sprite op• Data kinds: rgba → rgba
• Call: import fullseye as fs; fs.ledger.sprite_transform(sprite, angle_deg=0.0, scale=1.0, interp='bilinear', out_shape=None) (implementation को सीधे call करना हो तो import gfx2d; gfx2d.sprite_transform(sprite, angle_deg=0.0, scale=1.0, interp='bilinear', out_shape=None), registry से लेना हो तो opsgfx2d.get("sprite_transform"))
rgba sprite को उसके केंद्र के चारों ओर घुमाता और/या scale करता है।
> नीचे का विस्तृत विवरण मूल text में है — सारांश और headings का अनुवाद हो चुका है।
A positive angle_deg turns the sprite clockwise on screen, because the row axis points down. interp is "nearest", "bilinear" or "bicubic" (a cubic spline; it overshoots, and the overshoot is clipped back into the premultiplied range).
The resampling happens in premultiplied space and the result is converted back. Interpolating straight colour instead mixes in the colour of fully transparent pixels — usually black, and invisible in the alpha channel — which shows up as a dark fringe. Measured on a white disc whose transparent region is black, composited over mid-grey: the straight-space result differs from this one by up to 0.203 and by 0.048 on average over the pixels it changes (rotations of 13, 37 and 45 degrees; the maximum was 0.197, 0.203, 0.156).
Exact where it can be: angle_deg=0, scale=1 returns the input bit for bit, and a multiple of 90 degrees with interp="nearest" permutes the alpha channel exactly (colour matches to 1.2e-16, the cost of the premultiply round trip). Everything else costs interpolation: the measured round trip of +37 then -37 degrees, bilinear, is a mean alpha error of 0.0150 with a maximum of 0.8125 at the one pixel where the edge crosses a sample.
out_shape is (height, width); the default is the bounding box of the transformed sprite, rounded up.
• Sample data catalog (DL URL / license) — 2-D के लिए skimage.data (BSD/public) + synthetic, 3-D के लिए real data sources (Stanford/PDS आदि) के DL URL।
• Operators का स्रोत और संदर्भ — इस op family के मूल research/methods के स्रोत।
• Algorithm का मानक स्रोत (लेखक, वर्ष) और उपयोग ऊपर की family usage guide में दिए गए हैं।
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
rgba को input के रूप में लेते हैं)premultiply · alpha_composite · sprite_blit · sprite_sheet_slice · nine_slice
sprite)sprite_synthesize · sprite_blit · sprite_sheet_slice · nine_slice
*Provenance: gfx2d.py — GFX2D operator registry. यह per-op note tools/opdocs.py md से अपने-आप generate होता है (हाथ से edit न करें)।*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.