post op• Data kinds: rgb → rgb
• Call: import gfx2d; gfx2d.palette_quantize(rgb, colors=None, scheme='okabe_ito') (or opsgfx2d.get("palette_quantize"))
Map every pixel to its nearest palette colour in Euclidean RGB.
`colors is an (K, 3) array or a list of :mod:palette` role names;
the default is the whole Okabe–Ito set plus black and white, so the result
stays legible under a colour vision deficiency.
The search is exhaustive, so the assignment is optimal for this metric
and each pixel's error equals its distance to the nearest palette entry —
there is no approximation to bound. The suite checks optimality by brute
force and checks that an image whose colours already lie in the palette
comes back unchanged, bit for bit.
Euclidean distance in (possibly sRGB-encoded) RGB is not perceptual
distance. That is a documented choice, not an oversight: a perceptual metric
needs a colour-appearance model this module does not own, and quantising in
an unstated space would be worse than quantising in a stated one.
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• The canonical algorithm (author, year) and its uses are named in the family usage guide above.
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
rgb as input)srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration
post)bloom · vignette · chromatic_aberration · film_grain · color_lut · color_grade · dither
*Provenance: gfx2d.py — GFX2D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.