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r is a versatile discipline. It provides a strong bleed, a defensive combat module with Strike: combat ends and good modifiers for votes.
played in 404 decks, typically 3-8 copies
The most played combat ends of r, the unlock effect as superior R is an excellent asset and augments {{ link("/strategy/fundamentals", _("A&B"), _anchor="AB") }}, both offensively and defensively.
played in 380 decks, typically 1-4 copies
A versatile action. Included for its dreadful superior R effect that can steal a powerful ally, its simple bleed action at inferior r makes it far more flexible than d {{ card("Far Mastery") }}.
played in 288 decks, typically 3-7 copies
A powerful bloat for vote oriented decks. With enough votes on the table, it can resplenish a vampire easily and make it ready for another {{ card("Minion Tap") }} and constitue a formidable defense.
played in 152 decks, typically 1-5 copies
The best bleed modifier of r, it is inferior to d
{{ card("Conditioning") }},
except for Toreador .
Still, such a strong bleed modifier is worth it for decks with no access to d.
played in 145 decks, typically 1-4 copies
A versatile tool for big capacity vote decks: more votes or a good modifier to help get an action through.
played in 124 decks, typically 3-8 copies
A weaker version of the popular d {{ card("Govern the Unaligned") }}, it has the same advantages: a good accelerator in the beginning to get more vampires out cheaply, a nice bleed action later on.
played in 121 decks, typically 2-5 copies
One of the best vote modifier of the game with 4 votes at no cost at superior R.
played in 106 decks, typically 1-4 copies
A bit more expensive than {{ card("Bewitching Oration") }}, it gives a better guarantee to be able to get a vote through and its cost can be mitigated if paired with {{ card("Voter Captivation") }}.