sprite op• Data kinds: rgba → rgba
• Call: import gfx2d; gfx2d.sprite_transform(sprite, angle_deg=0.0, scale=1.0, interp='bilinear', out_shape=None) (or opsgfx2d.get("sprite_transform"))
Rotate and/or scale an `rgba` sprite about its centre.
A positive `angle_deg` turns the sprite clockwise on screen, because
the row axis points down. `interp is "nearest", "bilinear"` or
`"bicubic"` (a cubic spline; it overshoots, and the overshoot is clipped
back into the premultiplied range).
The resampling happens in premultiplied space and the result is
converted back. Interpolating straight colour instead mixes in the colour of
fully transparent pixels — usually black, and invisible in the alpha channel
— which shows up as a dark fringe. Measured on a white disc whose
transparent region is black, composited over mid-grey: the straight-space
result differs from this one by up to 0.203 and by 0.048 on average
over the pixels it changes (rotations of 13, 37 and 45 degrees; the maximum
was 0.197, 0.203, 0.156).
Exact where it can be: `angle_deg=0, scale=1` returns the input bit for
bit, and a multiple of 90 degrees with `interp="nearest"` permutes the
alpha channel exactly (colour matches to 1.2e-16, the cost of the
premultiply round trip). Everything else costs interpolation: the measured
round trip of `+37 then -37` degrees, bilinear, is a mean alpha error
of 0.0150 with a maximum of 0.8125 at the one pixel where the edge
crosses a sample.
`out_shape is (height, width)`; the default is the bounding box of the
transformed sprite, rounded up.
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• The canonical algorithm (author, year) and its uses are named in the family usage guide above.
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
rgba as input)premultiply · alpha_composite · sprite_blit · sprite_sheet_slice · nine_slice
sprite)sprite_synthesize · sprite_blit · sprite_sheet_slice · nine_slice
*Provenance: gfx2d.py — GFX2D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.