{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/war-chantry.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

War Chantry

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Highlights

This is a toolbox deck built around the Tremere clan and their adt disciplines. d is used to bleed, bounce bleeds and accelerate the crypt with {{ card("Govern the Unaligned") }} and {{ card("Scouting Mission") }}. a is used for wakes, intercept and bounces. t is used for combat and a bit of stealth with {{ card("Mirror Walk") }}.

As the deck does not have much stealth, it uses powerbleed tools to lock the prey vampires and make sure they won't be able to block or bounce, with {{ card("Misdirection") }}, {{ card("Anarch Troublemaker") }} and {{ card("Pentex™ Subversion") }}.

Tips & Tricks

{{ card("Theft of Vitae") }} is an excellent combat card, as it usually produces a 4 blood differential for no cost. Against some modules though, it can be a bit weak. The use of {{ card("Apportation") }} and {{ card("Blood Fury") }} helps with that. It is great against weapons-oriented modules, and can be played when the opponent uses {{ card("Immortal Grapple") }}: it is a nasty surprise against fp combat modules.

Using {{ card("Threats") }} alongside {{ card("Conditioning") }} provides some liberty of action if an opponent plays a {{ card("Direct Intervention") }} on the latter: the cancelled modifier cannot be played again on the same action, but another bleed enhancer can. The most direct advantage though is that it is cheaper and keeps a bit more blood on the vampires.

Creator Insights

Daniel Gargulák was kind enough to provide insights:

Rotation is quite important in the deck. {{ card("The Barrens") }}, {{ card("Dreams of the Sphinx") }} and {{ card("Heart of Nizchetus") }} help in this regard.

{{ card("Misdirection") }}, {{ card("Anarch Troublemaker") }} and {{ card("Pentex™ Subversion") }} should be kept in hand until it is time for the lunge.

{{ card("Theft of Vitae") }} is especially good because it handles {{ card("Emerald Legionnaire") }} and {{ card("Nephandus") }} easily. That's why there is only a single {{ card("Far Mastery") }} to handle the more rare werewolf allies.

{{ card("Blood Fury") }} is a nice surprise: it is good in many situations, be it against weapons or against a f wall, as both are common.

When going for a bleed, {{ card("Scouting Mission") }} and {{ card("Threats") }} make sure that even a vampire with only 1 blood left can still get a bleed modifier, thus keeping the prey on her toes.

Variants

They are multiple variants on the combat module. It can use aggravated damages with {{ card("Flames of the Netherworld") }} and {{ card("Walk of Flame") }}, for example. {{ card("Magic of the Smith") }} is also played often, in order to fetch a {{ card("Bowl of Convergence") }}, {{ card("Heart of Nizchetus") }}, {{ card("Ivory bow") }} or {{ card("Sniper Rifle") }}. Also, {{ card("Ponticulus") }} is often included for his excellent defence abilities.

The Royalty variant uses Princes and Justicars, adding political actions and {{ card("Second Tradition: Domain") }} to the mix. {{ link("/deck-search", _("Ricardo Molina Sobreira's deck"), twda_id="2018sacsbp") }} from the 2018 SAC is a good example.

The Infernal variant uses {{ card("Valerius Maior, Hell's Fool (ADV)") }} instead of {{ card("Carna, The Princess Witch") }}. His ability is fearsome and its Infernal trait and Y give him access to good options like {{ card("Flames of the Netherworld") }} and {{ card("Unleash Hell's Fury") }}. {{ link("/deck-search", _("Pau Vilar's deck"), twda_id="2018igpbi") }} from 2018 is a good example.

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Errata

{{ erratum.pentextmsubversion( 'undecided' ) }}
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