illumination_design — OPTICS illumination op

数据种类:table(仅由参数决定的算子 —— 不接受图像或数据输入)

调用:import illumdesign; illumdesign.illumination_design(surface='glossy', defect='topographic', slope_deg=10.0, part_size_mm=50.0, camera_height_mm=300.0)(或 opsoptics.get("illumination_design"))

用法

针对某个「表面 / 缺陷」组合给标准照明族排序(`table`)。

> 以下的详细说明为原文 —— 摘要与标题已翻译。

Candidates: low-angle ring (dark field, elevation 20°), high-angle ring

(bright field, 70°), the elevation that :func:lighting_sweep finds best,

dome, coaxial and (for `defect="edge"`) backlight. Each is scored by the

simulated Michelson contrast of the stated defect — `topographic`: a

smooth facet of *slope_deg* (a dent wall, a bump); `scatter`: a rough

patch (chipped edge, pit, fine scratch); `pigment`: an albedo patch at

half the surround; `edge`: a silhouette — **multiplied by the uniformity

of the background radiance the camera sees** across the part (min/max over

the centre and the four edge midpoints). That second factor is what

separates a robust choice from a fragile one: coaxial light on a glossy

part gives a huge negative contrast exactly on axis (the glare) and almost

none a few millimetres away, so its background uniformity is poor and it

ranks below a dark field whose background is uniformly dark. Irradiance

uniformity is reported too. The result lists the candidates best first

with their numbers, the `recommended family, and rule_of_thumb` — the textbook

choice (a smooth facet → coaxial bright field on a glossy finish, else the

ring elevation that mirrors it into the camera; scatter → dark field; pigment →

dome; edge → backlight) so a disagreement between simulation and rule is

visible rather than hidden. Two things the numbers say that folklore does

not: a *smooth* 10° facet does not light up in dark field (it mirrors

the low light away from the camera) — the "dark field shows scratches"

rule is about their rough flanks, the `scatter` class here; and for that

class a large coaxial (bright-field) source often scores *higher* than

dark field because the rough patch appears dark on a uniform glare with

contrast near 1 (the wafer / glass inspection practice). The model does

not score sensor saturation or the glare's dependence on part flatness,

which is why the dark-field rule survives on the shop floor; the table

shows both so the choice is made with the numbers.

该族通用的输入契约(fail-closed)

optics 的每个算子都先校验输入再计算(不让任何东西无声通过):

单位写进参数名 —— _mm / _um / _deg / _mrad。把 mm 和 µm 弄混不会崩溃,而是给出「看着合理却是错的答案」,所以用命名来防。这里绝不从数值大小去猜单位。

• **字符串一律 ValueError** —— float('50') 会成功,于是未解析的配置值会被当成长度混进来(实测:thin_lens('50', '200') 曾返回看着合理的 66.667 mm)。bool 也按 True == 1 的隐式提升拒绝。

• **complex / masked array 一律 ValueError(仅接受实数槽位;拒绝无声丢弃虚部或剥掉掩码)。所有输入中的 NaN/Inf 一律 ValueError**。

逐项点名拒绝除零及其近亲:焦距 0、曲率半径 0、折射率 <= 0、全不透明光阑(全为 0,归一化变成 0/0)、总和 <= 0 的 PSF、S0 = 0 的 Stokes 矢量、物体位于前焦点(像在无穷远)。

只有两个算子会返回非有限值,而且都写进了契约:depth_of_field 在超焦距以外返回 far_mm = inf(这正是超焦距的定义),gaussian_beam 在束腰处返回 wavefront_radius_mm = inf(平面波前的曲率半径)。两者都同时返回一个有限的搭档(far_is_infinite / curvature_per_mm)。**除此之外的无声 NaN/Inf 都在内部检出并 ValueError** ——「float64 溢出了」和「答案是无穷大」是两种不同的主张,不能拿后者的脸去交付前者。

尺寸上限:生成网格受 optics.MAX_GRID(4096)限制,传入的场/PSF/光阑受 optics.MAX_FIELD_ELEMENTS(2^24),ABCD 元件序列受 optics.MAX_SYSTEM_ELEMENTS(1024),Zernike 受 MAX_ZERNIKE_TERMS(512)/ MAX_ZERNIKE_ORDER(40)/ MAX_ZERNIKE_BASIS(2^25)。以 fail-closed 堵住「小参数引发巨大内部分配」的路径(实测:n_max=40 × 4096² 需要 108 GB)。

物理上不可能的状态同样拒绝:偏振度 > 1 的 Stokes 矢量、负透过率、负强度、n-|m| 为奇数等非法 Zernike 指标。

详细使用指南

optics_imaging 族使用指南

背景知识指南(该算子背后的物理与约定)

mv_illumination_practice — 照明の実務知識 — 波長・偏光・点灯方式・外光・安全

参考(示例数据・文献)

• 示例数据目录(下载 URL / 许可证) —— 2-D 用 skimage.data(BSD/公有领域)加合成图,3-D 给出真实数据源(Stanford/PDS 等)的下载 URL。

• 算子来历与参考文献 —— 该算子族所依据的研究/方法出处。

• 算法的正典(作者・年份)与用途见上面的族使用指南

可运行的示例(实际调用该算子并已验证的样例)

illumination_design_demopy -3.11 examples/illumination_design_demo.py

类型可衔接的下一个算子(可接受 table 作为输入)

abcd_matrix · wavefront_stats · paraxial_trace · seidel_coefficients · spot_stats · tolerance_analysis · wavefront_from_opd · spot_diagram

同类别(illumination)

light_source · irradiance_map · illumination_uniformity · defect_contrast · lighting_sweep


*Provenance: illumdesign.py — OPTICS 算子登记表。本条目由 tools/opdocs.py md 自动生成(请勿手工编辑)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.