Metadata-Version: 2.4
Name: unreal-llm-sandbox
Version: 0.0.3
Summary: LLM Sandbox For Unreal Engine
Home-page: https://github.com/NeuralVFX/unreal-llm-sandbox
Author: NeuralVFX
Author-email: neuralvfx@gmail.com
License: MIT License
Keywords: nbdev jupyter notebook python
Classifier: Development Status :: 4 - Beta
Classifier: Intended Audience :: Developers
Classifier: Natural Language :: English
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: 3.11
Classifier: Programming Language :: Python :: 3.12
Classifier: License :: OSI Approved :: MIT License
Requires-Python: >=3.9
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: fastcore
Requires-Dist: requests
Requires-Dist: litellm
Requires-Dist: lisette
Requires-Dist: python-fasthtml
Requires-Dist: mistune
Requires-Dist: pillow
Requires-Dist: starlette
Requires-Dist: ddgs
Provides-Extra: dev
Dynamic: author
Dynamic: author-email
Dynamic: classifier
Dynamic: description
Dynamic: description-content-type
Dynamic: home-page
Dynamic: keywords
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# Unreal LLM Sandbox


<!-- WARNING: THIS FILE WAS AUTOGENERATED! DO NOT EDIT! -->
<p align="center">
  <img src="https://github.com/NeuralVFX/unreal-llm-sandbox-plugin/raw/main/assets/demo.gif" alt="Demo">
</p>

#### This project has two components:
- Web-Interface: [unreal-llm-sandbox](https://github.com/NeuralVFX/unreal-llm-sandbox)  <--- You are here
- Unreal Plugin: [unreal-llm-sandbox-plugin](https://github.com/NeuralVFX/unreal-llm-sandbox-plugin)
  
# What is this?

An Unreal Engine plugin that exposes a Python execution server, enabling:
- A web-based coding interface connected directly to Unreal
- LLM-assisted code review with full context of your code and errors
- Creation and deployment of agentic tools that operate inside the engine

## Features
- **Code Execution** - All Code is executed directly in Unreal Engine
- **LLM Execution** - Ask an LLM for help, with your code/errors in context
- **Agentic Tool Use** - LLM can use tools directly in Unreal Engine
- **User Tools** - Build and register custom agentic tools instantly

# Installation


### Clone and Install
Create a new `conda` env, then:
```
git clone https://github.com/NeuralVFX/unreal-llm-sandbox 
cd unreal-llm-sandbox
pip install -e .
```
### Set your `OPENAI_API_KEY`
In Windows, open `Powershell` and then:
```
setx OPENAI_API_KEY *Your_api_key*
```
In Linux, I bet you'll figure it out...

# Unreal Server

Follow instructions at **[unreal-llm-sandbox-unreal](https://github.com/NeuralVFX/unreal-llm-sandbox-plugin)** to install Unreal side

# Usage

### Starting the Server

From the menu bar:
`LLM Sandbox → Start Server`
- The server runs at `http://127.0.0.1:5002`
    
### Starting the Web Interface
- Start `unreal-llm-sandbox` from command line ( outside of Unreal )
- Open `http://localhost:5001/notebook/notebook.ipynb` ( or any `ipynb` name )
- If the notebook doesn't exist, a blank one is created
- Notebooks auto-save every 2 seconds
- Standard `.ipynb` format, compatible with Jupyter


The web app provides:
- **Notebook Interface** - Jupyter-style interface
- `Code Cells` - Write and executing Python code in Unreal
- `Markdown Cells` - Write notes in Markdown
- `LLM Prompt Cells` - Chat with LLMs that have full context of your notebook + agentic control of Unreal

# Registering Custom Agentic Tools

## Syntax to Register

#### Simple Tool:
```python
# Simple tool - no patches needed
@register_tool
def spawn_cube(
    x: float,  # X world coordinate
    y: float,  # Y world coordinate
    z: float   # Z world coordinate
):
    """Spawn a cube at the specified location."""
    # Your implementation here
    pass
```

#### Tool with specific Schema overrides: 
```python
# Tool with schema patch - enforces array constraints
ACTOR_PATHS_PATCH = {'type': 'array', 'items': {'type': 'string'}, 'minItems': 1}

@register_tool(patches={'actor_paths': ACTOR_PATHS_PATCH})
def delete_actors(
    actor_paths: List[str]  # List of actor paths to delete
):
    """Delete the specified actors from the level."""
    # Your implementation here
    pass
```
#### Either:
- Run this in a `Code Cell`
- Or create a new python file in your project's `Content/Python/tools` directory
#### Tool Discovery:
- Tools registered in `Code Cells` are instantly availible to the LLM
- Tools added to `Content/Python/tools` are discovered on project restart
## To use:
- Open a `Prompt Cell`, Click the 🛠️ icon to activate Unreal tools, and write a prompt!

## View the tool Schema
Schemas are stored in a global variable `TOOL_SCHEMAS`, printing it should show something like:
```python
[{'type': 'function',
  'function': {'name': 'move_actor_until_hit',
   'description': '\n    Drop actors onto surfaces below (or in any direction).\n ',
   'parameters': {'type': 'object',
    'properties': {'actor_paths': {'type': 'array',
      'description': 'REQUIRED. Non-empty list of Actor UObject paths (strings). Never pass an empty list.',
      'items': {'type': 'string'},
      'minItems': 1},
     'distance': {'type': 'number', 'description': '', 'default': 10000},
     'buffer_distance': {'type': 'number',
      'description': '',
...
```

# Requirements

- Unreal Engine 5.6
- A conda env for the web-server
- An Open AI API key

