OpenGL.GL.NV.half_float
index
/var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/NV/half_float.py

OpenGL extension NV.half_float
 
This module customises the behaviour of the 
OpenGL.raw.GL.NV.half_float to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Functions
       
glColor3hNV(...)
glColor3hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue) ) -> None
glColor3hvNV(...)
glColor3hvNV( GLushortArray(v) ) -> None
glColor4hNV(...)
glColor4hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue), GLhalfNV(alpha) ) -> None
glColor4hvNV(...)
glColor4hvNV( GLushortArray(v) ) -> None
glFogCoordhNV(...)
glFogCoordhNV( GLhalfNV(fog) ) -> None
glFogCoordhvNV(...)
glFogCoordhvNV( GLushortArray(fog) ) -> None
glMultiTexCoord1hNV(...)
glMultiTexCoord1hNV( GLenum(target), GLhalfNV(s) ) -> None
glMultiTexCoord1hvNV(...)
glMultiTexCoord1hvNV( GLenum(target), GLushortArray(v) ) -> None
glMultiTexCoord2hNV(...)
glMultiTexCoord2hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t) ) -> None
glMultiTexCoord2hvNV(...)
glMultiTexCoord2hvNV( GLenum(target), GLushortArray(v) ) -> None
glMultiTexCoord3hNV(...)
glMultiTexCoord3hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t), GLhalfNV(r) ) -> None
glMultiTexCoord3hvNV(...)
glMultiTexCoord3hvNV( GLenum(target), GLushortArray(v) ) -> None
glMultiTexCoord4hNV(...)
glMultiTexCoord4hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t), GLhalfNV(r), GLhalfNV(q) ) -> None
glMultiTexCoord4hvNV(...)
glMultiTexCoord4hvNV( GLenum(target), GLushortArray(v) ) -> None
glNormal3hNV(...)
glNormal3hNV( GLhalfNV(nx), GLhalfNV(ny), GLhalfNV(nz) ) -> None
glNormal3hvNV(...)
glNormal3hvNV( GLushortArray(v) ) -> None
glSecondaryColor3hNV(...)
glSecondaryColor3hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue) ) -> None
glSecondaryColor3hvNV(...)
glSecondaryColor3hvNV( GLushortArray(v) ) -> None
glTexCoord1hNV(...)
glTexCoord1hNV( GLhalfNV(s) ) -> None
glTexCoord1hvNV(...)
glTexCoord1hvNV( GLushortArray(v) ) -> None
glTexCoord2hNV(...)
glTexCoord2hNV( GLhalfNV(s), GLhalfNV(t) ) -> None
glTexCoord2hvNV(...)
glTexCoord2hvNV( GLushortArray(v) ) -> None
glTexCoord3hNV(...)
glTexCoord3hNV( GLhalfNV(s), GLhalfNV(t), GLhalfNV(r) ) -> None
glTexCoord3hvNV(...)
glTexCoord3hvNV( GLushortArray(v) ) -> None
glTexCoord4hNV(...)
glTexCoord4hNV( GLhalfNV(s), GLhalfNV(t), GLhalfNV(r), GLhalfNV(q) ) -> None
glTexCoord4hvNV(...)
glTexCoord4hvNV( GLushortArray(v) ) -> None
glVertex2hNV(...)
glVertex2hNV( GLhalfNV(x), GLhalfNV(y) ) -> None
glVertex2hvNV(...)
glVertex2hvNV( GLushortArray(v) ) -> None
glVertex3hNV(...)
glVertex3hNV( GLhalfNV(x), GLhalfNV(y), GLhalfNV(z) ) -> None
glVertex3hvNV(...)
glVertex3hvNV( GLushortArray(v) ) -> None
glVertex4hNV(...)
glVertex4hNV( GLhalfNV(x), GLhalfNV(y), GLhalfNV(z), GLhalfNV(w) ) -> None
glVertex4hvNV(...)
glVertex4hvNV( GLushortArray(v) ) -> None
glVertexAttrib1hNV(...)
glVertexAttrib1hNV( GLuint(index), GLhalfNV(x) ) -> None
glVertexAttrib1hvNV(...)
glVertexAttrib1hvNV( GLuint(index), GLushortArray(v) ) -> None
glVertexAttrib2hNV(...)
glVertexAttrib2hNV( GLuint(index), GLhalfNV(x), GLhalfNV(y) ) -> None
glVertexAttrib2hvNV(...)
glVertexAttrib2hvNV( GLuint(index), GLushortArray(v) ) -> None
glVertexAttrib3hNV(...)
glVertexAttrib3hNV( GLuint(index), GLhalfNV(x), GLhalfNV(y), GLhalfNV(z) ) -> None
glVertexAttrib3hvNV(...)
glVertexAttrib3hvNV( GLuint(index), GLushortArray(v) ) -> None
glVertexAttrib4hNV(...)
glVertexAttrib4hNV( GLuint(index), GLhalfNV(x), GLhalfNV(y), GLhalfNV(z), GLhalfNV(w) ) -> None
glVertexAttrib4hvNV(...)
glVertexAttrib4hvNV( GLuint(index), GLushortArray(v) ) -> None
glVertexAttribs1hvNV(...)
glVertexAttribs1hvNV( GLuint(index), GLsizei(n), GLushortArray(v) ) -> None
glVertexAttribs2hvNV(...)
glVertexAttribs2hvNV( GLuint(index), GLsizei(n), GLushortArray(v) ) -> None
glVertexAttribs3hvNV(...)
glVertexAttribs3hvNV( GLuint(index), GLsizei(n), GLushortArray(v) ) -> None
glVertexAttribs4hvNV(...)
glVertexAttribs4hvNV( GLuint(index), GLsizei(n), GLushortArray(v) ) -> None

 
Data
        GL_HALF_FLOAT_NV = GL_HALF_FLOAT_NV
glVertexWeighthNV = <OpenGL.platform.glVertexWeighthNV object at 0x2aaab3f4acd0>
glVertexWeighthvNV = <OpenGL.platform.glVertexWeighthvNV object at 0x2aaab3f4ad90>