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n provides a wide range of possibility, including more than its share of ash heap manipulations.
played in 137 decks, typically 3-7 copies
Played in most n decks, it is an excellent block denial card. Combined with {{ card("Seduction") }}, it can get any action through without even fighting for stealth.
played in 117 decks, typically 3-6 copies
A very versatile card, although the 1 blood cost is a bit high.
played in 65 decks, typically 3-7 copies
An excellent defensive combat card, providing a combat ends effect for no cost at superior N, and still a useful dodge for inferior n.
played in 55 decks, typically 5-17 copies
An excellent ally with solid combat abilities. A bit tricky to play or include in a deck, as it needs an ally or vampire in the ash heap already.
played in 36 decks, typically 1-4 copies
Generally inferior to the newer {{ card("Inevitability of the Void") }}, it's an excellent bleed enhancer, and its effect can be a good deterrent against {Ashur Tablets}.
played in 33 decks, typically 2-4 copies
Although less used than the defensive {{ card("Spiritual Intervention") }}, the aggravated damage at superior N is dreadful, even more so when combined with {{ card("Target Vitals") }}. If the deck uses wraiths, the card becomes very versatile.
played in 20 decks, typically 1-2 copies
An excellent ally remover at no cost, it can even be used against low capacity vampires.
played in 16 decks, typically 1-3 copies
A decent wake reaction, it becomes very good in allies-oriented decks once {{ card("The Unmasking") }} is in play.