tonemap_reinhard — 3D render op

Data kinds: image2dimage2d

Call: import render_tonemap; render_tonemap.tonemap_reinhard(hdr, exposure: 'float' = 1.0, white: 'float | None' = None) -> 'np.ndarray' (or ops3d.get("tonemap_reinhard"))

Usage

Compress HDR into `[0, 1]` LDR with Reinhard tone mapping. → float64, the same shape as the input.

References (sample data, literature)

• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).

• Operator provenance and references — the sources of the research/methods this op family came from.

Runnable examples (verified samples that actually call this op)

render_beautypy -3.11 examples_3d/render_beauty.py

render_tonemappy -3.11 examples_3d/render_tonemap.py

Ops the type connects to (they accept image2d as input)

fuse_to_voxel · fit_poly_surface · eval_poly_surface · surface_form_error · background_flatten · polar_unwrap · fit_zernike · matcap_shade

Same category (render)

project_points · render_point_depth · render_volume_projection · render_shaded · ambient_occlusion · cast_shadow · phong_shade · matcap_shade


*Provenance: render_tonemap.py — 3D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.