Rating 2.0
{{ data.player.rating }}
{% set r_val = data.player.rating|float %}
{% if r_val >= 1.40 %}
MVP · 极致CARRY
{% elif r_val >= 1.15 %}
表现出众
{% elif r_val >= 1.00 %}
中规中矩
{% else %}
急需调整
{% endif %}
ADR 局均伤害
{{ data.player.adr }}
K / D (击杀/死亡)
{{ data.player.kill }}/{{ data.player.death }}
爆头率 HS%
{{ data.player.hs }}
RWS 胜局贡献
{{ data.player.rws }}
天梯积分变动
{% set elo_val = data.player.elo|string %}
{{ data.player.elo }}
🎯 首杀破点
{{ data.player_highlights.first_kills }}
💥 多杀回合
{{ data.player_highlights.multi_kills }}
🛡️ 残局胜利
{{ data.player_highlights.clutch_wins }}
⚔️ 2K/3K/4K/ACE
{{ data.player_highlights.summary_cards[3].value }}
{% if data.has_rounds %}
⚡ 逐回合走势明细 (ROUND PROGRESSION)
{% for segment in data.halves %}
{% if segment.rounds %}
{{ segment.label }}
{{ segment.score_text }}
{% for round in segment.rounds %}
R{{ round.no }}
{{ round.result_label }}
{% endfor %}
{% endif %}
{% endfor %}
{% endif %}
🛡️ 我方战力分布 (MY TEAM)
| 选手 |
Rating |
ADR |
K/D |
HS% |
{% for p in data.teammates %}
{% set is_me = (p.name == data.player.name) %}
|
{% if is_me %}
{{ p.name }} 你
{% else %}
{{ p.name }}
{% endif %}
|
{% set r = p.rating|float %}
{{ p.rating }} |
{{ p.adr }} |
{{ p.kill }}/{{ p.death }} |
{{ p.hs }} |
{% endfor %}
⚔️ 敌方战力分布 (OPPONENTS)
| 选手 |
Rating |
ADR |
K/D |
HS% |
{% for p in data.opponents %}
| {{ p.name }} |
{% set r = p.rating|float %}
{{ p.rating }} |
{{ p.adr }} |
{{ p.kill }}/{{ p.death }} |
{{ p.hs }} |
{% endfor %}
{{ data.llm_title }}
{% if data.llm_sections and data.llm_sections|length > 1 %}
{% for sec in data.llm_sections %}
{% if '战局' in sec.tag or '走势' in sec.tag %}
🗺️
{% elif '核心' in sec.tag or '表现' in sec.tag or '个人' in sec.tag %}
⚡
{% elif '团队' in sec.tag or '对位' in sec.tag %}
👥
{% elif '建议' in sec.tag or '改进' in sec.tag %}
🎯
{% else %}
📌
{% endif %}
{{ sec.tag }}
{{ sec.content }}
{% endfor %}
{% else %}
{{ data.llm_detail }}
{% endif %}