depth op• データ種: lightfield → image2d
• 呼び出し: import fullseye as fs; fs.ledger.lf_epi_slope(lf, *, window=9, min_energy=1e-10) (実装を直接呼ぶなら import lightfield; lightfield.lf_epi_slope(lf, *, window=9, min_energy=1e-10)、台帳から引くなら opslightfield.get("lf_epi_slope"))
• 台帳経由の戻り値: fullseye.ledger.lf_epi_slope(...) は宣言 out 型 image2d の値だけを返す(本体は補助情報も返す)。捨てられた側が要るときは fullseye.ledger.lf_epi_slope.raw(...)、または lightfield.lf_epi_slope を直接呼ぶ。
Per-pixel slope from the EPI line orientation (structure tensor, one pass).
A scene point traces a straight line in the epipolar-plane image (lf_epi), so along that line the intensity is constant:
E_u + s * E_x = 0. Accumulating that constraint over the whole angular grid and a window x window spatial neighbourhood gives the closed-form least-squares slope s = -(J_ux + J_vy) / (J_xx + J_yy) with J_ab = sum(E_a * E_b) — one pass over the light field, no sweep, both the horizontal and vertical EPI directions pooled.
This estimator is biased, and the bias is the reason to also run lf_depth_from_focus. It is ordinary (not total) least squares on finite differences, so it needs the EPI line to advance less than roughly one texture correlation length per view. Measured 2026-09-01 on 5x5x64x64 synthetic fields, median over the interior: with texture sigma = 1.5 px, true +1.00 -> +1.0004, +0.50 -> +0.5285, +1.50 -> +1.3018, +2.00 -> +1.4614; with sigma = 5.0 px the same slopes give +1.0003, +0.5029, +1.4827, +1.9482. Integer slopes on a wrapped field come back within 4e-4 and s = 0 is exact; |s| > 1 is under-estimated, by 27% at s = 2 on the roughest texture. Use it as a fast dense initialiser, not as the final word.
Returns (slope_map, energy): the (H, W) slope map and the (H, W) gradient energy J_xx + J_yy that was the denominator. Pixels whose energy is below *min_energy* have no measurable parallax (a flat patch of sky); their slope is set to 0 and their energy reported as-is, so you threshold on energy instead of being handed a plausible-looking number divided by ~0.
Raises ValueError: *lf* not a valid light field, an angular/spatial shape where *neither* EPI direction carries information (the horizontal EPI needs U >= 2 and W >= 2, the vertical needs V >= 2 and H >= 2), an even or non-positive *window*, a non-positive *min_energy*.
• サンプルデータ カタログ(DL URL / ライセンス) — 2-D は skimage.data(BSD/public)+ 合成、3-D は実データ源(Stanford/PDS 等)の DL URL。
• 演算子の来歴・参考文献 — この op 族の元になった研究/手法の出典。
• アルゴリズムの正典(著者・年)と用途は上記ファミリ使い方ガイドに記載。
• lightfield_depth — py -3.11 examples/lightfield_depth.py
• poc_lightfield_depth — py -3.11 examples/poc_lightfield_depth.py
image2d を入力に取れる)lf_from_mla · lf_disparity_to_depth · lf_all_in_focus
depth)lf_depth_from_focus · lf_disparity_to_depth · lf_all_in_focus · lf_plenoptic_design
*Provenance: lightfield.py — LIGHTFIELD operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.