radial_light — GFX2D light op

資料種類:rgb(僅由參數決定的運算子 —— 不接受影像或資料輸入)

呼叫:import gfx2d; gfx2d.radial_light(height, width, x, y, radius, intensity=1.0, falloff='smooth', color='emphasis', scheme='okabe_ito')(或 opsgfx2d.get("radial_light"))

用法

以 `(x, y) 為中心的放射狀光照圖 rgb (H, W, 3)`。

> 以下的詳細說明為原文 —— 摘要與標題已翻譯。

`falloff`:

• `"smooth"(1 - t^2)^2`, compactly supported: exactly zero at and

beyond `radius`. The default, because a light that ends somewhere is the

only kind you can budget.

• `"linear"1 - t`, also compact.

• `"inverse_square"1 / (1 + (3t)^2)`, the physical law softened at

the origin. Not compactly supported: it is 10 % of peak at the nominal

radius and never reaches zero, so a scene full of these never gets dark.

The value at the centre is exactly `intensity * color`. This is a

*linear-light* quantity: add lights together, then encode once.

With `intensity > 1 the result leaves [0, 1]` — deliberately, because a

light map is not a picture. :func:light_mask accepts it; the operators that

take an `rgb` *image* reject it with the documented range error rather than

clipping a light budget behind your back.

參考(範例資料・文獻)

• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。

• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。

• 演算法的正典(作者・年份)與用途見上面的族使用指南

可執行的範例(實際呼叫該運算子並已驗證的樣例)

gfx2d_scenepy -3.11 examples/gfx2d_scene.py

型別可銜接的下一個運算子(可接受 rgb 作為輸入)

srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration

同類別(light)

light_mask · normal_map_decode · normal_map_shade · shadow_cast_2d


*Provenance: gfx2d.py — GFX2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.