depth op• Data kinds: lightfield → image2d
• Call: import fullseye as fs; fs.ledger.lf_epi_slope(lf, *, window=9, min_energy=1e-10) (implementation को सीधे call करना हो तो import lightfield; lightfield.lf_epi_slope(lf, *, window=9, min_energy=1e-10), registry से लेना हो तो opslightfield.get("lf_epi_slope"))
• Ledger के ज़रिए return value: fullseye.ledger.lf_epi_slope(...) केवल घोषित out type image2d का value लौटाता है (मूल function सहायक जानकारी भी लौटाता है)। जो हिस्सा छोड़ दिया गया है उसकी ज़रूरत हो तो fullseye.ledger.lf_epi_slope.raw(...) का उपयोग करें, या lightfield.lf_epi_slope को सीधे call करें।
• GPU: हाँ (allow-list का mechanical GPU path, CuPy)। device="auto" मापे गए आकार (589,824 pixel) और उससे बड़े पर GPU चुनता है
EPI line की दिशा से हर pixel का slope निकालता है (structure tensor, shearing से परिष्कृत)।
> नीचे का विस्तृत विवरण मूल text में है — सारांश और headings का अनुवाद हो चुका है।
A scene point traces a straight line in the epipolar-plane image (lf_epi), so along that line the intensity is constant:
E_u + s * E_x = 0. Accumulating that constraint over the whole angular grid and a window x window spatial neighbourhood gives the closed-form least-squares slope s = -(J_ux + J_vy) / (J_xx + J_yy) with J_ab = sum(E_a * E_b) — both the horizontal and vertical EPI directions pooled.
Why it is iterated (fixed 2026-11-03). A finite difference across views measures a displacement of s px per view, while a finite difference across pixels measures one of 1 px; for a texture component of angular frequency w the ratio is sin(w s) / sin(w) (the pre-fix central differences), equal to s only at |s| in {0, 1}. That is the classic statement that the structure tensor is accurate only for disparities in a small range around zero (Wanner & Goldluecke, CVPR 2012 and TPAMI 36(3) 2014, who handle larger ranges by shearing the light field). So the estimator shears the field by an integer slope k (integer shifts: no resampling blur), measures the residual r = s - k, sets k <- round(k + r) per pixel and repeats until no pixel changes (at most EPI_MAX_ROUNDS rounds, at most EPI_MAX_SHEARS distinct shears). The residual is measured with a matched discretisation (adjacent-view difference against the mean of the two views' Gaussian derivatives, inner scale EPI_INNER_SIGMA), whose error is O(r^3 w^2) with |r| <= 1/2.
Measured 2026-11-03, median over the interior of single-layer lf_synthesize fields (64x64, edge="wrap"), s in [-3, 3] in steps of 0.25: error <= 0.006 px for 5x5 and 9x9 views, <= 0.007 px for 4x4 (even count) and <= 0.012 px for 3x3 and for a single row of 6 views, at texture sigma 1.0 / 1.5 / 2.0 / 5.0 px, for windows 5 / 9 / 15 (the pre-fix estimator read -1.388 for -1.5 at sigma 2 and 1.46 for 2.0 at sigma 1.5). Integer slopes are exact to 1e-9 on a wrapped field. Valid range: the shear ladder starts at k = 0, so the first pass must see the right sign and a non-vanishing magnitude: that holds for |s| <= 3 at any texture correlation length >= 1 px, and (measured) up to |s| = 8 at sigma >= 2; at sigma 1 it fails beyond |s| = 5 (s = 6 read as 0.25 — the texture is aliased: it moves more than its correlation length several times per view). Near an occlusion boundary the window mixes two slopes (no estimator of a single orientation per window can avoid that). With edge="nearest" input the outer |k|*(N-1)/2 px of the frame see clamped border pixels.
Returns (slope_map, energy): the (H, W) slope map (centre-view coordinates) and the (H, W) gradient energy J_xx + J_yy of the unsheared field (the first pass's denominator). Pixels whose energy is below *min_energy* have no measurable parallax (a flat patch of sky); their slope is set to 0 and their energy reported as-is, so you threshold on energy instead of being handed a plausible-looking number divided by ~0.
Raises ValueError: *lf* not a valid light field, an angular/spatial shape where *neither* EPI direction carries information (the horizontal EPI needs U >= 2 and W >= 2, the vertical needs V >= 2 and H >= 2), an even or non-positive *window*, a non-positive *min_energy*.
• lightfield_depth family guide
• Sample data catalog (DL URL / license) — 2-D के लिए skimage.data (BSD/public) + synthetic, 3-D के लिए real data sources (Stanford/PDS आदि) के DL URL।
• Operators का स्रोत और संदर्भ — इस op family के मूल research/methods के स्रोत।
• Algorithm का मानक स्रोत (लेखक, वर्ष) और उपयोग ऊपर की family usage guide में दिए गए हैं।
• lightfield_depth — py -3.11 examples/lightfield_depth.py
• poc_lightfield_depth — py -3.11 examples/poc_lightfield_depth.py
image2d को input के रूप में लेते हैं)lf_from_mla · lf_disparity_to_depth · lf_all_in_focus
depth)lf_depth_from_focus · lf_disparity_to_depth · lf_all_in_focus · lf_plenoptic_design
*Provenance: lightfield.py — LIGHTFIELD operator registry. यह per-op note tools/opdocs.py md से अपने-आप generate होता है (हाथ से edit न करें)।*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.