  > Door to Desgeega Corridor
      Climb Ledges
  > Door to Save Station (East)
      Trivial
  > Door to Chain Reaction Chamber
      Speed Booster

> Door to Save Station (East); Heals? False
  * Layers: default
  * Blue Door to Save Station (East)/Door to Eastern Hub
  * Extra - door_idx: (37,)
  > Door to Holtz Hall
      Climb Ledges

> Door to Chain Reaction Chamber; Heals? False
  * Layers: default
  * Blue Door to Chain Reaction Chamber/Door to Eastern Hub
  * Extra - door_idx: (70,)
  > Door to Holtz Hall
      Speed Booster
  > Door to Runway
      Speed Booster

> Door to Runway; Heals? False
  * Layers: default
  * Blue Door to Runway/Door to Eastern Hub
  * Extra - door_idx: (72,)
  > Door to Desgeega Corridor
      Speed Booster

----------------
Shortcut
Extra - map_name: Ridley16
Extra - room_id: [16]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 50; Category? Minor
  * Extra - blockx: 54
  * Extra - blocky: 6
  > Door to Eastern Hub
      Trivial

> Door to Eastern Hub; Heals? False
  * Layers: default
  * Blue Door to Eastern Hub/Door to Shortcut
  * Extra - door_idx: (38,)
  > Pickup (Missile Tank)
      Any of the following:
          Use Space Jump
          Hi-Jump Boots and Ice Beam and Power Grip
  > Door to Elevator to Norfair
      All of the following:
          Missiles and Climb Ledges
          Screw Attack or Can Use Any Bombs

> Door to Elevator to Norfair; Heals? False
  * Layers: default
  * Blue Door to Elevator to Norfair/Door to Shortcut
  * Extra - door_idx: (39,)
  > Door to Eastern Hub
      All of the following:
          Missiles and Can Use Any Bombs and Tunnel Climb
          Ice Beam or Have Any Jump Upgrade

----------------
Desgeega Corridor
Extra - map_name: Ridley17
Extra - room_id: [17]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 51; Category? Minor
  * Extra - blockx: 28
  * Extra - blocky: 20
  > Door to Multiviola Cache
      All of the following:
          Tunnel Climb
          Wall Jumps (Intermediate) or Have Any Jump Upgrade
          Wave Beam or Can Use Any Bombs

> Door to Eastern Hub; Heals? False
  * Layers: default
  * Blue Door to Eastern Hub/Door to Desgeega Corridor
  * Extra - door_idx: (40,)
  > Door to Multiviola Cache
      Trivial
  > Open Passage to Holtz Hall
      Trivial

> Door to Multiviola Cache; Heals? False
  * Layers: default
  * Blue Door to Multiviola Cache/Door to Desgeega Corridor
  * Extra - door_idx: (49,)
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Wave Beam or Can Use Any Bombs
  > Door to Eastern Hub
      Trivial

> Open Passage to Holtz Hall; Heals? False
  * Layers: default
  * Horizontal Passage to Holtz Hall/Open Passage to Desgeega Corridor
  * Extra - door_idx: (61,)

----------------
Zebbo Nest
Extra - map_name: Ridley18
Extra - room_id: [18]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 52; Category? Minor
  * Extra - blockx: 72
  * Extra - blocky: 6
  > Door to Map Station
      Trivial

> Door to Save Station (East); Heals? False
  * Layers: default
  * Blue Door to Save Station (East)/Door to Zebbo Nest
  * Extra - door_idx: (41,)
  > Door to Map Station
      Trivial

> Door to Map Station; Heals? False
  * Layers: default
  * Blue Door to Map Station/Door to Zebbo Nest
  * Extra - door_idx: (42,)
  > Pickup (Missile Tank)
      Trivial
  > Door to Save Station (East)
      Trivial

----------------
Imago Arena
Extra - map_name: Ridley19
Extra - room_id: [19, 27]
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 53; Category? Minor
  * Extra - blockx: 7
  * Extra - blocky: 21
  > Door to Cocoon Cave (Upper)
      Trivial

> Door to Cocoon Cave (Upper); Heals? False
  * Layers: default
  * Blue Door to Cocoon Cave (Upper)/Door to Imago Arena
  * Extra - door_idx: (44, 59)

> Open Passage to Cocoon Cave (Upper); Heals? False
  * Layers: default
  * Horizontal Passage to Cocoon Cave (Upper)/Open Passage to Imago Arena
  * Extra - door_idx: (64, 65)
  > Pickup (Super Missile Tank)
      Missiles ≥ 20

----------------
Save Station (Central)
Extra - map_name: Ridley20
Extra - room_id: [20]
> Door to Ridley Arena Access; Heals? False
  * Layers: default
  * Blue Door to Ridley Arena Access/Door to Save Station (Central)
  * Extra - door_idx: (45,)
  > Save Station
      Trivial

> Door to Gambit; Heals? False
  * Layers: default
  * Blue Door to Gambit/Door to Save Station (Central)
  * Extra - door_idx: (46,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Ridley Arena Access
      Trivial
  > Door to Gambit
      Trivial

----------------
Map Station
Extra - map_name: Ridley21
Extra - room_id: [21]
> Door to Western Hub; Heals? False
  * Layers: default
  * Missile Door to Western Hub/Door to Map Station
  * Extra - door_idx: (47,)
  > Door to Zebbo Nest
      Trivial

> Door to Zebbo Nest; Heals? False
  * Layers: default
  * Blue Door to Zebbo Nest/Door to Map Station
  * Extra - door_idx: (48,)
  > Door to Western Hub
      Trivial
  > Map Station
      Trivial

> Map Station; Heals? False
  * Layers: default
  > Door to Zebbo Nest
      Trivial

----------------
Hidden Climb
Extra - map_name: Ridley22
Extra - room_id: [22]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 54; Category? Minor
  * Extra - blockx: 11
  * Extra - blocky: 6
  > Door to Missile Cache
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 55; Category? Minor
  * Extra - blockx: 8
  * Extra - blocky: 16
  > Door to Desgeega Hall
      Trivial

> Door to Desgeega Hall; Heals? False
  * Layers: default
  * Blue Door to Desgeega Hall/Door to Hidden Climb
  * Extra - door_idx: (50,)
  > Pickup (Super Missile Tank)
      Trivial
  > Door to Missile Cache
      Can Use Springball or Tunnel Climb

> Door to Missile Cache; Heals? False
  * Layers: default
  * Blue Door to Missile Cache/Door to Hidden Climb
  * Extra - door_idx: (51,)
  > Pickup (Missile Tank)
      Trivial
  > Door to Desgeega Hall
      Morph Ball

----------------
Missile Cache
Extra - map_name: Ridley23
Extra - room_id: [23]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 57; Category? Minor
  * Extra - blockx: 13
  * Extra - blocky: 13
  > Door to Hidden Climb
      Can Use Bombs

> Door to Hidden Climb; Heals? False
  * Layers: default
  * Blue Door to Hidden Climb/Door to Missile Cache
  * Extra - door_idx: (52,)
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Power Grip or Wave Beam or Can Use Power Bombs
  > Pickup (2nd Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Springball
              Power Grip and Use Space Jump

> Pickup (2nd Missile Tank); Heals? False
  * Layers: default
  * Pickup 97; Category? Minor
  * Extra - blockx: 8
  * Extra - blocky: 4
  > Door to Hidden Climb
      Morph Ball

----------------
Save Station (West)
Extra - map_name: Ridley24
Extra - room_id: [24]
> Door to Western Hub; Heals? False
  * Layers: default
  * Blue Door to Western Hub/Door to Save Station (West)
  * Extra - door_idx: (54,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Western Hub
      Trivial

----------------
Save Station (East)
Extra - map_name: Ridley25
Extra - room_id: [25]
> Door to Eastern Hub; Heals? False
  * Layers: default
  * Blue Door to Eastern Hub/Door to Save Station (East)
  * Extra - door_idx: (55,)
  > Save Station
      Trivial

> Door to Zebbo Nest; Heals? False
  * Layers: default
  * Blue Door to Zebbo Nest/Door to Save Station (East)
  * Extra - door_idx: (56,)
  > Save Station
      Trivial

> Save Station; Heals? False
  * Layers: default
  > Door to Eastern Hub
      Trivial
  > Door to Zebbo Nest
      Trivial

----------------
Sloped Passage
Extra - map_name: Ridley26
Extra - room_id: [26]
> Door to Gambit; Heals? False
  * Layers: default
  * Blue Door to Gambit/Door to Sloped Passage
  * Extra - door_idx: (32,)
  > Door to Holtz Hall
      Trivial

> Door to Holtz Hall; Heals? False
  * Layers: default
  * Blue Door to Holtz Hall/Door to Sloped Passage
  * Extra - door_idx: (57,)
  > Door to Gambit
      Trivial

----------------
Maze
Extra - map_name: Ridley29
Extra - room_id: [29]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 59; Category? Minor
  * Extra - blockx: 20
  * Extra - blocky: 15
  > Maze center
      Trivial

> Door to Western Hub; Heals? False
  * Layers: default
  * Blue Door to Western Hub/Door to Maze
  * Extra - door_idx: (69,)
  > Maze center
      All of the following:
          Speed Booster and Have Any Jump Upgrade and Tunnel Climb
          Missiles or Super Missiles

> Pickup (2nd Missile Tank); Heals? False
  * Layers: default
  * Pickup 96; Category? Minor
  * Extra - blockx: 24
  * Extra - blocky: 3
  > Maze center
      Trivial

> Maze center; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Trivial
  > Door to Western Hub
      Trivial
  > Pickup (2nd Missile Tank)
      All of the following:
          Climb High Ledges
          Missiles ≥ 5 or Super Missiles ≥ 5

----------------
Chain Reaction Chamber
Extra - map_name: Ridley30
Extra - room_id: [30]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 60; Category? Minor
  * Extra - blockx: 4
  * Extra - blocky: 13
  > Door to Eastern Hub
      Trivial

> Door to Eastern Hub; Heals? False
  * Layers: default
  * Blue Door to Eastern Hub/Door to Chain Reaction Chamber
  * Extra - door_idx: (71,)
  > Pickup (Missile Tank)
      Speed Booster and Can Use Bombs and Tunnel Climb and Use Space Jump

----------------
Runway
Extra - map_name: Ridley31
Extra - room_id: [31]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 61; Category? Minor
  * Extra - blockx: 42
  * Extra - blocky: 7
  > Door to Eastern Hub
      Trivial

> Door to Eastern Hub; Heals? False
  * Layers: default
  * Blue Door to Eastern Hub/Door to Runway
  * Extra - door_idx: (73,)
  > Pickup (Missile Tank)
      All of the following:
          Speed Booster and Wave Beam
          Missiles or Super Missiles

----------------
Cocoon Cavern (Lower)
Extra - map_name: Ridley32
Extra - room_id: [32]
> Door to Save Station (North); Heals? False
  * Layers: default
  * Blue Door to Save Station (North)/Door to Cocoon Cavern (Lower)
  * Extra - door_idx: (5,)
  > Door to Hall of Pillars
      Trivial
  > Tunnel to Cocoon Cave (Upper)
      Climb Ledges

> Door to Hall of Pillars; Heals? False
  * Layers: default
  * Super Missile Door to Hall of Pillars/Door to Cocoon Cavern (Lower)
  * Extra - door_idx: (6,)
  > Door to Save Station (North)
      Trivial

> Tunnel to Cocoon Cave (Upper); Heals? False
  * Layers: default
  * Tunnel to Cocoon Cave (Upper)/Tunnel to Cocoon Cavern (Lower)
  * Extra - door_idx: (74,)
  > Door to Save Station (North)
      Trivial

