{% extends "best-cards/_layout.html" %} {% block content %}
Assamite and their unique q discipline provide some good clan cards and multiple strategies usually revolving around o for stealth. This clan has four main archetypes:
played in 28 decks, typically 3-9 copies
A good action card for bloating. Assamite decks are rare, and most of them built around breeding. This action makes good use of the many low capacity Assamites one can have in this context. Even just a few copies already make for a good bloat.
played in 28 decks, typically 1-3 copies
A bleed enhancer with a 4 pool bloat bonus if timely played. Most Assamite decks include one or two of these for the lunge.
played in 26 decks, typically 1 copy
An excellent defence against rush actions, but also against {{ card("Banishment") }}, an all-too-common option in big capacity vote decks. The cost of 1 pool is fairly low.
played in 24 decks, typically 1-4 copies
An excellent vote enhancer at a fair cost for any archetype. It is played for additional votes in political decks, but also as a defensive tool against political actions in other decks.
played in 18 decks, typically 1-2 copies
Another cheap vote enhancer, 2 votes for 1 pool is quite worth it. The contract part of the card is seldom used.
played in 18 decks, typically 3-6 copies
An interesting breeding card: it is a bit slow as the new vampire only comes out after 3 turns but, on the other hand, the neonate has the three clan disciplines qoc at basic level and three blood, all for the low cost of 1 pool.
played in 17 decks, typically 2-4 copies
The star of the {{ link("/archetypes/amaravati-politics", _("Amaravati Politics")) }} archetype, combined with {{ card("Web of Knives Recruit") }}, {{ card("Alamut") }} and {{ card("The Black Throne") }}, he builds up a strong vote lock. Moreover, his superior D gets him bounce reactions like {{ card("Deflection") }}.
played in 11 decks, typically 2-3 copies
One of the best Seraph of the game, Djuhah also has good company in his clan as 5 Black Hand Assamite are available in groups 4 and 5. This led to the Assamite variation of the {{ link("/archetypes/black-hand", _("Black Hand")) }} swarm archetype.
played in 11 decks, typically 1 copy
An excellent permanent intercept at low cost. Used in all Assamite decks when blocking is an option. Swarm builds have no use for it though.
played in 26 decks, typically 3-10 copies
A strong bleed action, played in most Assamite decks. The inferior q option can also come in handy.
played in 21 decks, typically 2-8 copies
An excellent reaction, which actually unlocks - not just wake - the vampire. This can be better as the vampire stays unlocked if he fails to block the action, but being forced to block can be tricky if the goal is to bounce a bleed.
played in 13 decks, typically 1-4 copies
Worth mentioning as it is the most played q combat card, it is still hard to include as excellent range management is necessary to make it work. {{ card("Selective Silence") }} is a good option, but two cards and two blood is a high price to pay for it.