OpenGL.GL.ATI.fragment_shader
index
/var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/ATI/fragment_shader.py

OpenGL extension ATI.fragment_shader
 
This module customises the behaviour of the 
OpenGL.raw.GL.ATI.fragment_shader to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        GL_2X_BIT_ATI = GL_2X_BIT_ATI
GL_4X_BIT_ATI = GL_4X_BIT_ATI
GL_8X_BIT_ATI = GL_8X_BIT_ATI
GL_ADD_ATI = GL_ADD_ATI
GL_BIAS_BIT_ATI = GL_BIAS_BIT_ATI
GL_BLUE_BIT_ATI = GL_BLUE_BIT_ATI
GL_CND0_ATI = GL_CND0_ATI
GL_CND_ATI = GL_CND_ATI
GL_COLOR_ALPHA_PAIRING_ATI = GL_COLOR_ALPHA_PAIRING_ATI
GL_COMP_BIT_ATI = GL_COMP_BIT_ATI
GL_CON_0_ATI = GL_CON_0_ATI
GL_CON_10_ATI = GL_CON_10_ATI
GL_CON_11_ATI = GL_CON_11_ATI
GL_CON_12_ATI = GL_CON_12_ATI
GL_CON_13_ATI = GL_CON_13_ATI
GL_CON_14_ATI = GL_CON_14_ATI
GL_CON_15_ATI = GL_CON_15_ATI
GL_CON_16_ATI = GL_CON_16_ATI
GL_CON_17_ATI = GL_CON_17_ATI
GL_CON_18_ATI = GL_CON_18_ATI
GL_CON_19_ATI = GL_CON_19_ATI
GL_CON_1_ATI = GL_CON_1_ATI
GL_CON_20_ATI = GL_CON_20_ATI
GL_CON_21_ATI = GL_CON_21_ATI
GL_CON_22_ATI = GL_CON_22_ATI
GL_CON_23_ATI = GL_CON_23_ATI
GL_CON_24_ATI = GL_CON_24_ATI
GL_CON_25_ATI = GL_CON_25_ATI
GL_CON_26_ATI = GL_CON_26_ATI
GL_CON_27_ATI = GL_CON_27_ATI
GL_CON_28_ATI = GL_CON_28_ATI
GL_CON_29_ATI = GL_CON_29_ATI
GL_CON_2_ATI = GL_CON_2_ATI
GL_CON_30_ATI = GL_CON_30_ATI
GL_CON_31_ATI = GL_CON_31_ATI
GL_CON_3_ATI = GL_CON_3_ATI
GL_CON_4_ATI = GL_CON_4_ATI
GL_CON_5_ATI = GL_CON_5_ATI
GL_CON_6_ATI = GL_CON_6_ATI
GL_CON_7_ATI = GL_CON_7_ATI
GL_CON_8_ATI = GL_CON_8_ATI
GL_CON_9_ATI = GL_CON_9_ATI
GL_DOT2_ADD_ATI = GL_DOT2_ADD_ATI
GL_DOT3_ATI = GL_DOT3_ATI
GL_DOT4_ATI = GL_DOT4_ATI
GL_EIGHTH_BIT_ATI = GL_EIGHTH_BIT_ATI
GL_FRAGMENT_SHADER_ATI = GL_FRAGMENT_SHADER_ATI
GL_GREEN_BIT_ATI = GL_GREEN_BIT_ATI
GL_HALF_BIT_ATI = GL_HALF_BIT_ATI
GL_LERP_ATI = GL_LERP_ATI
GL_MAD_ATI = GL_MAD_ATI
GL_MOV_ATI = GL_MOV_ATI
GL_MUL_ATI = GL_MUL_ATI
GL_NEGATE_BIT_ATI = GL_NEGATE_BIT_ATI
GL_NUM_FRAGMENT_CONSTANTS_ATI = GL_NUM_FRAGMENT_CONSTANTS_ATI
GL_NUM_FRAGMENT_REGISTERS_ATI = GL_NUM_FRAGMENT_REGISTERS_ATI
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
GL_NUM_INSTRUCTIONS_PER_PASS_ATI = GL_NUM_INSTRUCTIONS_PER_PASS_ATI
GL_NUM_INSTRUCTIONS_TOTAL_ATI = GL_NUM_INSTRUCTIONS_TOTAL_ATI
GL_NUM_LOOPBACK_COMPONENTS_ATI = GL_NUM_LOOPBACK_COMPONENTS_ATI
GL_NUM_PASSES_ATI = GL_NUM_PASSES_ATI
GL_QUARTER_BIT_ATI = GL_QUARTER_BIT_ATI
GL_RED_BIT_ATI = GL_RED_BIT_ATI
GL_REG_0_ATI = GL_REG_0_ATI
GL_REG_10_ATI = GL_REG_10_ATI
GL_REG_11_ATI = GL_REG_11_ATI
GL_REG_12_ATI = GL_REG_12_ATI
GL_REG_13_ATI = GL_REG_13_ATI
GL_REG_14_ATI = GL_REG_14_ATI
GL_REG_15_ATI = GL_REG_15_ATI
GL_REG_16_ATI = GL_REG_16_ATI
GL_REG_17_ATI = GL_REG_17_ATI
GL_REG_18_ATI = GL_REG_18_ATI
GL_REG_19_ATI = GL_REG_19_ATI
GL_REG_1_ATI = GL_REG_1_ATI
GL_REG_20_ATI = GL_REG_20_ATI
GL_REG_21_ATI = GL_REG_21_ATI
GL_REG_22_ATI = GL_REG_22_ATI
GL_REG_23_ATI = GL_REG_23_ATI
GL_REG_24_ATI = GL_REG_24_ATI
GL_REG_25_ATI = GL_REG_25_ATI
GL_REG_26_ATI = GL_REG_26_ATI
GL_REG_27_ATI = GL_REG_27_ATI
GL_REG_28_ATI = GL_REG_28_ATI
GL_REG_29_ATI = GL_REG_29_ATI
GL_REG_2_ATI = GL_REG_2_ATI
GL_REG_30_ATI = GL_REG_30_ATI
GL_REG_31_ATI = GL_REG_31_ATI
GL_REG_3_ATI = GL_REG_3_ATI
GL_REG_4_ATI = GL_REG_4_ATI
GL_REG_5_ATI = GL_REG_5_ATI
GL_REG_6_ATI = GL_REG_6_ATI
GL_REG_7_ATI = GL_REG_7_ATI
GL_REG_8_ATI = GL_REG_8_ATI
GL_REG_9_ATI = GL_REG_9_ATI
GL_SATURATE_BIT_ATI = GL_SATURATE_BIT_ATI
GL_SECONDARY_INTERPOLATOR_ATI = GL_SECONDARY_INTERPOLATOR_ATI
GL_SUB_ATI = GL_SUB_ATI
GL_SWIZZLE_STQ_ATI = GL_SWIZZLE_STQ_ATI
GL_SWIZZLE_STQ_DQ_ATI = GL_SWIZZLE_STQ_DQ_ATI
GL_SWIZZLE_STRQ_ATI = GL_SWIZZLE_STRQ_ATI
GL_SWIZZLE_STRQ_DQ_ATI = GL_SWIZZLE_STRQ_DQ_ATI
GL_SWIZZLE_STR_ATI = GL_SWIZZLE_STR_ATI
GL_SWIZZLE_STR_DR_ATI = GL_SWIZZLE_STR_DR_ATI
glAlphaFragmentOp1ATI = <OpenGL.platform.glAlphaFragmentOp1ATI object at 0x2aaaac5098d0>
glAlphaFragmentOp2ATI = <OpenGL.platform.glAlphaFragmentOp2ATI object at 0x2aaaac509950>
glAlphaFragmentOp3ATI = <OpenGL.platform.glAlphaFragmentOp3ATI object at 0x2aaaac5099d0>
glBeginFragmentShaderATI = <OpenGL.platform.glBeginFragmentShaderATI object at 0x2aaaac509550>
glBindFragmentShaderATI = <OpenGL.platform.glBindFragmentShaderATI object at 0x2aaaac509410>
glColorFragmentOp1ATI = <OpenGL.platform.glColorFragmentOp1ATI object at 0x2aaaac509750>
glColorFragmentOp2ATI = <OpenGL.platform.glColorFragmentOp2ATI object at 0x2aaaac5097d0>
glColorFragmentOp3ATI = <OpenGL.platform.glColorFragmentOp3ATI object at 0x2aaaac509850>
glDeleteFragmentShaderATI = <OpenGL.platform.glDeleteFragmentShaderATI object at 0x2aaaac5094d0>
glEndFragmentShaderATI = <OpenGL.platform.glEndFragmentShaderATI object at 0x2aaaac5095d0>
glGenFragmentShadersATI = <OpenGL.platform.glGenFragmentShadersATI object at 0x2aaaac509350>
glPassTexCoordATI = <OpenGL.platform.glPassTexCoordATI object at 0x2aaaac509650>
glSampleMapATI = <OpenGL.platform.glSampleMapATI object at 0x2aaaac5096d0>
glSetFragmentShaderConstantATI = <OpenGL.platform.glSetFragmentShaderConstantATI object at 0x2aaaac509a50>