LICENSE
MANIFEST.in
README.md
pyproject.toml
setup.cfg
setup.py
mcaddon/__init__.py
mcaddon/__main__.py
mcaddon/py.typed
mcaddon.egg-info/PKG-INFO
mcaddon.egg-info/SOURCES.txt
mcaddon.egg-info/dependency_links.txt
mcaddon.egg-info/entry_points.txt
mcaddon.egg-info/not-zip-safe
mcaddon.egg-info/requires.txt
mcaddon.egg-info/top_level.txt
mcaddon/assets/texts/en_US.lang
mcaddon/contrib/__init__.py
mcaddon/contrib/chooser.py
mcaddon/contrib/ctkchooser.py
mcaddon/contrib/ctkpackager.py
mcaddon/contrib/experimental.py
mcaddon/contrib/logviewer.py
mcaddon/contrib/tkchooser.py
mcaddon/contrib/tkpackager.py
mcaddon/contrib/vanilla_block.py
mcaddon/contrib/vanilla_entity.py
mcaddon/contrib/vanilla_item.py
mcaddon/core/__init__.py
mcaddon/core/base.py
mcaddon/core/file.py
mcaddon/core/types.py
mcaddon/core/utils.py
mcaddon/library/__init__.py
mcaddon/library/animation.py
mcaddon/library/animation_controller.py
mcaddon/library/attachable.py
mcaddon/library/block_culling.py
mcaddon/library/camera.py
mcaddon/library/client_entity.py
mcaddon/library/common.py
mcaddon/library/constants.py
mcaddon/library/feature.py
mcaddon/library/feature_rule.py
mcaddon/library/filter.py
mcaddon/library/fog.py
mcaddon/library/geometry.py
mcaddon/library/item_catalog.py
mcaddon/library/loot_table.py
mcaddon/library/manifest.py
mcaddon/library/pack.py
mcaddon/library/render_controller.py
mcaddon/library/scripting.py
mcaddon/library/structure.py
mcaddon/library/texts.py
mcaddon/library/texture.py
mcaddon/library/trading.py
mcaddon/library/volume.py
mcaddon/library/biome/__init__.py
mcaddon/library/biome/base.py
mcaddon/library/biome/capped_surface.py
mcaddon/library/biome/climate.py
mcaddon/library/biome/component.py
mcaddon/library/biome/creature_spawn_probability.py
mcaddon/library/biome/frozen_ocean_surface.py
mcaddon/library/biome/humidity.py
mcaddon/library/biome/map_tints.py
mcaddon/library/biome/mesa_surface.py
mcaddon/library/biome/mountain_parameters.py
mcaddon/library/biome/multinoise_generation_rules.py
mcaddon/library/biome/overworld_generation_rules.py
mcaddon/library/biome/overworld_height.py
mcaddon/library/biome/overworld_surface.py
mcaddon/library/biome/partially_frozen.py
mcaddon/library/biome/replace_biomes.py
mcaddon/library/biome/surface_builder.py
mcaddon/library/biome/surface_material_adjustments.py
mcaddon/library/biome/surface_parameters.py
mcaddon/library/biome/swamp_surface.py
mcaddon/library/biome/tags.py
mcaddon/library/biome/the_end_surface.py
mcaddon/library/biome/village_type.py
mcaddon/library/block/__init__.py
mcaddon/library/block/base.py
mcaddon/library/block/base.pyi
mcaddon/library/block/collision_box.py
mcaddon/library/block/collision_box.pyi
mcaddon/library/block/component.py
mcaddon/library/block/component.pyi
mcaddon/library/block/connection_rule.py
mcaddon/library/block/connection_rule.pyi
mcaddon/library/block/crafting_table.py
mcaddon/library/block/crafting_table.pyi
mcaddon/library/block/destructible_by_explosion.py
mcaddon/library/block/destructible_by_explosion.pyi
mcaddon/library/block/destructible_by_mining.py
mcaddon/library/block/destructible_by_mining.pyi
mcaddon/library/block/destruction_particles.py
mcaddon/library/block/destruction_particles.pyi
mcaddon/library/block/display_name.py
mcaddon/library/block/display_name.pyi
mcaddon/library/block/embedded_visual.py
mcaddon/library/block/embedded_visual.pyi
mcaddon/library/block/entity_fall_on.py
mcaddon/library/block/entity_fall_on.pyi
mcaddon/library/block/flammable.py
mcaddon/library/block/flammable.pyi
mcaddon/library/block/flower_pottable.py
mcaddon/library/block/flower_pottable.pyi
mcaddon/library/block/friction.py
mcaddon/library/block/friction.pyi
mcaddon/library/block/geometry.py
mcaddon/library/block/geometry.pyi
mcaddon/library/block/item_visual.py
mcaddon/library/block/item_visual.pyi
mcaddon/library/block/light_dampening.py
mcaddon/library/block/light_dampening.pyi
mcaddon/library/block/light_emission.py
mcaddon/library/block/light_emission.pyi
mcaddon/library/block/liquid_detection.py
mcaddon/library/block/liquid_detection.pyi
mcaddon/library/block/loot.py
mcaddon/library/block/loot.pyi
mcaddon/library/block/map_color.py
mcaddon/library/block/map_color.pyi
mcaddon/library/block/material_instances.py
mcaddon/library/block/material_instances.pyi
mcaddon/library/block/movable.py
mcaddon/library/block/movable.pyi
mcaddon/library/block/placement_filter.py
mcaddon/library/block/placement_filter.pyi
mcaddon/library/block/precipitation_interactions.py
mcaddon/library/block/precipitation_interactions.pyi
mcaddon/library/block/random_offset.py
mcaddon/library/block/random_offset.pyi
mcaddon/library/block/redstone_conductivity.py
mcaddon/library/block/redstone_conductivity.pyi
mcaddon/library/block/redstone_consumer.py
mcaddon/library/block/redstone_consumer.pyi
mcaddon/library/block/redstone_producer.py
mcaddon/library/block/redstone_producer.pyi
mcaddon/library/block/replaceable.py
mcaddon/library/block/replaceable.pyi
mcaddon/library/block/selection_box.py
mcaddon/library/block/selection_box.pyi
mcaddon/library/block/support.py
mcaddon/library/block/support.pyi
mcaddon/library/block/tag.py
mcaddon/library/block/tag.pyi
mcaddon/library/block/tags.py
mcaddon/library/block/tags.pyi
mcaddon/library/block/tick.py
mcaddon/library/block/tick.pyi
mcaddon/library/block/trait.py
mcaddon/library/block/trait.pyi
mcaddon/library/block/transformation.py
mcaddon/library/block/transformation.pyi
mcaddon/library/block/legacy/__init__.py
mcaddon/library/block/legacy/block_light_absorption.py
mcaddon/library/block/legacy/block_light_absorption.pyi
mcaddon/library/block/legacy/block_light_emission.py
mcaddon/library/block/legacy/block_light_emission.pyi
mcaddon/library/block/legacy/bone_visibility.py
mcaddon/library/block/legacy/bone_visibility.pyi
mcaddon/library/block/legacy/breathability.py
mcaddon/library/block/legacy/breathability.pyi
mcaddon/library/block/legacy/custom_components.py
mcaddon/library/block/legacy/custom_components.pyi
mcaddon/library/block/legacy/queued_ticking.py
mcaddon/library/block/legacy/queued_ticking.pyi
mcaddon/library/block/legacy/random_ticking.py
mcaddon/library/block/legacy/random_ticking.pyi
mcaddon/library/block/legacy/unit_cube.py
mcaddon/library/block/legacy/unit_cube.pyi
mcaddon/library/client_biome/__init__.py
mcaddon/library/client_biome/ambient_sounds.py
mcaddon/library/client_biome/atmosphere_identifier.py
mcaddon/library/client_biome/base.py
mcaddon/library/client_biome/biome_music.py
mcaddon/library/client_biome/color_grading_identifier.py
mcaddon/library/client_biome/component.py
mcaddon/library/client_biome/dry_foliage_color.py
mcaddon/library/client_biome/fog_appearance.py
mcaddon/library/client_biome/foliage_appearance.py
mcaddon/library/client_biome/grass_appearance.py
mcaddon/library/client_biome/lighting_identifier.py
mcaddon/library/client_biome/precipitation.py
mcaddon/library/client_biome/sky_color.py
mcaddon/library/client_biome/water_appearance.py
mcaddon/library/client_biome/water_identifier.py
mcaddon/library/entity/__init__.py
mcaddon/library/entity/addrider.py
mcaddon/library/entity/admire_item.py
mcaddon/library/entity/ageable.py
mcaddon/library/entity/ambient_sound_interval.py
mcaddon/library/entity/anger_level.py
mcaddon/library/entity/angry.py
mcaddon/library/entity/area_attack.py
mcaddon/library/entity/attack.py
mcaddon/library/entity/attack_cooldown.py
mcaddon/library/entity/attack_damage.py
mcaddon/library/entity/balloonable.py
mcaddon/library/entity/barter.py
mcaddon/library/entity/base.py
mcaddon/library/entity/block_climber.py
mcaddon/library/entity/block_sensor.py
mcaddon/library/entity/body_rotation_always_follows_head.py
mcaddon/library/entity/body_rotation_axis_aligned.py
mcaddon/library/entity/body_rotation_blocked.py
mcaddon/library/entity/boostable.py
mcaddon/library/entity/boss.py
mcaddon/library/entity/break_blocks.py
mcaddon/library/entity/breathable.py
mcaddon/library/entity/breedable.py
mcaddon/library/entity/bribeable.py
mcaddon/library/entity/buoyant.py
mcaddon/library/entity/burns_in_daylight.py
mcaddon/library/entity/can_climb.py
mcaddon/library/entity/can_fly.py
mcaddon/library/entity/can_join_raid.py
mcaddon/library/entity/can_power_jump.py
mcaddon/library/entity/cannot_be_attacked.py
mcaddon/library/entity/celebrate_hunt.py
mcaddon/library/entity/collision_box.py
mcaddon/library/entity/color.py
mcaddon/library/entity/color2.py
mcaddon/library/entity/combat_regeneration.py
mcaddon/library/entity/component.py
mcaddon/library/entity/conditional_bandwidth_optimization.py
mcaddon/library/entity/custom_hit_test.py
mcaddon/library/entity/damage_over_time.py
mcaddon/library/entity/damage_sensor.py
mcaddon/library/entity/dash.py
mcaddon/library/entity/dash_action.py
mcaddon/library/entity/default_look_angle.py
mcaddon/library/entity/despawn.py
mcaddon/library/entity/dimension_bound.py
mcaddon/library/entity/dolphin_movement.py
mcaddon/library/entity/drying_out_timer.py
mcaddon/library/entity/dweller.py
mcaddon/library/entity/economy_trade_table.py
mcaddon/library/entity/entity_armor_equipment_slot_mapping.py
mcaddon/library/entity/entity_sensor.py
mcaddon/library/entity/environment_sensor.py
mcaddon/library/entity/equip_item.py
mcaddon/library/entity/equipment.py
mcaddon/library/entity/equippable.py
mcaddon/library/entity/event.py
mcaddon/library/entity/exhaustion_values.py
mcaddon/library/entity/experience_reward.py
mcaddon/library/entity/explode.py
mcaddon/library/entity/fire_immune.py
mcaddon/library/entity/floats_in_liquid.py
mcaddon/library/entity/flocking.py
mcaddon/library/entity/flying_speed.py
mcaddon/library/entity/follow_range.py
mcaddon/library/entity/free_camera_controlled.py
mcaddon/library/entity/friction_modifier.py
mcaddon/library/entity/game_event_movement_tracking.py
mcaddon/library/entity/genetics.py
mcaddon/library/entity/giveable.py
mcaddon/library/entity/glide_movement.py
mcaddon/library/entity/ground_offset.py
mcaddon/library/entity/group_size.py
mcaddon/library/entity/grows_crop.py
mcaddon/library/entity/healable.py
mcaddon/library/entity/health.py
mcaddon/library/entity/heartbeat.py
mcaddon/library/entity/hide.py
mcaddon/library/entity/home.py
mcaddon/library/entity/horse_jump_strength.py
mcaddon/library/entity/hurt_on_condition.py
mcaddon/library/entity/ignore_cannot_be_attacked.py
mcaddon/library/entity/input_air_controlled.py
mcaddon/library/entity/input_ground_controlled.py
mcaddon/library/entity/inside_block_notifier.py
mcaddon/library/entity/insomnia.py
mcaddon/library/entity/instant_despawn.py
mcaddon/library/entity/interact.py
mcaddon/library/entity/inventory.py
mcaddon/library/entity/is_baby.py
mcaddon/library/entity/is_charged.py
mcaddon/library/entity/is_chested.py
mcaddon/library/entity/is_collidable.py
mcaddon/library/entity/is_dyeable.py
mcaddon/library/entity/is_hidden_when_invisible.py
mcaddon/library/entity/is_ignited.py
mcaddon/library/entity/is_illager_captain.py
mcaddon/library/entity/is_pregnant.py
mcaddon/library/entity/is_saddled.py
mcaddon/library/entity/is_shaking.py
mcaddon/library/entity/is_sheared.py
mcaddon/library/entity/is_stackable.py
mcaddon/library/entity/is_stunned.py
mcaddon/library/entity/is_tamed.py
mcaddon/library/entity/item_controllable.py
mcaddon/library/entity/item_hopper.py
mcaddon/library/entity/jump_dynamic.py
mcaddon/library/entity/jump_static.py
mcaddon/library/entity/knockback_resistance.py
mcaddon/library/entity/lava_movement.py
mcaddon/library/entity/leashable.py
mcaddon/library/entity/leashable_to.py
mcaddon/library/entity/lookat.py
mcaddon/library/entity/looked_at.py
mcaddon/library/entity/loot.py
mcaddon/library/entity/managed_wandering_trader.py
mcaddon/library/entity/mark_variant.py
mcaddon/library/entity/mob_effect.py
mcaddon/library/entity/mob_effect_immunity.py
mcaddon/library/entity/movement_sound_distance_offset.py
mcaddon/library/entity/nameable.py
mcaddon/library/entity/npc.py
mcaddon/library/entity/offspring.py
mcaddon/library/entity/on_death.py
mcaddon/library/entity/on_friendly_anger.py
mcaddon/library/entity/on_hurt.py
mcaddon/library/entity/on_hurt_by_player.py
mcaddon/library/entity/on_start_landing.py
mcaddon/library/entity/on_start_takeoff.py
mcaddon/library/entity/on_target_acquired.py
mcaddon/library/entity/on_target_escape.py
mcaddon/library/entity/on_wake_with_owner.py
mcaddon/library/entity/out_of_control.py
mcaddon/library/entity/peek.py
mcaddon/library/entity/persistent.py
mcaddon/library/entity/physics.py
mcaddon/library/entity/preferred_path.py
mcaddon/library/entity/projectile.py
mcaddon/library/entity/push_through.py
mcaddon/library/entity/pushable.py
mcaddon/library/entity/pushable_by_block.py
mcaddon/library/entity/pushable_by_entity.py
mcaddon/library/entity/raid_trigger.py
mcaddon/library/entity/rail_movement.py
mcaddon/library/entity/rail_sensor.py
mcaddon/library/entity/ravager_blocked.py
mcaddon/library/entity/reflect_projectiles.py
mcaddon/library/entity/remove_in_peaceful.py
mcaddon/library/entity/renders_when_invisible.py
mcaddon/library/entity/rideable.py
mcaddon/library/entity/rotation_axis_aligned.py
mcaddon/library/entity/rotation_locked_to_vehicle.py
mcaddon/library/entity/scale.py
mcaddon/library/entity/scale_by_age.py
mcaddon/library/entity/scheduler.py
mcaddon/library/entity/shareables.py
mcaddon/library/entity/shooter.py
mcaddon/library/entity/sittable.py
mcaddon/library/entity/skin_id.py
mcaddon/library/entity/sound_volume.py
mcaddon/library/entity/spawn_egg_interaction.py
mcaddon/library/entity/spawn_entity.py
mcaddon/library/entity/spell_effects.py
mcaddon/library/entity/strength.py
mcaddon/library/entity/suspect_tracking.py
mcaddon/library/entity/tameable.py
mcaddon/library/entity/tamemount.py
mcaddon/library/entity/target_nearby_sensor.py
mcaddon/library/entity/teleport.py
mcaddon/library/entity/tick_world.py
mcaddon/library/entity/timer.py
mcaddon/library/entity/trade_resupply.py
mcaddon/library/entity/trade_table.py
mcaddon/library/entity/trail.py
mcaddon/library/entity/transformation.py
mcaddon/library/entity/transient.py
mcaddon/library/entity/trust.py
mcaddon/library/entity/trusting.py
mcaddon/library/entity/type_family.py
mcaddon/library/entity/underwater_mount_breathing.py
mcaddon/library/entity/underwater_movement.py
mcaddon/library/entity/variable_max_auto_step.py
mcaddon/library/entity/variant.py
mcaddon/library/entity/vertical_movement_action.py
mcaddon/library/entity/vibration_damper.py
mcaddon/library/entity/vibration_listener.py
mcaddon/library/entity/walk_animation_speed.py
mcaddon/library/entity/wants_jockey.py
mcaddon/library/entity/water_movement.py
mcaddon/library/entity/annotation/__init__.py
mcaddon/library/entity/annotation/break_door.py
mcaddon/library/entity/annotation/open_door.py
mcaddon/library/entity/beh/__init__.py
mcaddon/library/entity/beh/admire_item.py
mcaddon/library/entity/beh/aquatic_charge_attack.py
mcaddon/library/entity/beh/avoid_block.py
mcaddon/library/entity/beh/avoid_mob_type.py
mcaddon/library/entity/beh/barter.py
mcaddon/library/entity/beh/beg.py
mcaddon/library/entity/beh/break_door.py
mcaddon/library/entity/beh/breed.py
mcaddon/library/entity/beh/celebrate.py
mcaddon/library/entity/beh/celebrate_survive.py
mcaddon/library/entity/beh/charge_attack.py
mcaddon/library/entity/beh/charge_held_item.py
mcaddon/library/entity/beh/circle_around_anchor.py
mcaddon/library/entity/beh/controlled_by_player.py
mcaddon/library/entity/beh/croak.py
mcaddon/library/entity/beh/defend_trusted_target.py
mcaddon/library/entity/beh/defend_village_target.py
mcaddon/library/entity/beh/delayed_attack.py
mcaddon/library/entity/beh/dig.py
mcaddon/library/entity/beh/door_interact.py
mcaddon/library/entity/beh/dragonchargeplayer.py
mcaddon/library/entity/beh/dragondeath.py
mcaddon/library/entity/beh/dragonflaming.py
mcaddon/library/entity/beh/dragonholdingpattern.py
mcaddon/library/entity/beh/dragonlanding.py
mcaddon/library/entity/beh/dragonscanning.py
mcaddon/library/entity/beh/dragonstrafeplayer.py
mcaddon/library/entity/beh/dragontakeoff.py
mcaddon/library/entity/beh/drink_milk.py
mcaddon/library/entity/beh/drink_potion.py
mcaddon/library/entity/beh/drop_item_for.py
mcaddon/library/entity/beh/eat_block.py
mcaddon/library/entity/beh/eat_carried_item.py
mcaddon/library/entity/beh/eat_mob.py
mcaddon/library/entity/beh/emerge.py
mcaddon/library/entity/beh/enderman_leave_block.py
mcaddon/library/entity/beh/enderman_take_block.py
mcaddon/library/entity/beh/equip_item.py
mcaddon/library/entity/beh/explore_outskirts.py
mcaddon/library/entity/beh/fertilize_farm_block.py
mcaddon/library/entity/beh/find_cover.py
mcaddon/library/entity/beh/find_mount.py
mcaddon/library/entity/beh/find_underwater_treasure.py
mcaddon/library/entity/beh/fire_at_target.py
mcaddon/library/entity/beh/flee_sun.py
mcaddon/library/entity/beh/float.py
mcaddon/library/entity/beh/float_tempt.py
mcaddon/library/entity/beh/float_wander.py
mcaddon/library/entity/beh/follow_caravan.py
mcaddon/library/entity/beh/follow_mob.py
mcaddon/library/entity/beh/follow_owner.py
mcaddon/library/entity/beh/follow_parent.py
mcaddon/library/entity/beh/follow_target_captain.py
mcaddon/library/entity/beh/go_and_give_items_to_noteblock.py
mcaddon/library/entity/beh/go_and_give_items_to_owner.py
mcaddon/library/entity/beh/go_home.py
mcaddon/library/entity/beh/guardian_attack.py
mcaddon/library/entity/beh/harvest_farm_block.py
mcaddon/library/entity/beh/hide.py
mcaddon/library/entity/beh/hold_ground.py
mcaddon/library/entity/beh/hurt_by_target.py
mcaddon/library/entity/beh/inspect_bookshelf.py
mcaddon/library/entity/beh/investigate_suspicious_location.py
mcaddon/library/entity/beh/jump_around_target.py
mcaddon/library/entity/beh/jump_to_block.py
mcaddon/library/entity/beh/knockback_roar.py
mcaddon/library/entity/beh/lay_down.py
mcaddon/library/entity/beh/lay_egg.py
mcaddon/library/entity/beh/leap_at_target.py
mcaddon/library/entity/beh/look_at_entity.py
mcaddon/library/entity/beh/look_at_player.py
mcaddon/library/entity/beh/look_at_target.py
mcaddon/library/entity/beh/look_at_trading_player.py
mcaddon/library/entity/beh/make_love.py
mcaddon/library/entity/beh/melee_attack.py
mcaddon/library/entity/beh/melee_box_attack.py
mcaddon/library/entity/beh/mingle.py
mcaddon/library/entity/beh/mount_pathing.py
mcaddon/library/entity/beh/move_around_target.py
mcaddon/library/entity/beh/move_indoors.py
mcaddon/library/entity/beh/move_outdoors.py
mcaddon/library/entity/beh/move_through_village.py
mcaddon/library/entity/beh/move_to_block.py
mcaddon/library/entity/beh/move_to_land.py
mcaddon/library/entity/beh/move_to_lava.py
mcaddon/library/entity/beh/move_to_liquid.py
mcaddon/library/entity/beh/move_to_poi.py
mcaddon/library/entity/beh/move_to_random_block.py
mcaddon/library/entity/beh/move_to_village.py
mcaddon/library/entity/beh/move_to_water.py
mcaddon/library/entity/beh/move_towards_dwelling_restriction.py
mcaddon/library/entity/beh/move_towards_home_restriction.py
mcaddon/library/entity/beh/move_towards_target.py
mcaddon/library/entity/beh/nap.py
mcaddon/library/entity/beh/nearest_attackable_target.py
mcaddon/library/entity/beh/nearest_prioritized_attackable_target.py
mcaddon/library/entity/beh/ocelot_sit_on_block.py
mcaddon/library/entity/beh/ocelotattack.py
mcaddon/library/entity/beh/offer_flower.py
mcaddon/library/entity/beh/open_door.py
mcaddon/library/entity/beh/owner_hurt_by_target.py
mcaddon/library/entity/beh/owner_hurt_target.py
mcaddon/library/entity/beh/panic.py
mcaddon/library/entity/beh/pet_sleep_with_owner.py
mcaddon/library/entity/beh/pickup_items.py
mcaddon/library/entity/beh/place_block.py
mcaddon/library/entity/beh/play.py
mcaddon/library/entity/beh/play_dead.py
mcaddon/library/entity/beh/player_ride_tamed.py
mcaddon/library/entity/beh/raid_garden.py
mcaddon/library/entity/beh/ram_attack.py
mcaddon/library/entity/beh/random_breach.py
mcaddon/library/entity/beh/random_fly.py
mcaddon/library/entity/beh/random_hover.py
mcaddon/library/entity/beh/random_look_around.py
mcaddon/library/entity/beh/random_look_around_and_sit.py
mcaddon/library/entity/beh/random_search_and_dig.py
mcaddon/library/entity/beh/random_sitting.py
mcaddon/library/entity/beh/random_stroll.py
mcaddon/library/entity/beh/random_swim.py
mcaddon/library/entity/beh/ranged_attack.py
mcaddon/library/entity/beh/receive_love.py
mcaddon/library/entity/beh/restrict_open_door.py
mcaddon/library/entity/beh/restrict_sun.py
mcaddon/library/entity/beh/rise_to_liquid_level.py
mcaddon/library/entity/beh/roar.py
mcaddon/library/entity/beh/roll.py
mcaddon/library/entity/beh/run_around_like_crazy.py
mcaddon/library/entity/beh/scared.py
mcaddon/library/entity/beh/send_event.py
mcaddon/library/entity/beh/share_items.py
mcaddon/library/entity/beh/silverfish_merge_with_stone.py
mcaddon/library/entity/beh/silverfish_wake_up_friends.py
mcaddon/library/entity/beh/skeleton_horse_trap.py
mcaddon/library/entity/beh/sleep.py
mcaddon/library/entity/beh/slime_attack.py
mcaddon/library/entity/beh/slime_float.py
mcaddon/library/entity/beh/slime_keep_on_jumping.py
mcaddon/library/entity/beh/slime_random_direction.py
mcaddon/library/entity/beh/snacking.py
mcaddon/library/entity/beh/sneeze.py
mcaddon/library/entity/beh/sniff.py
mcaddon/library/entity/beh/sonic_boom.py
mcaddon/library/entity/beh/squid_dive.py
mcaddon/library/entity/beh/squid_flee.py
mcaddon/library/entity/beh/squid_idle.py
mcaddon/library/entity/beh/squid_move_away_from_ground.py
mcaddon/library/entity/beh/squid_out_of_water.py
mcaddon/library/entity/beh/stalk_and_pounce_on_target.py
mcaddon/library/entity/beh/stay_near_noteblock.py
mcaddon/library/entity/beh/stay_while_sitting.py
mcaddon/library/entity/beh/stomp_attack.py
mcaddon/library/entity/beh/stomp_turtle_egg.py
mcaddon/library/entity/beh/stroll_towards_village.py
mcaddon/library/entity/beh/summon_entity.py
mcaddon/library/entity/beh/swell.py
mcaddon/library/entity/beh/swim_idle.py
mcaddon/library/entity/beh/swim_up_for_breath.py
mcaddon/library/entity/beh/swim_wander.py
mcaddon/library/entity/beh/swim_with_entity.py
mcaddon/library/entity/beh/swoop_attack.py
mcaddon/library/entity/beh/take_block.py
mcaddon/library/entity/beh/take_flower.py
mcaddon/library/entity/beh/target_when_pushed.py
mcaddon/library/entity/beh/teleport_to_owner.py
mcaddon/library/entity/beh/tempt.py
mcaddon/library/entity/beh/timer_flag_1.py
mcaddon/library/entity/beh/timer_flag_2.py
mcaddon/library/entity/beh/timer_flag_3.py
mcaddon/library/entity/beh/trade_interest.py
mcaddon/library/entity/beh/trade_with_player.py
mcaddon/library/entity/beh/transport_items.py
mcaddon/library/entity/beh/use_kinetic_weapon.py
mcaddon/library/entity/beh/vex_copy_owner_target.py
mcaddon/library/entity/beh/vex_random_move.py
mcaddon/library/entity/beh/wither_random_attack_pos_goal.py
mcaddon/library/entity/beh/wither_target_highest_damage.py
mcaddon/library/entity/beh/work.py
mcaddon/library/entity/beh/work_composter.py
mcaddon/library/entity/movement/__init__.py
mcaddon/library/entity/movement/amphibious.py
mcaddon/library/entity/movement/base.py
mcaddon/library/entity/movement/basic.py
mcaddon/library/entity/movement/fly.py
mcaddon/library/entity/movement/generic.py
mcaddon/library/entity/movement/glide.py
mcaddon/library/entity/movement/hover.py
mcaddon/library/entity/movement/jump.py
mcaddon/library/entity/movement/movement.py
mcaddon/library/entity/movement/skip.py
mcaddon/library/entity/movement/sway.py
mcaddon/library/entity/navigation/__init__.py
mcaddon/library/entity/navigation/climb.py
mcaddon/library/entity/navigation/float.py
mcaddon/library/entity/navigation/fly.py
mcaddon/library/entity/navigation/generic.py
mcaddon/library/entity/navigation/hover.py
mcaddon/library/entity/navigation/swim.py
mcaddon/library/entity/navigation/walk.py
mcaddon/library/entity/player/__init__.py
mcaddon/library/entity/player/exhaustion.py
mcaddon/library/entity/player/experience.py
mcaddon/library/entity/player/level.py
mcaddon/library/entity/player/saturation.py
mcaddon/library/item/__init__.py
mcaddon/library/item/allow_off_hand.py
mcaddon/library/item/allow_off_hand.pyi
mcaddon/library/item/base.py
mcaddon/library/item/base.pyi
mcaddon/library/item/block_placer.py
mcaddon/library/item/block_placer.pyi
mcaddon/library/item/bundle_interaction.py
mcaddon/library/item/bundle_interaction.pyi
mcaddon/library/item/can_destroy_in_creative.py
mcaddon/library/item/can_destroy_in_creative.pyi
mcaddon/library/item/component.py
mcaddon/library/item/component.pyi
mcaddon/library/item/compostable.py
mcaddon/library/item/compostable.pyi
mcaddon/library/item/cooldown.py
mcaddon/library/item/cooldown.pyi
mcaddon/library/item/damage.py
mcaddon/library/item/damage.pyi
mcaddon/library/item/damage_absorption.py
mcaddon/library/item/damage_absorption.pyi
mcaddon/library/item/digger.py
mcaddon/library/item/digger.pyi
mcaddon/library/item/display_name.py
mcaddon/library/item/display_name.pyi
mcaddon/library/item/durability.py
mcaddon/library/item/durability.pyi
mcaddon/library/item/durability_sensor.py
mcaddon/library/item/durability_sensor.pyi
mcaddon/library/item/dyeable.py
mcaddon/library/item/dyeable.pyi
mcaddon/library/item/enchantable.py
mcaddon/library/item/enchantable.pyi
mcaddon/library/item/entity_placer.py
mcaddon/library/item/entity_placer.pyi
mcaddon/library/item/fire_resistant.py
mcaddon/library/item/fire_resistant.pyi
mcaddon/library/item/food.py
mcaddon/library/item/food.pyi
mcaddon/library/item/fuel.py
mcaddon/library/item/fuel.pyi
mcaddon/library/item/glint.py
mcaddon/library/item/glint.pyi
mcaddon/library/item/hand_equipped.py
mcaddon/library/item/hand_equipped.pyi
mcaddon/library/item/hover_text_color.py
mcaddon/library/item/hover_text_color.pyi
mcaddon/library/item/icon.py
mcaddon/library/item/icon.pyi
mcaddon/library/item/interact_button.py
mcaddon/library/item/interact_button.pyi
mcaddon/library/item/kinetic_weapon.py
mcaddon/library/item/kinetic_weapon.pyi
mcaddon/library/item/liquid_clipped.py
mcaddon/library/item/liquid_clipped.pyi
mcaddon/library/item/max_stack_size.py
mcaddon/library/item/max_stack_size.pyi
mcaddon/library/item/piercing_weapon.py
mcaddon/library/item/piercing_weapon.pyi
mcaddon/library/item/projectile.py
mcaddon/library/item/projectile.pyi
mcaddon/library/item/rarity.py
mcaddon/library/item/rarity.pyi
mcaddon/library/item/record.py
mcaddon/library/item/record.pyi
mcaddon/library/item/repairable.py
mcaddon/library/item/repairable.pyi
mcaddon/library/item/shooter.py
mcaddon/library/item/shooter.pyi
mcaddon/library/item/should_despawn.py
mcaddon/library/item/should_despawn.pyi
mcaddon/library/item/stacked_by_data.py
mcaddon/library/item/stacked_by_data.pyi
mcaddon/library/item/storage_item.py
mcaddon/library/item/storage_item.pyi
mcaddon/library/item/storage_weight_limit.py
mcaddon/library/item/storage_weight_limit.pyi
mcaddon/library/item/storage_weight_modifier.py
mcaddon/library/item/storage_weight_modifier.pyi
mcaddon/library/item/swing_duration.py
mcaddon/library/item/swing_duration.pyi
mcaddon/library/item/swing_sounds.py
mcaddon/library/item/swing_sounds.pyi
mcaddon/library/item/tags.py
mcaddon/library/item/tags.pyi
mcaddon/library/item/throwable.py
mcaddon/library/item/throwable.pyi
mcaddon/library/item/use_animation.py
mcaddon/library/item/use_animation.pyi
mcaddon/library/item/use_duration.py
mcaddon/library/item/use_duration.pyi
mcaddon/library/item/use_modifiers.py
mcaddon/library/item/use_modifiers.pyi
mcaddon/library/item/wearable.py
mcaddon/library/item/wearable.pyi
mcaddon/library/item/legacy/__init__.py
mcaddon/library/item/legacy/block.py
mcaddon/library/item/legacy/block.pyi
mcaddon/library/item/legacy/camera.py
mcaddon/library/item/legacy/camera.pyi
mcaddon/library/item/legacy/custom_components.py
mcaddon/library/item/legacy/custom_components.pyi
mcaddon/library/item/legacy/foil.py
mcaddon/library/item/legacy/foil.pyi
mcaddon/library/item/legacy/max_damage.py
mcaddon/library/item/legacy/max_damage.pyi
mcaddon/library/item/legacy/menu_category.py
mcaddon/library/item/legacy/seed.py
mcaddon/library/item/legacy/seed.pyi
mcaddon/library/jigsaw/__init__.py
mcaddon/library/jigsaw/base.py
mcaddon/library/loot_condition/__init__.py
mcaddon/library/loot_condition/base.py
mcaddon/library/loot_condition/entity_killed.py
mcaddon/library/loot_condition/entity_properties.py
mcaddon/library/loot_condition/has_mark_variant.py
mcaddon/library/loot_condition/has_variant.py
mcaddon/library/loot_condition/killed_by_entity.py
mcaddon/library/loot_condition/killed_by_player.py
mcaddon/library/loot_condition/killed_by_player_or_pets.py
mcaddon/library/loot_condition/random_chance.py
mcaddon/library/loot_condition/random_chance_with_looting.py
mcaddon/library/loot_condition/random_difficulty_chance.py
mcaddon/library/loot_condition/random_regional_difficulty_chance.py
mcaddon/library/loot_function/__init__.py
mcaddon/library/loot_function/base.py
mcaddon/library/loot_function/enchant_book_for_trading.py
mcaddon/library/loot_function/enchant_random_gear.py
mcaddon/library/loot_function/enchant_randomly.py
mcaddon/library/loot_function/enchant_with_levels.py
mcaddon/library/loot_function/exploration_map.py
mcaddon/library/loot_function/furnace_smelt.py
mcaddon/library/loot_function/looting_enchant.py
mcaddon/library/loot_function/random_aux_value.py
mcaddon/library/loot_function/random_dye.py
mcaddon/library/loot_function/set_armor_trim.py
mcaddon/library/loot_function/set_banner_details.py
mcaddon/library/loot_function/set_count.py
mcaddon/library/loot_function/set_damage.py
mcaddon/library/loot_function/set_data.py
mcaddon/library/loot_function/set_data_from_color_index.py
mcaddon/library/loot_function/set_ominous_bottle_amplifier.py
mcaddon/library/loot_function/set_potion.py
mcaddon/library/loot_function/set_stew_effect.py
mcaddon/library/loot_function/specific_enchants.py
mcaddon/library/particle/__init__.py
mcaddon/library/particle/base.py
mcaddon/library/particle/component.py
mcaddon/library/particle/emitter_disc.py
mcaddon/library/particle/emitter_initialization.py
mcaddon/library/particle/emitter_lifetime_events.py
mcaddon/library/particle/emitter_lifetime_expression.py
mcaddon/library/particle/emitter_lifetime_looping.py
mcaddon/library/particle/emitter_lifetime_once.py
mcaddon/library/particle/emitter_local_space.py
mcaddon/library/particle/emitter_rate_instant.py
mcaddon/library/particle/emitter_rate_manual.py
mcaddon/library/particle/emitter_rate_steady.py
mcaddon/library/particle/emitter_shape_box.py
mcaddon/library/particle/emitter_shape_custom.py
mcaddon/library/particle/emitter_shape_disc.py
mcaddon/library/particle/emitter_shape_entity_aabb.py
mcaddon/library/particle/emitter_shape_point.py
mcaddon/library/particle/emitter_shape_sphere.py
mcaddon/library/particle/particle_appearance_billboard.py
mcaddon/library/particle/particle_appearance_lighting.py
mcaddon/library/particle/particle_appearance_tinting.py
mcaddon/library/particle/particle_expire_if_in_blocks.py
mcaddon/library/particle/particle_expire_if_not_in_blocks.py
mcaddon/library/particle/particle_initial_speed.py
mcaddon/library/particle/particle_initial_spin.py
mcaddon/library/particle/particle_initialization.py
mcaddon/library/particle/particle_kill_plane.py
mcaddon/library/particle/particle_lifetime_events.py
mcaddon/library/particle/particle_lifetime_expression.py
mcaddon/library/particle/particle_motion_collision.py
mcaddon/library/particle/particle_motion_dynamic.py
mcaddon/library/particle/particle_motion_parametric.py
mcaddon/library/processor/__init__.py
mcaddon/library/processor/base.py
mcaddon/library/processor/block_entity_modifier.py
mcaddon/library/processor/predicate_type.py
mcaddon/library/processor/processor_type.py
mcaddon/library/recipe/__init__.py
mcaddon/library/recipe/base.py
mcaddon/library/recipe/brewing_container.py
mcaddon/library/recipe/brewing_container.pyi
mcaddon/library/recipe/brewing_mix.py
mcaddon/library/recipe/brewing_mix.pyi
mcaddon/library/recipe/furnace.py
mcaddon/library/recipe/furnace.pyi
mcaddon/library/recipe/shaped.py
mcaddon/library/recipe/shaped.pyi
mcaddon/library/recipe/shapeless.py
mcaddon/library/recipe/shapeless.pyi
mcaddon/library/recipe/smithing_transform.py
mcaddon/library/recipe/smithing_transform.pyi
mcaddon/library/recipe/smithing_trim.py
mcaddon/library/recipe/smithing_trim.pyi
mcaddon/library/spawn_rule/__init__.py
mcaddon/library/spawn_rule/base.py
mcaddon/library/spawn_rule/biome_filter.py
mcaddon/library/spawn_rule/brightness_filter.py
mcaddon/library/spawn_rule/component.py
mcaddon/library/spawn_rule/delay_filter.py
mcaddon/library/spawn_rule/density_limit.py
mcaddon/library/spawn_rule/difficulty_filter.py
mcaddon/library/spawn_rule/disallow_spawns_in_bubble.py
mcaddon/library/spawn_rule/distance_filter.py
mcaddon/library/spawn_rule/entity_types.py
mcaddon/library/spawn_rule/height_filter.py
mcaddon/library/spawn_rule/herd.py
mcaddon/library/spawn_rule/mob_event_filter.py
mcaddon/library/spawn_rule/permute_type.py
mcaddon/library/spawn_rule/player_in_village_filter.py
mcaddon/library/spawn_rule/spawn_event.py
mcaddon/library/spawn_rule/spawns_lava.py
mcaddon/library/spawn_rule/spawns_on_block_filter.py
mcaddon/library/spawn_rule/spawns_on_block_prevented_filter.py
mcaddon/library/spawn_rule/spawns_on_surface.py
mcaddon/library/spawn_rule/spawns_underground.py
mcaddon/library/spawn_rule/spawns_underwater.py
mcaddon/library/spawn_rule/weight.py
mcaddon/library/spawn_rule/world_age_filter.py
mcaddon/library/structure_set/__init__.py
mcaddon/library/structure_set/base.py
mcaddon/library/template_pool/__init__.py
mcaddon/library/template_pool/base.py
mcaddon/library/world/__init__.py
mcaddon/library/world/block.py
mcaddon/library/world/blockentity.py
mcaddon/library/world/entity.py
mcaddon/library/world/item.py
mcaddon/library/world/level.py
mcaddon/toolchain/__init__.py
mcaddon/toolchain/cli.py
mcaddon/toolchain/config.py
mcaddon/toolchain/packager.py
tests/test_animation.py
tests/test_animation_controller.py
tests/test_attachable.py
tests/test_biome.py
tests/test_block.py
tests/test_block_culling.py
tests/test_camera.py
tests/test_client_biome.py
tests/test_client_entity.py
tests/test_entity.py
tests/test_feature_rule.py
tests/test_fog.py
tests/test_geometry.py
tests/test_item.py
tests/test_item_catalog.py
tests/test_jigsaw.py
tests/test_loot_table.py
tests/test_particle.py
tests/test_processor.py
tests/test_recipe.py
tests/test_render_controller.py
tests/test_spawn_rule.py
tests/test_structure_set.py
tests/test_template_pool.py
tests/test_texts.py
tests/test_texture.py
tests/test_texture_sets.py
tests/test_trade.py
tests/test_vanilla.py
tests/test_version.py
tests/test_volume.py
tests/test_world.py