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The Daughters of Cacophony and their unique m discipline pack some nice surprises, especially on the political front. Two political archetypes features the clan: a pure {{ link("/archetypes/daughters-politics", _("Daughters Politics")) }} and {{ link("/archetypes/scout", _("Scout")) }}, a mix using {{ card("Scout Youngwood") }}.
played in 14 decks, typically 5-8 copies
A nice stealth modifier, it can be really helpful against multiple unlocked allies. Anyway, as no other discipline can really help the Daughters with stealth, this is useful.
played in 12 decks, typically 5-21 copies
An unusual effect. The ability to bring damage to your opponents vampires with no combat is precious. Multiple copies are needed, but it is worth the trouble. Some decks even spam this card.
played in 10 decks, typically 2-4 copies
An excellent bleed enhancer, with a block denial option for critical actions. Depending on the deck, it can come in very handy for a lunge.
played in 8 decks, typically 2-6 copies
A good way to get critical actions through. Combined with {{ card("Virtuosa") }} and {{ card("The Missing Voice") }}, it can build a good stealth - more of a « getting through » - module.
played in 6 decks, typically 3-10 copies
Although only played in Vote archetypes, it is emblematic of the Daughters. An improved {{ card("Kine Resources Contested") }}: 1 blood to get all 4 damages on one’s prey, plus bloat for 1 pool.
played in 15 decks, typically 1-3 copies
At only 5 pool with superior R and M, she is even played in mono r decks. Her ability to unlock another vampire is nice too.
played in 14 decks, typically 1-2 copies
A permanent unlock option is very nice, and 2 pool is a bargain for such a bump in {{ link("/strategy/fundamentals", _("A&B"), _anchor="AB") }}. The burn option even ensures it does not jam one’s hand if the Daughters are not at crypt majority.
played in 14 decks, typically 1-3 copies
A bit pricey with its 2 pool cost, this permanent stealth location is still worth it given the archetypes played with the clan. The cheaper {{ card("Labyrinth") }} and {{ card("Opium Den") }} are comparatively less valuable as their clan already has access to o.