light op• 資料種類:rgb → normalmap
• 呼叫:import gfx2d; gfx2d.normal_map_decode(rgb)(或 opsgfx2d.get("normal_map_decode"))
把 `[0, 1] 的切空間法線貼圖 rgb 轉為單位向量 (H, W, 3)`。
> 以下的詳細說明為原文 —— 摘要與標題已翻譯。
The usual encoding `n = 2c - 1` followed by normalisation. The result is
the `normalmap` sort the rest of the library already speaks, so a decoded
map can go straight into the 3-D normals family.
Raises ValueError: a pixel whose decoded vector has zero length (the encoded
colour was exactly mid-grey), because normalising it would silently invent a
direction.
• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。
• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。
• 演算法的正典(作者・年份)與用途見上面的族使用指南。
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
normalmap 作為輸入)light)radial_light · light_mask · normal_map_shade · shadow_cast_2d
*Provenance: gfx2d.py — GFX2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.