Kamaelia docs : Kamaelia.UI.OpenGL.Label.Label

Kamaelia.UI.OpenGL.Label.Label

For examples and more explanations, see the module level docs.


class Label(OpenGLComponent)

Label(...) -> A new Label component.

A Label widget for the OpenGL display service.

Keyword arguments:

  • caption -- Label caption (default="Label")
  • bgcolour -- Colour of surfaces behind caption (default=(200,200,200))
  • fgcolour -- Colour of the caption text (default=(0,0,0)
  • sidecolour -- Colour of side planes (default=(200,200,244))
  • margin -- Margin size in pixels (default=8)
  • fontsize -- Font size for caption text (default=50)
  • pixelscaling -- Factor to convert pixels to units in 3d, ignored if size is specified (default=100)
  • thickness -- Thickness of Label widget, ignored if size is specified (default=0.3)

Methods defined here

__init__(self, **argd)

x.__init__(...) initializes x; see x.__class__.__doc__ for signature

buildCaption(self)

Pre-render the text to go on the label.

draw(self)

Draw label cuboid.

setup(self)

Build caption.

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-- Automatic documentation generator, 19 Oct 2008 at 14:29:09 UTC/GMT

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