sprite_sheet_slice — GFX2D sprite op

• 資料種類:rgba → sprites

• 呼叫: import fullseye as fs; fs.ledger.sprite_sheet_slice(sheet, tile_height, tile_width, margin=0, spacing=0, count=None)(要直接呼叫實作,import gfx2d; gfx2d.sprite_sheet_slice(sheet, tile_height, tile_width, margin=0, spacing=0, count=None);從台帳取用則 opsgfx2d.get("sprite_sheet_slice"))

用法

把精靈圖集切成等大的 rgba 影格列表,列優先。

> 以下的詳細說明為原文 —— 摘要與標題已翻譯。

margin is the border around the whole sheet, spacing the gap between neighbouring cells — the two numbers that every atlas exporter writes and that every hand-rolled slicer gets wrong by one.

Returns a list of (tile_height, tile_width, 4) arrays. With margin=spacing=0 it is the exact inverse of tilemap_render.

Raises ValueError: a sheet that does not contain a whole number of cells (a partial cell means the margin/spacing are wrong, and silently dropping it hides that), a count larger than the grid, more than MAX_SPRITES cells.

參考(範例資料、文獻)

• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。

• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。

• 演算法的正典(作者、年份)與用途見上面的族使用指南。

可執行的範例(實際呼叫該運算子並已驗證的樣例)

• gfx2d_scene — py -3.11 examples/gfx2d_scene.py

型別可銜接的下一個運算子(可接受 sprites 作為輸入)

tilemap_render · parallax_layers

同類別(sprite)

sprite_synthesize · sprite_blit · sprite_transform · nine_slice


*Provenance: gfx2d.py — GFX2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.