League of Agents — continuous replay

c-frontier-livec-frontier-1seed 20260708competitivetime limit 30status: finishedwinner: drawpoints — blue: 0, red: 0

Board — key moments

moment 1 · t=0
rn-west: 3 remaining3rn-east: 3 remaining3cp-frontier — unownedcp-frontierblue-u1 — idleSblue-u2 — idleHblue-u3 — idleDred-u1 — idleSred-u2 — idleHred-u3 — idleD
moment 2 · t=0
rn-west: 3 remaining3rn-east: 3 remaining3cp-frontier — unownedcp-frontierblue-u1 — move, completes t=2Sblue-u2 — gather, completes t=8Hblue-u3 — idleDred-u1 — move, completes t=2Sred-u2 — gather, completes t=8Hred-u3 — idleD
moment 3 · t=2
rn-west: 3 remaining3rn-east: 3 remaining3cp-frontier — unownedcp-frontierblue-u1 — move, completes t=8Sblue-u2 — gather, completes t=8Hblue-u3 — idleDred-u1 — move, completes t=8Sred-u2 — gather, completes t=8Hred-u3 — idleD
moment 4 · t=8
rn-west: 0 remaining0rn-east: 0 remaining0cp-frontier — unownedcp-frontierblue-u1 — move, completes t=14Sblue-u2 — move, completes t=17Hblue-u3 — idleDred-u1 — move, completes t=10Sred-u2 — move, completes t=17Hred-u3 — idleD
moment 5 · t=10
rn-west: 0 remaining0rn-east: 0 remaining0cp-frontier — unownedcp-frontierblue-u1 — move, completes t=14Sblue-u2 — move, completes t=17Hblue-u3 — idleDred-u1 — move, completes t=12Sred-u2 — move, completes t=17Hred-u3 — idleD
moment 6 · t=12
rn-west: 0 remaining0rn-east: 0 remaining0cp-frontier — unownedcp-frontierblue-u1 — move, completes t=14Sblue-u2 — move, completes t=17Hblue-u3 — idleDred-u1 — idleSred-u2 — move, completes t=17Hred-u3 — idleD
moment 7 · t=14
rn-west: 0 remaining0rn-east: 0 remaining0cp-frontier — unownedcp-frontierblue-u1 — move, completes t=20Sblue-u2 — move, completes t=17Hblue-u3 — idleDred-u1 — idleSred-u2 — move, completes t=17Hred-u3 — idleD
moment 8 · t=17
rn-west: 0 remaining0rn-east: 0 remaining0cp-frontier — unownedcp-frontierblue-u1 — move, completes t=20Sblue-u2 — deliver, completes t=23Hblue-u3 — idleDred-u1 — idleSred-u2 — deliver, completes t=23Hred-u3 — idleD
moment 9 · t=20
rn-west: 0 remaining0rn-east: 0 remaining0cp-frontier — unownedcp-frontierblue-u1 — idleSblue-u2 — deliver, completes t=23Hblue-u3 — idleDred-u1 — idleSred-u2 — deliver, completes t=23Hred-u3 — idleD
moment 10 · t=23
rn-west: 0 remaining0rn-east: 0 remaining0cp-frontier — unownedcp-frontierblue-u1 — idleSblue-u2 — deliver, completes t=29Hblue-u3 — idleDred-u1 — idleSred-u2 — deliver, completes t=29Hred-u3 — idleD
moment 11 · t=29
rn-west: 0 remaining0rn-east: 0 remaining0cp-frontier — unownedcp-frontierblue-u1 — idleSblue-u2 — idleHblue-u3 — idleDred-u1 — idleSred-u2 — idleHred-u3 — idleD

Teams

Blue Meridianblue-scout (scout), blue-harvester (harvester), blue-defender (defender)
Red Meridianred-scout (scout), red-harvester (harvester), red-defender (defender)

Event timeline

  1. t=0match_startedMatch starts.
  2. t=0decision_pointblue-u1 is asked for an order.
  3. t=0action_startedblue-u1 begins move → (2.000, 4.000) (completes t=2)
  4. t=0decision_pointblue-u2 is asked for an order.
  5. t=0action_startedblue-u2 begins gather → rn-west (completes t=8)
  6. t=0decision_pointblue-u3 is asked for an order.
  7. t=0decision_pointred-u1 is asked for an order.
  8. t=0action_startedred-u1 begins move → (10.000, 4.000) (completes t=2)
  9. t=0decision_pointred-u2 is asked for an order.
  10. t=0action_startedred-u2 begins gather → rn-east (completes t=8)
  11. t=0decision_pointred-u3 is asked for an order.
  12. t=0seat_latencyblue-u1 seat latency recorded
  13. t=0message_sentblue-scout: Scout pushing to rn-west then continuing east to reveal the frontier — harvester work the node, defender hold position.
  14. t=0plan_declaredblue-scout plan: Scout leads vision forward, harvester economies rn-west, defender escorts/holds control points as they're revealed.
  15. t=0seat_latencyblue-u2 seat latency recorded
  16. t=0message_sentblue-harvester: Harvester on rn-west, gathering now (done t=8). Defender hold position.
  17. t=0plan_declaredblue-harvester plan: Scout scouts east, harvester works rn-west economy, defender holds/escorts deliveries.
  18. t=0seat_latencyblue-u3 seat latency recorded
  19. t=0message_sentblue-defender: Holding position at (3000,4000), central watch — will move to intercept if red incursion appears near rn-west or the frontier.
  20. t=0plan_declaredblue-defender plan: Scout reveals frontier east, harvester works rn-west, defender holds center to react to threats.
  21. t=0seat_latencyred-u1 seat latency recorded
  22. t=0message_sentred-scout: Scout pushing toward rn-east then continuing west to scout the frontier — harvester work rn-east once I clear it, defender hold position.
  23. t=0plan_declaredred-scout plan: Scout reveals the center frontier while harvester economizes rn-east and defender holds our flank; we'll contest control points as they come into view.
  24. t=0seat_latencyred-u2 seat latency recorded
  25. t=0message_sentred-harvester: Harvester gathering rn-east now, done t=8.
  26. t=0seat_latencyred-u3 seat latency recorded
  27. t=0message_sentred-defender: Holding position at (9000,5000) to guard the harvester at rn-east and watch for blue incursion from the west — will move to intercept if needed.
  28. t=2unit_movedblue-u1 moves to (2.000, 4.000)
  29. t=2action_completedblue-u1's action completes.
  30. t=2decision_pointblue-u1 is asked for an order.
  31. t=2action_startedblue-u1 begins move → (6.000, 4.000) (completes t=8)
  32. t=2unit_movedred-u1 moves to (10.000, 4.000)
  33. t=2action_completedred-u1's action completes.
  34. t=2decision_pointred-u1 is asked for an order.
  35. t=2action_startedred-u1 begins move → (6.000, 4.000) (completes t=8)
  36. t=2seat_latencyblue-u1 seat latency recorded
  37. t=2message_sentblue-scout: Pushing to cp-frontier to scout it and get eyes on the hold mission (reward 8, needs 5) before red arrives — ETA t=8.
  38. t=2seat_latencyred-u1 seat latency recorded
  39. t=2message_sentred-scout: Scout racing to cp-frontier, ETA t=8 — blue-scout is inbound same ETA, so I may need to contest the hold mission on arrival. Defender, consider moving up to back me if blue wins the race there.
  40. t=8unit_movedblue-u1 moves to (6.000, 4.000)
  41. t=8action_completedblue-u1's action completes.
  42. t=8decision_pointblue-u1 is asked for an order.
  43. t=8action_startedblue-u1 begins move → (10.000, 4.000) (completes t=14)
  44. t=8resource_gatheredblue-u2 gathers 3 from rn-west
  45. t=8action_completedblue-u2's action completes.
  46. t=8decision_pointblue-u2 is asked for an order.
  47. t=8action_startedblue-u2 begins move → (6.000, 5.000) (completes t=17)
  48. t=8unit_movedred-u1 moves to (6.000, 4.000)
  49. t=8action_completedred-u1's action completes.
  50. t=8decision_pointred-u1 is asked for an order.
  51. t=8action_startedred-u1 begins move → (6.000, 5.000) (completes t=10)
  52. t=8resource_gatheredred-u2 gathers 3 from rn-east
  53. t=8action_completedred-u2's action completes.
  54. t=8decision_pointred-u2 is asked for an order.
  55. t=8action_startedred-u2 begins move → (6.000, 5.000) (completes t=17)
  56. t=8seat_latencyblue-u1 seat latency recorded
  57. t=8message_sentblue-scout: At cp-frontier now, no take/hold action showing in my menu — red-scout arriving same instant, likely a contested standoff. Defender, push up from (3000,4000) to cp-frontier to hold it since I can't. I'm continuing east to rn-east to scout red's economy and defender position — ETA t=14.
  58. t=8seat_latencyblue-u2 seat latency recorded
  59. t=8message_sentblue-harvester: rn-west tapped out (0 left), carrying 3 which matches ms-supply's need exactly — heading to deliver now, ETA t=17. Defender, watch cp-frontier per scout's call.
  60. t=8seat_latencyred-u1 seat latency recorded
  61. t=8message_sentred-scout: cp-frontier has no take/hold action available to either side right now, so I'm repositioning to ms-supply (ETA t=10) — blue-harvester is inbound there to deliver at t=17 and if I'm standing on site at that instant it denies their delivery. Harvester, if you've got the 3 from rn-east, consider routing here yourself to claim the reward for us instead — I'll hold the site until then either way.
  62. t=8seat_latencyred-u2 seat latency recorded
  63. t=8message_sentred-harvester: Routing to ms-supply with my 3 (exact match for the reward) — ETA t=17, same instant as blue-harvester's delivery attempt, so we may deny each other on arrival. Defender, push up from (9000,5000) toward ms-supply to clear/hold the site by the time I land so my delivery isn't contested.
  64. t=8plan_declaredred-harvester plan: Scout camps ms-supply to deny blue, harvester delivers the 3 for reward, defender escorts/clears the site so our delivery lands clean.
  65. t=10unit_movedred-u1 moves to (6.000, 5.000)
  66. t=10action_completedred-u1's action completes.
  67. t=10decision_pointred-u1 is asked for an order.
  68. t=10action_startedred-u1 begins move → (6.000, 4.000) (completes t=12)
  69. t=10seat_latencyred-u1 seat latency recorded
  70. t=10message_sentred-scout: Heads up: our harvester and blue's harvester both land at ms-supply at t=17 — each will count as enemy presence for the other, so that's shaping up as a mutual deny regardless of who else is there. My scout presence there wasn't adding to that denial (the harvester alone already guarantees it), so I'm swinging back to cp-frontier instead — blue-scout has vacated it and blue-defender hasn't moved, so it's open for us to try the ms-hold mission (reward 8) uncontested. Defender, if you can intercept/clear blue-harvester before t=17 that's the only way our ms-supply delivery actually lands instead of double-denying.
  71. t=12unit_movedred-u1 moves to (6.000, 4.000)
  72. t=12action_completedred-u1's action completes.
  73. t=12decision_pointred-u1 is asked for an order.
  74. t=12seat_latencyred-u1 seat latency recorded
  75. t=12message_sentred-scout: Still no explicit take/hold action for ms-hold or cp-frontier in my menu — only moves. Testing the theory that hold progress accrues from continuous idle presence rather than a discrete action, so I'm parking here at cp-frontier (uncontested — blue-scout gone, blue-defender hasn't moved) instead of bouncing off again like I did at t=8/t=10. Will report back if anything changes.
  76. t=14unit_movedblue-u1 moves to (10.000, 4.000)
  77. t=14action_completedblue-u1's action completes.
  78. t=14decision_pointblue-u1 is asked for an order.
  79. t=14action_startedblue-u1 begins move → (6.000, 4.000) (completes t=20)
  80. t=14seat_latencyblue-u1 seat latency recorded
  81. t=14message_sentblue-scout: rn-east is tapped dry (0 left), nothing more to do here. Red-scout is parked alone at cp-frontier testing a presence-hold theory and blue-defender still hasn't moved from (3000,4000) since t=0 — that's an uncontested 8-point hold risk. Racing back to contest, ETA t=20, but defender is only 3000 mu out and should get there faster — please move NOW.
  82. t=17unit_movedblue-u2 moves to (6.000, 5.000)
  83. t=17action_completedblue-u2's action completes.
  84. t=17decision_pointblue-u2 is asked for an order.
  85. t=17action_startedblue-u2 begins deliver → blue (completes t=23)
  86. t=17unit_movedred-u2 moves to (6.000, 5.000)
  87. t=17action_completedred-u2's action completes.
  88. t=17decision_pointred-u2 is asked for an order.
  89. t=17action_startedred-u2 begins deliver → red (completes t=23)
  90. t=17seat_latencyblue-u2 seat latency recorded
  91. t=17message_sentblue-harvester: At ms-supply with red-harvester landing same instant — starting deliver now (done t=23). If red also delivers we mutual-deny for free (I keep carrying either way), but my presence alone denies theirs too. Defender, push to ms-supply to secure the site against their incoming defender — don't cede it.
  92. t=17seat_latencyred-u2 seat latency recorded
  93. t=17message_sentred-harvester: Committing to deliver at ms-supply (done t=23) — my presence denies blue's delivery either way and costs me nothing if we mutual-deny, I keep the 3. Staying planted here through t=23 to hold the denial; if defender can clear blue-harvester before then, my delivery lands instead. Defender, status? Still showing idle at (9000,5000) — push to ms-supply if you're able.
  94. t=20unit_movedblue-u1 moves to (6.000, 4.000)
  95. t=20action_completedblue-u1's action completes.
  96. t=20decision_pointblue-u1 is asked for an order.
  97. t=20seat_latencyblue-u1 seat latency recorded
  98. t=20message_sentblue-scout: Arrived at cp-frontier — red-scout is here too now, both idle, ms-hold still open/uncontested-status. Staying planted here to deny red's solo hold accrual (same logic as delivery denial: enemy presence should block it) rather than vacating and handing them a free completion. Defender — you're still showing idle at (3000,4000) since t=0, 10 ticks left in the match, please confirm you're receiving messages and move if you can.
  99. t=23action_failedblue-u2's action fails — delivery denied by enemy presence at the site
  100. t=23decision_pointblue-u2 is asked for an order.
  101. t=23action_startedblue-u2 begins deliver → blue (completes t=29)
  102. t=23action_failedred-u2's action fails — delivery denied by enemy presence at the site
  103. t=23decision_pointred-u2 is asked for an order.
  104. t=23action_startedred-u2 begins deliver → red (completes t=29)
  105. t=23seat_latencyblue-u2 seat latency recorded
  106. t=23message_sentblue-harvester: Mutual deny confirmed at t=23, still carrying 3, no loss. Re-committing to deliver (done t=29, right at the wire on the t=30 limit) — my presence keeps denying their delivery too as long as I hold the site, so this is a wash-or-better trade. Defender, if you're seeing this, ms-supply needs you more than cp-frontier right now to break the standoff in our favor.
  107. t=23seat_latencyred-u2 seat latency recorded
  108. t=23message_sentred-harvester: Re-committing to deliver at ms-supply (done t=29, right at the wire). Holding this site denies blue's 6-point delivery for free regardless of my own outcome — abandoning it now just hands them the reward with only a speculative shot at cp-frontier's count-theory in return, so I'm staying planted through the end. Scout, hold cp-frontier if you can; defender, still no confirmed move — anything you can do to clear blue-harvester before t=29 flips this from wash to win.
  109. t=29action_failedblue-u2's action fails — delivery denied by enemy presence at the site
  110. t=29decision_pointblue-u2 is asked for an order.
  111. t=29action_failedred-u2's action fails — delivery denied by enemy presence at the site
  112. t=29decision_pointred-u2 is asked for an order.
  113. t=29match_finishedMatch finished — winner: draw.
  114. t=29seat_latencyblue-u2 seat latency recorded
  115. t=29message_sentblue-harvester: 1 tick left before time_limit=30 — any deliver/move I start now (min duration 2, most 6+) can't complete in time, so starting one is pointless. Holding position at ms-supply instead: keeps my presence denying red-harvester's delivery through the buzzer, still carrying 3 (no loss either way). Match is ending as a mutual-deny stalemate on ms-supply — final result depends on whatever cp-frontier's hold resolves to.
  116. t=29seat_latencyred-u2 seat latency recorded
  117. t=29message_sentred-harvester: 1 tick left, nothing in the menu can complete before t=30 — holding position at ms-supply to keep denying blue's delivery through the buzzer, still carrying 3, no loss. Match closes as a mutual-deny stalemate here; final score rides on however cp-frontier's hold resolves.

Scorecard — per-unit grades

MVP: blue-u1 (blue, grade 1300) · LVP: blue-u3 (blue, grade 0)

unitrolegraderace_holdeconomyeyes
blue-u1 MVPscout1300001300
red-u1 scout70000700
blue-u2 harvester5000300200
red-u2 harvester5000300200
blue-u3 LVPdefender0000
red-u3 defender0000

How the grade is computed: each unit's grade sums three purposes — race_hold (winning a take_post race earns 300 points; a banked hold mission credits its reward ×100 to the holder), economy (each resource gathered or delivered earns its amount ×100; a banked deliver mission credits its reward ×100 to the delivering unit), and eyes (100 points per whole board-unit moved). The bold cell is the unit's own role's purpose and earns full credit; off-role work earns 1/2 credit — more than zero, never full. MVP is the highest grade, LVP the lowest; ties break by (team_id, unit_id).