A simple interactor for rotating OpenGLComponents around the X,Y axes.
SimpleRotationInteractor is a subclass of Interactor.
The following example shows four SimpleCubes which can be rotated by dragging your mouse over them:
o1 = SimpleCube(position=(6, 0,-30), size=(1,1,1)).activate() i1 = SimpleRotationInteractor(target=o1).activate() o2 = SimpleCube(position=(0, 0,-20), size=(1,1,1)).activate() i2 = SimpleRotationInteractor(target=o2).activate() o3 = SimpleCube(position=(-3, 0,-10), size=(1,1,1)).activate() i3 = SimpleRotationInteractor(target=o3).activate() o4 = SimpleCube(position=(15, 0,-40), size=(1,1,1)).activate() i4 = SimpleRotationInteractor(target=o4).activate() Axon.Scheduler.scheduler.run.runThreads()
SimpleTranslationInteractor is a subclass of Interactor (for Interactor functionality see its documentation). It overrides the __init__(), setup() and handleEvents() methods.
The amount of rotation is determined using the relative 2d movement which is included in every mouse event and multiplying it by a factor. This factor must be specified on creation of the component.
SimpleRotationInteractor(...) -> A new SimpleRotationInteractor component.
A simple interactor for rotating OpenGLComponents around the X,Y axes.
Keyword arguments:
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
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-- Automatic documentation generator, 19 Oct 2008 at 14:29:09 UTC/GMT