Kamaelia docs : Kamaelia.UI.OpenGL.PygameWrapper.PygameWrapper

Kamaelia.UI.OpenGL.PygameWrapper.PygameWrapper

For examples and more explanations, see the module level docs.


class PygameWrapper(OpenGLComponent)

PygameWrapper(...) -> A new PygameWrapper component.

A wrapper for two dimensional pygame components that allows to display them on a Plane in 3D using OpenGL.

Keyword arguments:

  • wrap -- Pygame component to wrap
  • pixelscaling -- Factor to convert pixels to units in 3d, ignored if size is specified (default=100)
  • sidecolour -- Colour of side and back planes (default=(200,200,244))
  • thickness -- Thickness of wrapper, ignored if size is specified (default=0.3)

Methods defined here

__init__(self, **argd)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

draw(self)

Draw cuboid.

Feedback

Got a problem with the documentation? Something unclear that could be clearer? Want to help improve it? Constructive criticism is very welcome - especially if you can suggest a better rewording!

Please leave you feedback here in reply to the documentation thread in the Kamaelia blog.

-- Automatic documentation generator, 19 Oct 2008 at 14:29:09 UTC/GMT

This is a page from the Kamaelia website. You can find the original here: