A button widget for pygame display surfaces. Sends a message when clicked.
Uses the Pygame Display service.
Three buttons that output messages to the console:
button1 = Button(caption="Press SPACE or click",key=K_SPACE).activate() button2 = Button(caption="Reverse colours",fgcolour=(255,255,255),bgcolour=(0,0,0)).activate() button3 = Button(caption="Mary...",msg="Mary had a little lamb", position=(200,100)).activate() ce = ConsoleEchoer().activate() button1.link( (button1,"outbox"), (ce,"inbox") ) button2.link( (button2,"outbox"), (ce,"inbox") ) button3.link( (button3,"outbox"), (ce,"inbox") )
The component requests a display surface from the Pygame Display service component. This is used as the surface of the button. It also binds event listeners to the service, as appropriate.
Arguments to the constructor configure the appearance and behaviour of the button component:
If a producerFinished or shutdownMicroprocess message is received on its "control" inbox. It is passed on out of its "signal" outbox and the component terminates.
Upon termination, this component does not unbind itself from the Pygame Display service. It does not deregister event handlers and does not relinquish the display surface it requested.
Button(...) -> new Button component.
Create a button widget in pygame, using the Pygame Display service. Sends a message out of its outbox when clicked.
Keyword arguments (all optional):
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Clears the background and renders the text label onto the button surface.
Pre-render the text to go on the button label.
Main loop.
Generator. yields 1 until data ready on the named inbox.
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-- Automatic documentation generator, 19 Oct 2008 at 14:29:09 UTC/GMT