terrain op• Data kinds: table × table → scalar
• Call: import fullseye as fs; fs.ledger.add_mesh_object(world: 'dict', mesh: 'dict', x: 'float', y: 'float', yaw: 'float', *, name: 'str' = '', z: 'float' = 0.0) -> 'int' (to call the implementation directly, import driveterrain; driveterrain.add_mesh_object(world: 'dict', mesh: 'dict', x: 'float', y: 'float', yaw: 'float', *, name: 'str' = '', z: 'float' = 0.0) -> 'int'; from the registry, opsdrive.get("add_mesh_object"))
Places a procedural mesh (tree_mesh / pedestrian_mesh …, origin = bottom center) at a pose and adds it to the world.
> The detailed description below is the original text — the summary and the headings are translated.
資産と同じ pose/dims を持たせるので driveworld.world_move で動かせる。
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• The canonical algorithm (author, year) and its uses are named in the family usage guide above.
• poc_driving_crossing — py -3.11 examples/poc_driving_crossing.py
• poc_driving_decisions — py -3.11 examples/poc_driving_decisions.py
• poc_driving_humanoids — py -3.11 examples/poc_driving_humanoids.py
• poc_driving_lateral — py -3.11 examples/poc_driving_lateral.py
• poc_driving_traffic — py -3.11 examples/poc_driving_traffic.py
• poc_world_terrain — py -3.11 examples/poc_world_terrain.py
scalar as input)spin_from_marker_sequence · carla_transform_matrix · carla_pose_to_world · carla_camera_pose · carla_xy_yaw · carla_scene_load · town_chain · osm_parse
terrain)perlin2 · fbm_params · fbm_height · fbm_gradient · radial_periodogram · spectral_slope · course_distance · terrain_params
*Provenance: driveterrain.py — DRIVE operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.