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The Gangrel and their unique j discipline are versatile and provided many different archetypes. Some of the most successful were the {{ link("/archetypes/stanislava", _("Stanislava")) }} archetype and related Camarilla Royalty builds. Another one is {{ link("/archetypes/renegade-assault", _("Renegade Assault")) }}, using {{ card("Renegade Garou") }} as main minion.
played in 134 decks, typically 3-12 copies
It is considered the best « combat ends » card of the game. It comes at no cost at inferior j, plus gives an unlock option at superior J, still at no cost.
played in 123 decks, typically 3-8 copies
An excellent combination of « combat ends » and stealth, one of the most versatile tool of j.
played in 93 decks, typically 3-6 copies
2 stealth at superior J is a strong stealth modifier, totally worth 1 blood. Combined with {{ card("Form of Mist") }}, this makes Gangrel and their antitribu almost as stealthy as any vampire with o.
played in 70 decks, typically 1-6 copies
The most dreaded combat card of the j discipline, it is used after strikes have been chosen by both vampires and never wasted against a dodge or combat ends. The maneuver at superior J can come in handy. Finally, it works with a hand strike so {{ card("Immortal Grapple") }} is useless against it.
played in 67 decks, typically 1 copy
An excellent disciplines combination for just 4 pool, he gets even included in mono i decks.
played in 66 decks, typically 1-3 copies
A powerful tool, especially when combined with the cards that allow to act during other players turn: {{ card("Madness Network") }} and {{ card("Enkil Cog") }}
played in 62 decks, typically 2-4 copies
Star of the Gangrel antitribu, her ability is unique. She gave birth, alongside {{ card("Cybele") }}, to the {{ link("/archetypes/girls-will-find-inner-circles", _("Girls Will Find Inner Circles")) }} archetype.
played in 59 decks, typically 2-4 copies
Another stealth and « combat ends » combination. The cost of 1 blood is a bit pricey, but it completes the stealth arsenal of j along {{ card("Form of Mist") }} and {{ card("Earth Control") }}.
played in 55 decks, typically 1-2 copies
A good bloat device, generating 1 pool per turn, it can also help get vampires into play a bit faster early game.
played in 50 decks, typically 1-2 copies
A nice discipline combination for just 5 pool, she gets a place even in mono i decks.
played in 50 decks, typically 1 copy
Even if it is a little bit costly, the permanent stealth effect is a good one, moreover if the deck relies on j for stealth.
played in 49 decks, typically 3-7 copies
A powerful and versatile stealth / unlock combination, mostly available to Gangrel antitribu, but also to some rare vampires with access to the JC combination.
played in 43 decks, typically 2-3 copies
A star among Gangrel, the fact that she has d and is a Prince is a nice combination. Moreover, her bonus in influence can be a very nice edge in the early game.
played in 37 decks, typically 4-5 copies
Star Inner Circle of the Gangrel Clan, Stanislava not only has D but also C, giving her access to {{ card("Instantaneous Transformation") }} alongside {{ card("Govern the Unaligned") }} and {{ card("Deflection") }}. Her ability against allies also is quite a nice advantage as many constructs use them with {{ card("The Unmasking") }} for defence.
played in 34 decks, typically 1-5 copies
The most dreaded Gangrel antitribu, he has such powerful disciplines and abilities for combat he is often used as the star of a rush deck.
played in 41 decks, typically 2-7 copies
A good damage prevention card, it can handle heavy damage-dealing modules, even those using additonal strikes, with a single card. It is often played alongside {{ card("Earth Meld") }} as a solution against p combat modules using {{ card("Immortal Grapple") }}