{% extends "best-cards/_layout.html" %} {% block content %}
The Tzimisce and their unique v discipline also have the quite rare AI combination, making them excellent blockers. They have given birth to the the {{ link("/archetypes/tzimisce-wall", _("Tzimisce Wall")) }} and the {{ link("/archetypes/tzimisce-toolbox", _("Tzimisce Toolbox")) }} archetypes, but also to the {{ link("/archetypes/war-ghouls", _("War Ghouls")) }} archetype, using {{ card("War Ghoul") }} to rush opponents vampires.
played in 60 decks, typically 3-10 copies
An excellent combat card offering both maneuverability and aggravated damage. As a bonus, the strike stays a hand strike and can be used even if {{ card("Immortal Grapple") }} has been played.
played in 53 decks, typically 1-6 copies
The other aggravated strike available through v, it makes for a dreadful combination with {{ card("Chiropteran Marauder") }}, as no range is safe for the opponent.
played in 52 decks, typically 1-2 copies
All clan disciplines AIV at superior for only 6 pool: a bargain. He finds his spot in many Tzimisce crypts.
played in 50 decks, typically 1-2 copies
Although she has inferior v, having AI for just 5 pool makes an excellent blocker out of her.
played in 49 decks, typically 3-8 copies
Choice between stealth and bleed enhancement, a versatile tool for v.
played in 43 decks, typically 1-2 copies
A cheap 2 pool for a, he is included in many decks using this discipline.
played in 43 decks, typically 1-2 copies
Yet another cheap sidekick, v is less useful than a but, still, having cheap Tzimisce to recruit some {{ card("War Ghoul") }} is great.
played in 41 decks, typically 2-8 copies
One of the most dreadful allies of the game, it is an excellent combatant and can grind vampires down all around the table in a few turns. The trick is to work around its downside by getting cheap allies and retainers to sacrifice to it.