Bot_FSM  [FSM]  Assets/Graphs/Bot_FSM.asset  nodes=3
vars: Self:Bot(pub)  Alert:bool
start → #0 Idle
#0 SubBehaviourTree "Idle" → Sub_BT {Self←$Self}
   --[$Alert]--> #1 Combat
#1 SubBehaviourTree "Combat" → Bot_BT {Self←$Self}
   --[!$Alert]--> #0 Idle
#2 AnyState "Any"
   --[(always)]--> #0 Idle
