The tourney is clearly the primary element of the whole system, everything has been designed to allow an easy and fast management of these events.
Each tourney has a date and a description of the event and there cannot be two dictinct tourneys in the same date associated to a single championship.
The location is optional.
The duration and prealarm refer to the length of a single round, and are expressed in minutes. They will be used by the The alarm clock window. window.
A tourney may use a particular rating: in such a case, the first round is generated accordingly with the rate of each player instead of using a random order.
The pairing method determines how the pairing are done at each new round:
The delay top players pairing, meaningful only when the tourney is associated with a rating, determines how many rounds will use an higher priority for the Glicko rate of each competitor over the net score in the ordering used by the pairing method.
Note
SoL uses five parameters to rank the competitors:
Before playing the first round the first 4 values are all zero, so only the fifth is crucial. At the beginning of the second round, all winners have the same score and the same bucholz, thus the net score become decisive.
From the point of view of rounds generation, for the beauty of the game it is generally desirable to delay as much as possible the matches between top players: to this end it is sufficient to give an higher priority to the Glicko rate, moving it to the third place, after the bucholz and before the net score.
The value assigned to this field controls how many turns shall be generated using this different sorting criteria: the default value of 1 means that it will be used at the end of the first round to generate the second one; a value of 0 instead inhibits this delay and therefore only the first round is determined by the Glicko rate, from the second onward it becomes irrelevant. Values higher than 1 have an impact less and less significant, because from the third round on the points and the bucholz become more and more predominant.
The phantom score is the score assigned to a player in the matches against the phantom player, when there are an odd number of competitors. By convention these matches assign a score of 25 to the player but there may be cases where a different score is more appropriate, for example when the number of competitors is very low and winning 25—0 would be an unfair advantage.
The responsible is usually the user that inserted that particular tournament: the information related to the tournament are changeable only by him (and also by the administrator of the system).
The finals is the number of finals that will be played. It can be either left blank or it must be a number between 0 and 2 inclusive: in the former case, finals will be handled manually, that is SoL won’t generate final matches but the results shall be reflected by adjusting the final prizes. A value of 0 means that there won’t be any final, 1 means that SoL will generate one single final match for the first and the second place, with 2 SoL will generate two final matches, one for the first and second place and another for the third and fourth place.
The final kind determine the kind of finals that will be played:
As soon as the final scores of all these rounds are entered the prize giving operation to assign final prizes is performed automatically.