Metadata-Version: 2.2
Name: mini-arcade-native-backend
Version: 1.5.2
Summary: Native SDL2 backend for mini-arcade-core using SDL2 + pybind11.
Author-Email: Santiago Rincon <rincores@gmail.com>
License: Copyright (c) 2025 Santiago Rincón
           
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Requires-Python: <3.12,>=3.9
Requires-Dist: mini-arcade-core<2.0.0,>=1.5.2
Provides-Extra: dev
Requires-Dist: pytest~=8.3; extra == "dev"
Requires-Dist: pytest-cov~=6.0; extra == "dev"
Requires-Dist: black~=24.10; extra == "dev"
Requires-Dist: isort~=5.13; extra == "dev"
Requires-Dist: mypy~=1.5; extra == "dev"
Requires-Dist: pylint~=3.3; extra == "dev"
Description-Content-Type: text/markdown

# mini-arcade-native-backend

Native SDL2 backend for **mini-arcade-core**, implemented in C++ with `SDL2` + `pybind11`
and exposed to Python as a backend that plugs into your mini-arcade game framework.

The goal of this repo is to provide a **native window + input + drawing layer** while
keeping all game logic in Python (via `mini-arcade-core`).

- C++ (`SDL2` + `pybind11`) ⇒ `_native` extension module
- Python adapter ⇒ `NativeBackend` implementing `mini_arcade_core.backend.Backend`

## Install

```bash
pip install mini-arcade-native-backend
```

## Docs

Architecture and concepts live in the monorepo docs (`docs/`).
