{% extends "best-cards/_layout.html" %} {% block content %}
f provides damage prevention and additional actions.
played in 401 decks, typically 1-13 copies
By far the most played f card, this is a straight-up {{ link("/strategy/fundamentals", _("A&B"), _anchor="AB") }} enhancer. The 1 blood cost is a bargain, although vampires with access to c can use the cheaper {{ card("Forced March") }}.
played in 207 decks, typically 2-5 copies
The best damage prevention of the game: its inferior version is easy to use and the superior version is efficient against high damage, additional strikes and aggravated damage all the same.
played in 191 decks, typically 1-4 copies
An efficient block denial. It is a nice tool to deliver a finishing blow when no good stealth discipline is available.
played in 145 decks, typically 2-6 copies
An excellent damage prevention at inferior f: it is easy to use and will not jam a hand, plus it prevents aggravated and defuses {{ card("Taste of Vitae") }} as well as {{ card("Disarm") }}. The optional press at superior F can also be useful.
played in 109 decks, typically 2-6 copies
A good damage prevention at no cost, easy to use with a useful optional press. Contrary to {{ card("Hidden Strength") }}, its press can be used even if the opponent inflicts no damage, for example if he uses a maneuver to try to avoid bruise.
played in 98 decks, typically 1-5 copies
Not as proficient as {{ card("Rolling with the Punches") }}, it is used in constructs where f is more common than F.
played in 92 decks, typically 1-5 copies
High damage prevention at no cost, it is efficient against light combat modules using {{ card("Weighted Walking Stick") }} or {{ card("Carrion Crows") }}. However, it is useless against additional strikes and aggravated damage.
played in 92 decks, typically 1-2 copies
A costly modifier, but potentially destructive. Often seen in bleed or vote decks with low stealth.