radial_light — GFX2D light op

• 数据种类:无 → rgb(仅由参数决定的算子 —— 不接受图像或数据输入)

• 调用: import fullseye as fs; fs.ledger.radial_light(height, width, x, y, radius, intensity=1.0, falloff='smooth', color='emphasis', scheme='okabe_ito')(要直接调用实现,import gfx2d; gfx2d.radial_light(height, width, x, y, radius, intensity=1.0, falloff='smooth', color='emphasis', scheme='okabe_ito');从台账取用则 opsgfx2d.get("radial_light"))

用法

以 (x, y) 为中心的放射状光照图 rgb (H, W, 3)。

> 以下的详细说明为原文 —— 摘要与标题已翻译。

falloff:

• "smooth" — (1 - t^2)^2, compactly supported: exactly zero at and beyond radius. The default, because a light that ends somewhere is the only kind you can budget.

• "linear" — 1 - t, also compact.

• "inverse_square" — 1 / (1 + (3t)^2), the physical law softened at the origin. Not compactly supported: it is 10 % of peak at the nominal radius and never reaches zero, so a scene full of these never gets dark.

The value at the centre is exactly intensity * color. This is a *linear-light* quantity: add lights together, then encode once.

With intensity > 1 the result leaves [0, 1] — deliberately, because a light map is not a picture. light_mask accepts it; the operators that take an rgb *image* reject it with the documented range error rather than clipping a light budget behind your back.

参考(示例数据、文献)

• 示例数据目录(下载 URL / 许可证) —— 2-D 用 skimage.data(BSD/公有领域)加合成图,3-D 给出真实数据源(Stanford/PDS 等)的下载 URL。

• 算子来历与参考文献 —— 该算子族所依据的研究/方法出处。

• 算法的正典(作者、年份)与用途见上面的族使用指南。

可运行的示例(实际调用该算子并已验证的样例)

• gfx2d_scene — py -3.11 examples/gfx2d_scene.py

类型可衔接的下一个算子(可接受 rgb 作为输入)

srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration

同类别(light)

light_mask · normal_map_decode · normal_map_shade · shadow_cast_2d


*Provenance: gfx2d.py — GFX2D 算子登记表。本条目由 tools/opdocs.py md 自动生成(请勿手工编辑)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.