light op• データ種: image2d → image2d
• 呼び出し: import gfx2d; gfx2d.shadow_cast_2d(occluder, x, y, steps=None, softness=0.0) (または opsgfx2d.get("shadow_cast_2d"))
Visibility of every pixel from a point light at `(x, y), as image2d`.
Ray-marches the segment from each pixel to the light, sampling `occluder`
(2-D, `[0, 1], 1 = fully blocking) at steps` points with nearest
lookup, and returns `1 - max(occluder along the ray)`. For a binary
occluder that is exactly 0 or 1 — no tolerance involved.
The sample excludes the pixel itself, so an occluder is lit on its own
light-facing surface and casts behind itself.
`softness > 0` blurs the visibility map by that sigma afterwards, which is
a penumbra-shaped lie rather than a penumbra: a real one widens with
distance from the occluder. It is offered because it looks right and named
so it cannot be mistaken for physics.
`steps` defaults to the image diagonal, which samples about once per
pixel. An occluder thinner than the step spacing can be missed; that is
the honest limit of a fixed-step march and the reason `steps` is an
argument.
• サンプルデータ カタログ(DL URL / ライセンス) — 2-D は skimage.data(BSD/public)+ 合成、3-D は実データ源(Stanford/PDS 等)の DL URL。
• 演算子の来歴・参考文献 — この op 族の元になった研究/手法の出典。
• アルゴリズムの正典(著者・年)と用途は上記ファミリ使い方ガイドに記載。
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
image2d を入力に取れる)light)radial_light · light_mask · normal_map_decode · normal_map_shade
*Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.