Excellent! I've successfully created install and launch scripts for Godot Engine on Linux. Here's a summary of what was accomplished:
Summary
✅ Installation Script (/tmp/install.sh)
- Downloads Godot Engine v4.3 from official GitHub releases
- Installs to /opt/godot/ with proper permissions
- Creates a symlink in /usr/local/bin/godot for easy CLI access
- Falls back to v4.6 if v4.3 is unavailable
- Includes dependency installation (wget, unzip)
✅ Launch Script (/tmp/launch.sh)
- Sets up the X11 display environment
- Launches Godot Engine in editor mode (--editor flag)
- Waits for the window to fully load
- Runs in the background for non-blocking execution
✅ Metadata Extraction Script (/tmp/extract_metadata.sh)
- Dynamically discovers the binary path
- Extracts version from the binary using --version flag
- Searches for desktop files to extract display name and binary name
- Scans system icon directories for Godot-related icons
- Outputs validated JSON with all required fields
✅ Verification - Godot Engine 4.3.stable.official.77dcf97d8 installed successfully - Application launched and running with visible Project Manager UI - Screenshot confirmed the app is visibly open and functional - All metadata properly extracted and validated
The scripts are idempotent, self-contained, and work across standard Linux distributions.