pulse2percept.vision.gaze
Classes
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A sparse sequence of fixations, each starting at a given time |
- class pulse2percept.vision.gaze.Gaze(positions, time=None)[source]
A sparse sequence of fixations, each starting at a given time
Gaze is piecewise constant: position
ibecomes active attime[i]and is held untiltime[i + 1]; the last fixation is held indefinitely. Nothing is interpolated, so a saccade takes no time. Resolution is right-continuous, so an event landing exactly on a frame time applies to that frame; times before the first event raise.Accepted wherever
Sceneandpredict_percept()take agaze, given a clock to resolve against: a video scene’s frame times, or a timed percept’s for a still scene.Added in version 0.11.0.
- Parameters:
positions ((n, 2) or (n, 3) array_like) – Scene locations that fall on the fovea, in degrees of visual angle. Unitful values are accepted. Without
time, each row is(x, y, time): x and y in dva, time in ms, unless unitful. Each entry converts on its own, so a bare 0 needs no unit.time ((n,) array_like, optional) – When each fixation begins, in milliseconds unless given as a unitful time. Must be finite and strictly increasing. Required for
(n, 2)positions; not allowed for(x, y, time)rows.
Examples
>>> from pulse2percept.units import dva, ms, s >>> from pulse2percept.vision import Gaze >>> gaze = Gaze([(0, 0), (6, 2)] * dva, time=[0, 400] * ms) >>> gaze.positions array([[0., 0.], [6., 2.]]) >>> gaze = Gaze([(0, 0, 0), (6 * dva, 2 * dva, 0.4 * s)]) >>> gaze.time array([ 0., 400.])
- property positions
The
(n, 2)fixations, in dva; read-only
- property time
When each fixation begins, counted in
time_unit; read-only
- property time_unit
The unit
timeis counted in