OpenGL.GL.constants
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/oldroot/var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/constants.py

 
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ctypes

 
Data
        ARRAY_TYPE_TO_CONSTANT = [('GLclampd', GL_DOUBLE), ('GLclampf', GL_FLOAT), ('GLfloat', GL_FLOAT), ('GLdouble', GL_DOUBLE), ('GLbyte', GL_BYTE), ('GLshort', GL_SHORT), ('GLint', GL_INT), ('GLubyte', GL_UNSIGNED_BYTE), ('GLushort', GL_UNSIGNED_SHORT), ('GLuint', GL_UNSIGNED_INT), ('GLenum', GL_UNSIGNED_INT)]
GL_2D = GL_2D
GL_2_BYTES = GL_2_BYTES
GL_3D = GL_3D
GL_3D_COLOR = GL_3D_COLOR
GL_3D_COLOR_TEXTURE = GL_3D_COLOR_TEXTURE
GL_3_BYTES = GL_3_BYTES
GL_4D_COLOR_TEXTURE = GL_4D_COLOR_TEXTURE
GL_4_BYTES = GL_4_BYTES
GL_ABGR_EXT = GL_ABGR_EXT
GL_ACCUM = GL_ACCUM
GL_ACCUM_ALPHA_BITS = GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS = GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE = GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS = GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS = GL_ACCUM_RED_BITS
GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE
GL_ACTIVE_TEXTURE_ARB = GL_ACTIVE_TEXTURE_ARB
GL_ADD = GL_ADD
GL_ADD_SIGNED = GL_ADD_SIGNED
GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE
GL_ALL_ATTRIB_BITS = GL_ALL_ATTRIB_BITS
GL_ALL_CLIENT_ATTRIB_BITS = GL_ALL_CLIENT_ATTRIB_BITS
GL_ALPHA = GL_ALPHA
GL_ALPHA12 = GL_ALPHA12
GL_ALPHA16 = GL_ALPHA16
GL_ALPHA4 = GL_ALPHA4
GL_ALPHA8 = GL_ALPHA8
GL_ALPHA_BIAS = GL_ALPHA_BIAS
GL_ALPHA_BITS = GL_ALPHA_BITS
GL_ALPHA_BLEND_EQUATION_ATI = GL_ALPHA_BLEND_EQUATION_ATI
GL_ALPHA_SCALE = GL_ALPHA_SCALE
GL_ALPHA_TEST = GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC = GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF = GL_ALPHA_TEST_REF
GL_ALWAYS = GL_ALWAYS
GL_AMBIENT = GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE
GL_AND = GL_AND
GL_AND_INVERTED = GL_AND_INVERTED
GL_AND_REVERSE = GL_AND_REVERSE
GL_ARB_imaging = GL_ARB_imaging
GL_ARB_multitexture = GL_ARB_multitexture
GL_ATI_blend_equation_separate = GL_ATI_blend_equation_separate
GL_ATTRIB_STACK_DEPTH = GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL = GL_AUTO_NORMAL
GL_AUX0 = GL_AUX0
GL_AUX1 = GL_AUX1
GL_AUX2 = GL_AUX2
GL_AUX3 = GL_AUX3
GL_AUX_BUFFERS = GL_AUX_BUFFERS
GL_BACK = GL_BACK
GL_BACK_LEFT = GL_BACK_LEFT
GL_BACK_RIGHT = GL_BACK_RIGHT
GL_BGR = GL_BGR
GL_BGRA = GL_BGRA
GL_BITMAP = GL_BITMAP
GL_BITMAP_TOKEN = GL_BITMAP_TOKEN
GL_BLEND = GL_BLEND
GL_BLEND_COLOR = GL_BLEND_COLOR
GL_BLEND_DST = GL_BLEND_DST
GL_BLEND_EQUATION = GL_BLEND_EQUATION
GL_BLEND_SRC = GL_BLEND_SRC
GL_BLUE = GL_BLUE
GL_BLUE_BIAS = GL_BLUE_BIAS
GL_BLUE_BITS = GL_BLUE_BITS
GL_BLUE_SCALE = GL_BLUE_SCALE
GL_BYTE = GL_BYTE
GL_C3F_V3F = GL_C3F_V3F
GL_C4F_N3F_V3F = GL_C4F_N3F_V3F
GL_C4UB_V2F = GL_C4UB_V2F
GL_C4UB_V3F = GL_C4UB_V3F
GL_CCW = GL_CCW
GL_CLAMP = GL_CLAMP
GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER
GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE
GL_CLEAR = GL_CLEAR
GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE_ARB = GL_CLIENT_ACTIVE_TEXTURE_ARB
GL_CLIENT_ALL_ATTRIB_BITS = GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH = GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_PIXEL_STORE_BIT = GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT = GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIP_PLANE0 = GL_CLIP_PLANE0
GL_CLIP_PLANE1 = GL_CLIP_PLANE1
GL_CLIP_PLANE2 = GL_CLIP_PLANE2
GL_CLIP_PLANE3 = GL_CLIP_PLANE3
GL_CLIP_PLANE4 = GL_CLIP_PLANE4
GL_CLIP_PLANE5 = GL_CLIP_PLANE5
GL_CMYKA_EXT = GL_CMYKA_EXT
GL_CMYK_EXT = GL_CMYK_EXT
GL_COEFF = GL_COEFF
GL_COLOR = GL_COLOR
GL_COLOR_ARRAY = GL_COLOR_ARRAY
GL_COLOR_ARRAY_POINTER = GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_SIZE = GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_STRIDE = GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_TYPE = GL_COLOR_ARRAY_TYPE
GL_COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX = GL_COLOR_INDEX
GL_COLOR_INDEXES = GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP = GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL = GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE = GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER = GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATRIX = GL_COLOR_MATRIX
GL_COLOR_MATRIX_STACK_DEPTH = GL_COLOR_MATRIX_STACK_DEPTH
GL_COLOR_TABLE = GL_COLOR_TABLE
GL_COLOR_TABLE_ALPHA_SIZE = GL_COLOR_TABLE_ALPHA_SIZE
GL_COLOR_TABLE_BIAS = GL_COLOR_TABLE_BIAS
GL_COLOR_TABLE_BLUE_SIZE = GL_COLOR_TABLE_BLUE_SIZE
GL_COLOR_TABLE_FORMAT = GL_COLOR_TABLE_FORMAT
GL_COLOR_TABLE_GREEN_SIZE = GL_COLOR_TABLE_GREEN_SIZE
GL_COLOR_TABLE_INTENSITY_SIZE = GL_COLOR_TABLE_INTENSITY_SIZE
GL_COLOR_TABLE_LUMINANCE_SIZE = GL_COLOR_TABLE_LUMINANCE_SIZE
GL_COLOR_TABLE_RED_SIZE = GL_COLOR_TABLE_RED_SIZE
GL_COLOR_TABLE_SCALE = GL_COLOR_TABLE_SCALE
GL_COLOR_TABLE_WIDTH = GL_COLOR_TABLE_WIDTH
GL_COLOR_WRITEMASK = GL_COLOR_WRITEMASK
GL_COMBINE = GL_COMBINE
GL_COMBINE_ALPHA = GL_COMBINE_ALPHA
GL_COMBINE_RGB = GL_COMBINE_RGB
GL_COMPILE = GL_COMPILE
GL_COMPILE_AND_EXECUTE = GL_COMPILE_AND_EXECUTE
GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA
GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY
GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_RGB = GL_COMPRESSED_RGB
GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA
GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS
GL_CONSTANT = GL_CONSTANT
GL_CONSTANT_ALPHA = GL_CONSTANT_ALPHA
GL_CONSTANT_ATTENUATION = GL_CONSTANT_ATTENUATION
GL_CONSTANT_BORDER = GL_CONSTANT_BORDER
GL_CONSTANT_COLOR = GL_CONSTANT_COLOR
GL_CONVOLUTION_1D = GL_CONVOLUTION_1D
GL_CONVOLUTION_2D = GL_CONVOLUTION_2D
GL_CONVOLUTION_BORDER_COLOR = GL_CONVOLUTION_BORDER_COLOR
GL_CONVOLUTION_BORDER_MODE = GL_CONVOLUTION_BORDER_MODE
GL_CONVOLUTION_FILTER_BIAS = GL_CONVOLUTION_FILTER_BIAS
GL_CONVOLUTION_FILTER_SCALE = GL_CONVOLUTION_FILTER_SCALE
GL_CONVOLUTION_FORMAT = GL_CONVOLUTION_FORMAT
GL_CONVOLUTION_HEIGHT = GL_CONVOLUTION_HEIGHT
GL_CONVOLUTION_WIDTH = GL_CONVOLUTION_WIDTH
GL_COPY = GL_COPY
GL_COPY_INVERTED = GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN = GL_COPY_PIXEL_TOKEN
GL_CULL_FACE = GL_CULL_FACE
GL_CULL_FACE_MODE = GL_CULL_FACE_MODE
GL_CURRENT_BIT = GL_CURRENT_BIT
GL_CURRENT_COLOR = GL_CURRENT_COLOR
GL_CURRENT_INDEX = GL_CURRENT_INDEX
GL_CURRENT_NORMAL = GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR = GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE = GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX = GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION = GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID = GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS = GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_TEXTURE_COORDS = GL_CURRENT_TEXTURE_COORDS
GL_CW = GL_CW
GL_DECAL = GL_DECAL
GL_DECR = GL_DECR
GL_DEPTH = GL_DEPTH
GL_DEPTH_BIAS = GL_DEPTH_BIAS
GL_DEPTH_BITS = GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT = GL_DEPTH_COMPONENT
GL_DEPTH_FUNC = GL_DEPTH_FUNC
GL_DEPTH_RANGE = GL_DEPTH_RANGE
GL_DEPTH_SCALE = GL_DEPTH_SCALE
GL_DEPTH_STENCIL_MESA = GL_DEPTH_STENCIL_MESA
GL_DEPTH_TEST = GL_DEPTH_TEST
GL_DEPTH_WRITEMASK = GL_DEPTH_WRITEMASK
GL_DIFFUSE = GL_DIFFUSE
GL_DITHER = GL_DITHER
GL_DOMAIN = GL_DOMAIN
GL_DONT_CARE = GL_DONT_CARE
GL_DOT3_RGB = GL_DOT3_RGB
GL_DOT3_RGBA = GL_DOT3_RGBA
GL_DOUBLE = GL_DOUBLE
GL_DOUBLEBUFFER = GL_DOUBLEBUFFER
GL_DRAW_BUFFER = GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN = GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA = GL_DST_ALPHA
GL_DST_COLOR = GL_DST_COLOR
GL_EDGE_FLAG = GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY = GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_POINTER = GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_STRIDE = GL_EDGE_FLAG_ARRAY_STRIDE
GL_EMISSION = GL_EMISSION
GL_ENABLE_BIT = GL_ENABLE_BIT
GL_EQUAL = GL_EQUAL
GL_EQUIV = GL_EQUIV
GL_EVAL_BIT = GL_EVAL_BIT
GL_EXP = GL_EXP
GL_EXP2 = GL_EXP2
GL_EXTENSIONS = GL_EXTENSIONS
GL_EYE_LINEAR = GL_EYE_LINEAR
GL_EYE_PLANE = GL_EYE_PLANE
GL_FALSE = GL_FALSE
GL_FASTEST = GL_FASTEST
GL_FEEDBACK = GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER = GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE = GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE = GL_FEEDBACK_BUFFER_TYPE
GL_FILL = GL_FILL
GL_FLAT = GL_FLAT
GL_FLOAT = GL_FLOAT
GL_FOG = GL_FOG
GL_FOG_BIT = GL_FOG_BIT
GL_FOG_COLOR = GL_FOG_COLOR
GL_FOG_DENSITY = GL_FOG_DENSITY
GL_FOG_END = GL_FOG_END
GL_FOG_HINT = GL_FOG_HINT
GL_FOG_INDEX = GL_FOG_INDEX
GL_FOG_MODE = GL_FOG_MODE
GL_FOG_START = GL_FOG_START
GL_FORMAT_SUBSAMPLE_244_244_OML = GL_FORMAT_SUBSAMPLE_244_244_OML
GL_FORMAT_SUBSAMPLE_24_24_OML = GL_FORMAT_SUBSAMPLE_24_24_OML
GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA
GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA
GL_FRAGMENT_PROGRAM_CALLBACK_MESA = GL_FRAGMENT_PROGRAM_CALLBACK_MESA
GL_FRAGMENT_PROGRAM_POSITION_MESA = GL_FRAGMENT_PROGRAM_POSITION_MESA
GL_FRONT = GL_FRONT
GL_FRONT_AND_BACK = GL_FRONT_AND_BACK
GL_FRONT_FACE = GL_FRONT_FACE
GL_FRONT_LEFT = GL_FRONT_LEFT
GL_FRONT_RIGHT = GL_FRONT_RIGHT
GL_FUNC_ADD = GL_FUNC_ADD
GL_FUNC_REVERSE_SUBTRACT = GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_SUBTRACT = GL_FUNC_SUBTRACT
GL_GEQUAL = GL_GEQUAL
GL_GREATER = GL_GREATER
GL_GREEN = GL_GREEN
GL_GREEN_BIAS = GL_GREEN_BIAS
GL_GREEN_BITS = GL_GREEN_BITS
GL_GREEN_SCALE = GL_GREEN_SCALE
GL_HALF_NV = GL_HALF_NV
GL_HINT_BIT = GL_HINT_BIT
GL_HISTOGRAM = GL_HISTOGRAM
GL_HISTOGRAM_ALPHA_SIZE = GL_HISTOGRAM_ALPHA_SIZE
GL_HISTOGRAM_BLUE_SIZE = GL_HISTOGRAM_BLUE_SIZE
GL_HISTOGRAM_FORMAT = GL_HISTOGRAM_FORMAT
GL_HISTOGRAM_GREEN_SIZE = GL_HISTOGRAM_GREEN_SIZE
GL_HISTOGRAM_LUMINANCE_SIZE = GL_HISTOGRAM_LUMINANCE_SIZE
GL_HISTOGRAM_RED_SIZE = GL_HISTOGRAM_RED_SIZE
GL_HISTOGRAM_SINK = GL_HISTOGRAM_SINK
GL_HISTOGRAM_WIDTH = GL_HISTOGRAM_WIDTH
GL_INCR = GL_INCR
GL_INDEX_ARRAY = GL_INDEX_ARRAY
GL_INDEX_ARRAY_POINTER = GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_STRIDE = GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE = GL_INDEX_ARRAY_TYPE
GL_INDEX_BITS = GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE = GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP = GL_INDEX_LOGIC_OP
GL_INDEX_MODE = GL_INDEX_MODE
GL_INDEX_OFFSET = GL_INDEX_OFFSET
GL_INDEX_SHIFT = GL_INDEX_SHIFT
GL_INDEX_WRITEMASK = GL_INDEX_WRITEMASK
GL_INT = GL_INT
GL_INTENSITY = GL_INTENSITY
GL_INTENSITY12 = GL_INTENSITY12
GL_INTENSITY16 = GL_INTENSITY16
GL_INTENSITY4 = GL_INTENSITY4
GL_INTENSITY8 = GL_INTENSITY8
GL_INTERLEAVED_ARRAY_POINTER = GL_INTERLEAVED_ARRAY0x808e
GL_INTERPOLATE = GL_INTERPOLATE
GL_INVALID_ENUM = GL_INVALID_ENUM
GL_INVALID_OPERATION = GL_INVALID_OPERATION
GL_INVALID_VALUE = GL_INVALID_VALUE
GL_INVERT = GL_INVERT
GL_KEEP = GL_KEEP
GL_LEFT = GL_LEFT
GL_LEQUAL = GL_LEQUAL
GL_LESS = GL_LESS
GL_LIGHT0 = GL_LIGHT0
GL_LIGHT1 = GL_LIGHT1
GL_LIGHT2 = GL_LIGHT2
GL_LIGHT3 = GL_LIGHT3
GL_LIGHT4 = GL_LIGHT4
GL_LIGHT5 = GL_LIGHT5
GL_LIGHT6 = GL_LIGHT6
GL_LIGHT7 = GL_LIGHT7
GL_LIGHTING = GL_LIGHTING
GL_LIGHTING_BIT = GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT = GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL
GL_LIGHT_MODEL_LOCAL_VIEWER = GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE = GL_LIGHT_MODEL_TWO_SIDE
GL_LINE = GL_LINE
GL_LINEAR = GL_LINEAR
GL_LINEAR_ATTENUATION = GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST
GL_LINES = GL_LINES
GL_LINE_BIT = GL_LINE_BIT
GL_LINE_LOOP = GL_LINE_LOOP
GL_LINE_RESET_TOKEN = GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH = GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT = GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE = GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN = GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT = GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP = GL_LINE_STRIP
GL_LINE_TOKEN = GL_LINE_TOKEN
GL_LINE_WIDTH = GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE
GL_LIST_BASE = GL_LIST_BASE
GL_LIST_BIT = GL_LIST_BIT
GL_LIST_INDEX = GL_LIST_INDEX
GL_LIST_MODE = GL_LIST_MODE
GL_LOAD = GL_LOAD
GL_LOGIC_OP = GL_LOGIC_OP
GL_LOGIC_OP_MODE = GL_LOGIC_OP_MODE
GL_LUMINANCE = GL_LUMINANCE
GL_LUMINANCE12 = GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12 = GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA4 = GL_LUMINANCE12_ALPHA4
GL_LUMINANCE16 = GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16 = GL_LUMINANCE16_ALPHA16
GL_LUMINANCE4 = GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4 = GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2 = GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8 = GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8
GL_LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA
GL_MAP1_COLOR_4 = GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN = GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS = GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX = GL_MAP1_INDEX
GL_MAP1_NORMAL = GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1 = GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2 = GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3 = GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4 = GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3 = GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4 = GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4 = GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN = GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS = GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX = GL_MAP2_INDEX
GL_MAP2_NORMAL = GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1 = GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2 = GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3 = GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4 = GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3 = GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4 = GL_MAP2_VERTEX_4
GL_MAP_COLOR = GL_MAP_COLOR
GL_MAP_STENCIL = GL_MAP_STENCIL
GL_MATRIX_MODE = GL_MATRIX_MODE
GL_MAX = GL_MAX
GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE
GL_MAX_4D_TEXTURE_SIZE_SGIS = GL_MAX_4D_TEXTURE_SIZE_SGIS
GL_MAX_ATTRIB_STACK_DEPTH = GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES = GL_MAX_CLIP_PLANES
GL_MAX_COLOR_MATRIX_STACK_DEPTH = GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_MAX_CONVOLUTION_HEIGHT = GL_MAX_CONVOLUTION_HEIGHT
GL_MAX_CONVOLUTION_WIDTH = GL_MAX_CONVOLUTION_WIDTH
GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES
GL_MAX_EVAL_ORDER = GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS = GL_MAX_LIGHTS
GL_MAX_LIST_NESTING = GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH = GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH = GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE = GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH = GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH = GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS
GL_MAX_TEXTURE_UNITS_ARB = GL_MAX_TEXTURE_UNITS_ARB
GL_MAX_VIEWPORT_DIMS = GL_MAX_VIEWPORT_DIMS
GL_MESA_packed_depth_stencil = GL_MESA_packed_depth_stencil
GL_MESA_program_debug = GL_MESA_program_debug
GL_MESA_trace = GL_MESA_trace
GL_MIN = GL_MIN
GL_MINMAX = GL_MINMAX
GL_MINMAX_FORMAT = GL_MINMAX_FORMAT
GL_MINMAX_SINK = GL_MINMAX_SINK
GL_MODELVIEW = GL_MODELVIEW
GL_MODELVIEW_MATRIX = GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH = GL_MODELVIEW_STACK_DEPTH
GL_MODULATE = GL_MODULATE
GL_MULT = GL_MULT
GL_MULTISAMPLE = GL_MULTISAMPLE
GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT
GL_N3F_V3F = GL_N3F_V3F
GL_NAME_STACK_DEPTH = GL_NAME_STACK_DEPTH
GL_NAND = GL_NAND
GL_NEAREST = GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
GL_NEVER = GL_NEVER
GL_NICEST = GL_NICEST
GL_NONE = GL_NONE
GL_NOOP = GL_NOOP
GL_NOR = GL_NOR
GL_NORMALIZE = GL_NORMALIZE
GL_NORMAL_ARRAY = GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_POINTER = GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_STRIDE = GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE = GL_NORMAL_ARRAY_TYPE
GL_NORMAL_MAP = GL_NORMAL_MAP
GL_NOTEQUAL = GL_NOTEQUAL
GL_NO_ERROR = GL_NO_ERROR
GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_OBJECT_LINEAR = GL_OBJECT_LINEAR
GL_OBJECT_PLANE = GL_OBJECT_PLANE
GL_ONE = GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR
GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA
GL_OPERAND0_RGB = GL_OPERAND0_RGB
GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA
GL_OPERAND1_RGB = GL_OPERAND1_RGB
GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA
GL_OPERAND2_RGB = GL_OPERAND2_RGB
GL_OR = GL_OR
GL_ORDER = GL_ORDER
GL_OR_INVERTED = GL_OR_INVERTED
GL_OR_REVERSE = GL_OR_REVERSE
GL_OUT_OF_MEMORY = GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT = GL_PACK_ALIGNMENT
GL_PACK_CMYK_HINT_EXT = GL_PACK_CMYK_HINT_EXT
GL_PACK_IMAGE_DEPTH_SGIS = GL_PACK_IMAGE_DEPTH_SGIS
GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT
GL_PACK_LSB_FIRST = GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH = GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_PIXELS = GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS = GL_PACK_SKIP_ROWS
GL_PACK_SKIP_VOLUMES_SGIS = GL_PACK_CMYK_HINT_EXT
GL_PACK_SWAP_BYTES = GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN = GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT = GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MAP_A_TO_A = GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE = GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B = GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE = GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G = GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE = GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A = GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE = GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B = GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE = GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G = GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE = GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I = GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE = GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R = GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE = GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R = GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE = GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S = GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE = GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT = GL_PIXEL_MODE_BIT
GL_POINT = GL_POINT
GL_POINTS = GL_POINTS
GL_POINT_BIT = GL_POINT_BIT
GL_POINT_SIZE = GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH = GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT = GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN = GL_POINT_TOKEN
GL_POLYGON = GL_POLYGON
GL_POLYGON_BIT = GL_POLYGON_BIT
GL_POLYGON_MODE = GL_POLYGON_MODE
GL_POLYGON_OFFSET_FACTOR = GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL = GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE = GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT = GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS = GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH = GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT = GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE = GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT = GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN = GL_POLYGON_TOKEN
GL_POSITION = GL_POSITION
GL_POST_COLOR_MATRIX_ALPHA_BIAS = GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_POST_COLOR_MATRIX_ALPHA_SCALE = GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_POST_COLOR_MATRIX_BLUE_BIAS = GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_POST_COLOR_MATRIX_BLUE_SCALE = GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_POST_COLOR_MATRIX_COLOR_TABLE = GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_POST_COLOR_MATRIX_GREEN_BIAS = GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_POST_COLOR_MATRIX_GREEN_SCALE = GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_POST_COLOR_MATRIX_RED_BIAS = GL_POST_COLOR_MATRIX_RED_BIAS
GL_POST_COLOR_MATRIX_RED_SCALE = GL_POST_COLOR_MATRIX_RED_SCALE
GL_POST_CONVOLUTION_ALPHA_BIAS = GL_POST_CONVOLUTION_ALPHA_BIAS
GL_POST_CONVOLUTION_ALPHA_SCALE = GL_POST_CONVOLUTION_ALPHA_SCALE
GL_POST_CONVOLUTION_BLUE_BIAS = GL_POST_CONVOLUTION_BLUE_BIAS
GL_POST_CONVOLUTION_BLUE_SCALE = GL_POST_CONVOLUTION_BLUE_SCALE
GL_POST_CONVOLUTION_COLOR_TABLE = GL_POST_CONVOLUTION_COLOR_TABLE
GL_POST_CONVOLUTION_GREEN_BIAS = GL_POST_CONVOLUTION_GREEN_BIAS
GL_POST_CONVOLUTION_GREEN_SCALE = GL_POST_CONVOLUTION_GREEN_SCALE
GL_POST_CONVOLUTION_RED_BIAS = GL_POST_CONVOLUTION_RED_BIAS
GL_POST_CONVOLUTION_RED_SCALE = GL_POST_CONVOLUTION_RED_SCALE
GL_PREVIOUS = GL_PREVIOUS
GL_PRIMARY_COLOR = GL_PRIMARY_COLOR
GL_PROJECTION = GL_PROJECTION
GL_PROJECTION_MATRIX = GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH = GL_PROJECTION_STACK_DEPTH
GL_PROXY_COLOR_TABLE = GL_PROXY_COLOR_TABLE
GL_PROXY_HISTOGRAM = GL_PROXY_HISTOGRAM
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_TEXTURE_1D = GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D = GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_4D_SGIS = GL_PROXY_TEXTURE_4D_SGIS
GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP
GL_Q = GL_Q
GL_QUADRATIC_ATTENUATION = GL_QUADRATIC_ATTENUATION
GL_QUADS = GL_QUADS
GL_QUAD_STRIP = GL_QUAD_STRIP
GL_R = GL_R
GL_R3_G3_B2 = GL_R3_G3_B2
GL_READ_BUFFER = GL_READ_BUFFER
GL_RED = GL_RED
GL_REDUCE = GL_REDUCE
GL_RED_BIAS = GL_RED_BIAS
GL_RED_BITS = GL_RED_BITS
GL_RED_SCALE = GL_RED_SCALE
GL_REFLECTION_MAP = GL_REFLECTION_MAP
GL_RENDER = GL_RENDER
GL_RENDERER = GL_RENDERER
GL_RENDER_MODE = GL_RENDER_MODE
GL_REPEAT = GL_REPEAT
GL_REPLACE = GL_REPLACE
GL_REPLICATE_BORDER = GL_REPLICATE_BORDER
GL_RESCALE_NORMAL = GL_RESCALE_NORMAL
GL_RETURN = GL_RETURN
GL_RGB = GL_RGB
GL_RGB10 = GL_RGB10
GL_RGB10_A2 = GL_RGB10_A2
GL_RGB12 = GL_RGB12
GL_RGB16 = GL_RGB16
GL_RGB4 = GL_RGB4
GL_RGB5 = GL_RGB5
GL_RGB5_A1 = GL_RGB5_A1
GL_RGB8 = GL_RGB8
GL_RGBA = GL_RGBA
GL_RGBA12 = GL_RGBA12
GL_RGBA16 = GL_RGBA16
GL_RGBA2 = GL_RGBA2
GL_RGBA4 = GL_RGBA4
GL_RGBA8 = GL_RGBA8
GL_RGBA_MODE = GL_RGBA_MODE
GL_RGB_SCALE = GL_RGB_SCALE
GL_RIGHT = GL_RIGHT
GL_S = GL_S
GL_SAMPLES = GL_SAMPLES
GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE
GL_SCISSOR_BIT = GL_SCISSOR_BIT
GL_SCISSOR_BOX = GL_SCISSOR_BOX
GL_SCISSOR_TEST = GL_SCISSOR_TEST
GL_SELECT = GL_SELECT
GL_SELECTION_BUFFER_POINTER = GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE = GL_SELECTION_BUFFER_SIZE
GL_SEPARABLE_2D = GL_SEPARABLE_2D
GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR
GL_SET = GL_SET
GL_SHADE_MODEL = GL_SHADE_MODEL
GL_SHININESS = GL_SHININESS
GL_SHORT = GL_SHORT
GL_SINGLE_COLOR = GL_SINGLE_COLOR
GL_SMOOTH = GL_SMOOTH
GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE
GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA
GL_SOURCE0_RGB = GL_SOURCE0_RGB
GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA
GL_SOURCE1_RGB = GL_SOURCE1_RGB
GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA
GL_SOURCE2_RGB = GL_SOURCE2_RGB
GL_SPECULAR = GL_SPECULAR
GL_SPHERE_MAP = GL_SPHERE_MAP
GL_SPOT_CUTOFF = GL_SPOT_CUTOFF
GL_SPOT_DIRECTION = GL_SPOT_DIRECTION
GL_SPOT_EXPONENT = GL_SPOT_EXPONENT
GL_SRC_ALPHA = GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR = GL_SRC_COLOR
GL_STACK_OVERFLOW = GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW = GL_STACK_UNDERFLOW
GL_STENCIL = GL_STENCIL
GL_STENCIL_BITS = GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE = GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL = GL_STENCIL_FAIL
GL_STENCIL_FUNC = GL_STENCIL_FUNC
GL_STENCIL_INDEX = GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL = GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS = GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF = GL_STENCIL_REF
GL_STENCIL_TEST = GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK = GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK = GL_STENCIL_WRITEMASK
GL_STEREO = GL_STEREO
GL_SUBPIXEL_BITS = GL_SUBPIXEL_BITS
GL_SUBTRACT = GL_SUBTRACT
GL_T = GL_T
GL_T2F_C3F_V3F = GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F = GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F = GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F = GL_T2F_N3F_V3F
GL_T2F_V3F = GL_T2F_V3F
GL_T4F_C4F_N3F_V4F = GL_T4F_C4F_N3F_V4F
GL_T4F_V4F = GL_T4F_V4F
GL_TABLE_TOO_LARGE = GL_TABLE_TOO_LARGE
GL_TEXTURE = GL_TEXTURE
GL_TEXTURE0 = GL_TEXTURE0
GL_TEXTURE0_ARB = GL_TEXTURE0_ARB
GL_TEXTURE1 = GL_TEXTURE1
GL_TEXTURE10 = GL_TEXTURE10
GL_TEXTURE10_ARB = GL_TEXTURE10_ARB
GL_TEXTURE11 = GL_TEXTURE11
GL_TEXTURE11_ARB = GL_TEXTURE11_ARB
GL_TEXTURE12 = GL_TEXTURE12
GL_TEXTURE12_ARB = GL_TEXTURE12_ARB
GL_TEXTURE13 = GL_TEXTURE13
GL_TEXTURE13_ARB = GL_TEXTURE13_ARB
GL_TEXTURE14 = GL_TEXTURE14
GL_TEXTURE14_ARB = GL_TEXTURE14_ARB
GL_TEXTURE15 = GL_TEXTURE15
GL_TEXTURE15_ARB = GL_TEXTURE15_ARB
GL_TEXTURE16 = GL_TEXTURE16
GL_TEXTURE16_ARB = GL_TEXTURE16_ARB
GL_TEXTURE17 = GL_TEXTURE17
GL_TEXTURE17_ARB = GL_TEXTURE17_ARB
GL_TEXTURE18 = GL_TEXTURE18
GL_TEXTURE18_ARB = GL_TEXTURE18_ARB
GL_TEXTURE19 = GL_TEXTURE19
GL_TEXTURE19_ARB = GL_TEXTURE19_ARB
GL_TEXTURE1_ARB = GL_TEXTURE1_ARB
GL_TEXTURE2 = GL_TEXTURE2
GL_TEXTURE20 = GL_TEXTURE20
GL_TEXTURE20_ARB = GL_TEXTURE20_ARB
GL_TEXTURE21 = GL_TEXTURE21
GL_TEXTURE21_ARB = GL_TEXTURE21_ARB
GL_TEXTURE22 = GL_TEXTURE22
GL_TEXTURE22_ARB = GL_TEXTURE22_ARB
GL_TEXTURE23 = GL_TEXTURE23
GL_TEXTURE23_ARB = GL_TEXTURE23_ARB
GL_TEXTURE24 = GL_TEXTURE24
GL_TEXTURE24_ARB = GL_TEXTURE24_ARB
GL_TEXTURE25 = GL_TEXTURE25
GL_TEXTURE25_ARB = GL_TEXTURE25_ARB
GL_TEXTURE26 = GL_TEXTURE26
GL_TEXTURE26_ARB = GL_TEXTURE26_ARB
GL_TEXTURE27 = GL_TEXTURE27
GL_TEXTURE27_ARB = GL_TEXTURE27_ARB
GL_TEXTURE28 = GL_TEXTURE28
GL_TEXTURE28_ARB = GL_TEXTURE28_ARB
GL_TEXTURE29 = GL_TEXTURE29
GL_TEXTURE29_ARB = GL_TEXTURE29_ARB
GL_TEXTURE2_ARB = GL_TEXTURE2_ARB
GL_TEXTURE3 = GL_TEXTURE3
GL_TEXTURE30 = GL_TEXTURE30
GL_TEXTURE30_ARB = GL_TEXTURE30_ARB
GL_TEXTURE31 = GL_TEXTURE31
GL_TEXTURE31_ARB = GL_TEXTURE31_ARB
GL_TEXTURE3_ARB = GL_TEXTURE3_ARB
GL_TEXTURE4 = GL_TEXTURE4
GL_TEXTURE4_ARB = GL_TEXTURE4_ARB
GL_TEXTURE5 = GL_TEXTURE5
GL_TEXTURE5_ARB = GL_TEXTURE5_ARB
GL_TEXTURE6 = GL_TEXTURE6
GL_TEXTURE6_ARB = GL_TEXTURE6_ARB
GL_TEXTURE7 = GL_TEXTURE7
GL_TEXTURE7_ARB = GL_TEXTURE7_ARB
GL_TEXTURE8 = GL_TEXTURE8
GL_TEXTURE8_ARB = GL_TEXTURE8_ARB
GL_TEXTURE9 = GL_TEXTURE9
GL_TEXTURE9_ARB = GL_TEXTURE9_ARB
GL_TEXTURE_1D = GL_TEXTURE_1D
GL_TEXTURE_2D = GL_TEXTURE_2D
GL_TEXTURE_3D = GL_TEXTURE_3D
GL_TEXTURE_4DSIZE_SGIS = GL_TEXTURE_4DSIZE_SGIS
GL_TEXTURE_4D_BINDING_SGIS = GL_TEXTURE_4D_BINDING_SGIS
GL_TEXTURE_4D_SGIS = GL_TEXTURE_4D_SGIS
GL_TEXTURE_ALPHA_SIZE = GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING_1D = GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D = GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BIT = GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE = GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BORDER = GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR = GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COMPONENTS = GL_TEXTURE_COMPONENTS
GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_COORD_ARRAY = GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_POINTER = GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_SIZE = GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_STRIDE = GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_TYPE = GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH
GL_TEXTURE_ENV = GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR = GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE = GL_TEXTURE_ENV_MODE
GL_TEXTURE_GEN_MODE = GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q = GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R = GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S = GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T = GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE = GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_HEIGHT = GL_TEXTURE_HEIGHT
GL_TEXTURE_INTENSITY_SIZE = GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTERNAL_FORMAT = GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LUMINANCE_SIZE = GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX = GL_TEXTURE_MATRIX
GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD
GL_TEXTURE_PRIORITY = GL_TEXTURE_PRIORITY
GL_TEXTURE_RED_SIZE = GL_TEXTURE_RED_SIZE
GL_TEXTURE_RESIDENT = GL_TEXTURE_RESIDENT
GL_TEXTURE_STACK_DEPTH = GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_WIDTH = GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_Q_SGIS = GL_TEXTURE_WRAP_Q_SGIS
GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T
GL_TRACE_ALL_BITS_MESA = GL_TRACE_ALL_BITS_MESA
GL_TRACE_ARRAYS_BIT_MESA = GL_TRACE_ARRAYS_BIT_MESA
GL_TRACE_ERRORS_BIT_MESA = GL_TRACE_ERRORS_BIT_MESA
GL_TRACE_MASK_MESA = GL_TRACE_MASK_MESA
GL_TRACE_NAME_MESA = GL_TRACE_NAME_MESA
GL_TRACE_OPERATIONS_BIT_MESA = GL_TRACE_OPERATIONS_BIT_MESA
GL_TRACE_PIXELS_BIT_MESA = GL_TRACE_PIXELS_BIT_MESA
GL_TRACE_PRIMITIVES_BIT_MESA = GL_TRACE_PRIMITIVES_BIT_MESA
GL_TRACE_TEXTURES_BIT_MESA = GL_TRACE_TEXTURES_BIT_MESA
GL_TRANSFORM_BIT = GL_TRANSFORM_BIT
GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX
GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRIANGLES = GL_TRIANGLES
GL_TRIANGLE_FAN = GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP = GL_TRIANGLE_STRIP
GL_TRUE = GL_TRUE
GL_UNPACK_ALIGNMENT = GL_UNPACK_ALIGNMENT
GL_UNPACK_CMYK_HINT_EXT = GL_UNPACK_CMYK_HINT_EXT
GL_UNPACK_IMAGE_DEPTH_SGIS = GL_UNPACK_IMAGE_DEPTH_SGIS
GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_LSB_FIRST = GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH = GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_PIXELS = GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS = GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_VOLUMES_SGIS = GL_UNPACK_SKIP_VOLUMES_SGIS
GL_UNPACK_SWAP_BYTES = GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_INT = GL_UNSIGNED_INT
GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_24_8_MESA = GL_UNSIGNED_INT_24_8_MESA
GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_8_24_REV_MESA = GL_UNSIGNED_INT_8_24_REV_MESA
GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_SHORT = GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_15_1_MESA = GL_UNSIGNED_SHORT_15_1_MESA
GL_UNSIGNED_SHORT_1_15_REV_MESA = GL_UNSIGNED_SHORT_1_15_REV_MESA
GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV
GL_V2F = GL_V2F
GL_V3F = GL_V3F
GL_VENDOR = GL_VENDOR
GL_VERSION = GL_VERSION
GL_VERSION_1_1 = GL_VERSION_1_1
GL_VERSION_1_2 = GL_VERSION_1_2
GL_VERSION_1_3 = GL_VERSION_1_3
GL_VERTEX_ARRAY = GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_POINTER = GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_SIZE = GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_STRIDE = GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_TYPE = GL_VERTEX_ARRAY_TYPE
GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA
GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA
GL_VERTEX_PROGRAM_CALLBACK_MESA = GL_VERTEX_PROGRAM_CALLBACK_MESA
GL_VERTEX_PROGRAM_POSITION_MESA = GL_VERTEX_PROGRAM_POSITION_MESA
GL_VIEWPORT = GL_VIEWPORT
GL_VIEWPORT_BIT = GL_VIEWPORT_BIT
GL_XOR = GL_XOR
GL_YCRCB_422_SGIX = GL_YCRCB_422_SGIX
GL_YCRCB_444_SGIX = GL_YCRCB_444_SGIX
GL_ZERO = GL_ZERO
GL_ZOOM_X = GL_ZOOM_X
GL_ZOOM_Y = GL_ZOOM_Y
GLvoid = None
WIN32_LEAN_AND_MEAN = WIN32_LEAN_AND_MEAN