terrain op• Data kinds: mesh → matrix
• Call: import render3d; render3d.displacement_band_weights(V, F, wavelengths=(0.06, 0.03, 0.015, 0.0075, 0.00375), *, nyquist: 'float' = 2.0, fade: 'float' = 1.0, local_edge=None) -> 'np.ndarray' (or ops3d.get("displacement_band_weights"))
Per-octave, per-vertex band gate `(K, N)` in [0,1]: 1 where the mesh can carry the
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• itokawa_regolith_hero — py -3.11 examples_3d/itokawa_regolith_hero.py
matrix as input)terrain)mesh_displace_fbm · terrain_region_mask · mesh_scatter_boulders · mesh_edge_lengths · mesh_subdivide · mesh_displace_spectrum · bump_normals_fbm
*Provenance: render3d.py — 3D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.