A Label widget for the OpenGL display service.
This component is a subclass of OpenGLComponent and therefore uses the OpenGL display service.
4 Labels with various sizes, colours, captions and positions:
Graphline( Label1 = Label(caption="That", size=(2,2,1), sidecolour=(0,200,0), position=(-3,0,-10)), Label2 = Label(caption="Boy", bgcolour=(200,100,0), position=(3,0,-10)), Label3 = Label(caption="Needs", margin=15, position=(-1,0,-10), rotation=(30,0,10)), Label4 = Label(caption="Therapy!", fontsize=20, size=(0.3,0.3,1), position=(1,0,-10)), ECHO = ConsoleEchoer(), linkages = { ("Label1", "outbox") : ("ECHO", "inbox"), ("Label2", "outbox") : ("ECHO", "inbox"), ("Label3", "outbox") : ("ECHO", "inbox"), ("Label4", "outbox") : ("ECHO", "inbox"), } ).run()
This component is a subclass of OpenGLComponent. It overrides __init__(), setup(), draw(), handleEvents() and frame().
In setup() only buildCaption() gets called where the set caption is rendered on a pygame surface. This surface is then set as OpenGL texture.
In draw() a flat cuboid is drawn (if size is not specified) with the caption texture on both the front and the back surface.
Label(...) -> A new Label component.
A Label widget for the OpenGL display service.
Keyword arguments:
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Pre-render the text to go on the label.
Draw label cuboid.
Build caption.
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-- Automatic documentation generator, 19 Oct 2008 at 14:29:09 UTC/GMT