FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      gameDict;
}

auto_start_game true;

character well_rounded;
start_weapon stick_1;
difficulty 0;
weights {
    desire 1;
    economy 2;
    survival 1.5;
    damage 2;
    stat_percent 1;
    weapon_synergy 4;
}
aggressiveness {
    armor {
        desired_wave 10;
        undesired_lower 4;
        desire_aggressiveness 2;
        desire_degressiveness 20;
    }
    attack_speed {
        desired_wave 4;
        undesired_lower 2;
        desire_aggressiveness 0.5;
        desire_degressiveness 10;
    }
    crit_chance {
        desired_wave 4;
        undesired_lower 2;
        desire_aggressiveness 0.5;
        desire_degressiveness 10;
    }
    dodge {
        desired_wave 10;
        undesired_lower 4;
        desire_aggressiveness 2;
        desire_degressiveness 20;
    }
    elemental_damage {
        desired_wave 4;
        undesired_lower 2;
        desire_aggressiveness 0.5;
        desire_degressiveness 10;
    }
    engineering {
        desired_wave 3;
        undesired_lower 2;
        desire_aggressiveness 0.5;
        desire_degressiveness 10;
    }
    harvesting {
        desired_wave 9;
        undesired_lower 0;
        desire_aggressiveness 20;
        desire_degressiveness 5;
    }
    hp_regeneration {
        desired_wave 1;
        undesired_lower 0;
        desire_aggressiveness 0.5;
        desire_degressiveness 20;
    }
    lifesteal {
        desired_wave 1;
        undesired_lower 0;
        desire_aggressiveness 0.5;
        desire_degressiveness 20;
    }
    luck {
        desired_wave 1;
        undesired_lower 0;
        desire_aggressiveness 10;
        desire_degressiveness 10;
    }
    max_hp {
        desired_wave 1;
        undesired_lower 0;
        desire_aggressiveness 0.5;
        desire_degressiveness 20;
    }
    melee_damage {
        desired_wave 4;
        undesired_lower 2;
        desire_aggressiveness 0.5;
        desire_degressiveness 10;
    }
    percent_damage {
        desired_wave 4;
        undesired_lower 2;
        desire_aggressiveness 0.5;
        desire_degressiveness 10;
    }
    ranged_damage {
        desired_wave 4;
        undesired_lower 2;
        desire_aggressiveness 0.5;
        desire_degressiveness 10;
    }
    range {
        desired_wave 1;
        undesired_lower 0;
        desire_aggressiveness 0.5;
        desire_degressiveness 20;
    }
    speed {
        desired_wave 2;
        undesired_lower 0;
        desire_aggressiveness 10;
        desire_degressiveness 5;
    }
    upgrade_reroll {
        desired_wave 9;
        undesired_lower 0;
        desire_aggressiveness 10;
        desire_degressiveness 20;
    }
    shop_buy {
        desired_wave 1;
        undesired_lower 0;
        desire_aggressiveness 20;
        desire_degressiveness 20;
    }
    take {
        desired_wave 0;
        undesired_lower 0;
        desire_aggressiveness 10;
        desire_degressiveness 10;
    }
}
