# Derived/regenerable from a real game install — see README for extraction steps
extracted/
recovered/

# Copyrighted game binaries — copy from your own Steam install, don't commit
game_files/

# Local Claude Code settings (personal, not shared)
.claude/settings.local.json

# Git worktrees for in-progress work
.worktrees/

# Python artifacts
__pycache__/
*.pyc
.venv/
.pytest_cache/

# Everything under data/ is game-derived — the built dataset, run saves used as
# coach input, and any notes extracted from them. Never redistributed; regenerate
# with build_dataset.py from your own Brotato install (see README). Ignored as a
# whole directory rather than by filename so a stray `git add -A` can't stage
# something new that no pattern happened to cover.
data/

# Local game-data archives (extraction bundles) — never redistributed.
*.tar
.superpowers/
