[ Module Hierarchy
| Class Hierarchy ]
Class Hierarchy
- object:
The most base type
- nflgame.game.Drive:
Drive represents a single drive in an NFL game.
- nflgame.game.FieldPosition:
Represents field position.
- nflgame.game.Game:
Game represents a single pre- or regular-season game.
- nflgame.game.GameClock:
Represents the current time in a game.
- nflgame.seq.Gen:
Players implements a sequence type and provides a convenient API
for searching sets of players.
- nflgame.seq.GenDrives:
GenDrives implements a sequence type and provides a convenient API
for searching drives.
- nflgame.seq.GenPlayerStats:
GenPlayerStats implements a sequence type and provides a convenient
API for searching sets of player statistics.
- nflgame.seq.GenPlays:
GenPlays implements a sequence type and provides a convenient API
for searching plays.
- nflgame.game.Play:
Play represents a single play.
- nflgame.player.Player:
Player instances represent meta information about a single player.
- nflgame.player.PlayerStats:
Player represents a single player and all of his statistical
categories.
- nflgame.game.PossessionTime:
Represents the amount of time a drive lasted in (minutes, seconds).
- tuple:
tuple() -> empty tuple tuple(iterable) -> tuple initialized
from iterable's items
- nflgame.game.GameDiff:
GameDiff(before, after, plays, players)
- nflgame.game.TeamStats:
TeamStats(first_downs, total_yds, passing_yds, rushing_yds,
penalty_cnt, penalty_yds, turnovers, punt_cnt, punt_yds, punt_avg,
pos_time)