OpenGL.GL.EXT.vertex_shader
index
/var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/EXT/vertex_shader.py

OpenGL extension EXT.vertex_shader
 
This module customises the behaviour of the 
OpenGL.raw.GL.EXT.vertex_shader to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        GL_CURRENT_VERTEX_EXT = GL_CURRENT_VERTEX_EXT
GL_FULL_RANGE_EXT = GL_FULL_RANGE_EXT
GL_INVARIANT_DATATYPE_EXT = GL_INVARIANT_DATATYPE_EXT
GL_INVARIANT_EXT = GL_INVARIANT_EXT
GL_INVARIANT_VALUE_EXT = GL_INVARIANT_VALUE_EXT
GL_LOCAL_CONSTANT_DATATYPE_EXT = GL_LOCAL_CONSTANT_DATATYPE_EXT
GL_LOCAL_CONSTANT_EXT = GL_LOCAL_CONSTANT_EXT
GL_LOCAL_CONSTANT_VALUE_EXT = GL_LOCAL_CONSTANT_VALUE_EXT
GL_LOCAL_EXT = GL_LOCAL_EXT
GL_MATRIX_EXT = GL_MATRIX_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_VERTEX_SHADER_LOCALS_EXT = GL_MAX_VERTEX_SHADER_LOCALS_EXT
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_VERTEX_SHADER_VARIANTS_EXT
GL_MVP_MATRIX_EXT = GL_MVP_MATRIX_EXT
GL_NEGATIVE_ONE_EXT = GL_NEGATIVE_ONE_EXT
GL_NEGATIVE_W_EXT = GL_NEGATIVE_W_EXT
GL_NEGATIVE_X_EXT = GL_NEGATIVE_X_EXT
GL_NEGATIVE_Y_EXT = GL_NEGATIVE_Y_EXT
GL_NEGATIVE_Z_EXT = GL_NEGATIVE_Z_EXT
GL_NORMALIZED_RANGE_EXT = GL_NORMALIZED_RANGE_EXT
GL_ONE_EXT = GL_ONE_EXT
GL_OP_ADD_EXT = GL_OP_ADD_EXT
GL_OP_CLAMP_EXT = GL_OP_CLAMP_EXT
GL_OP_CROSS_PRODUCT_EXT = GL_OP_CROSS_PRODUCT_EXT
GL_OP_DOT3_EXT = GL_OP_DOT3_EXT
GL_OP_DOT4_EXT = GL_OP_DOT4_EXT
GL_OP_EXP_BASE_2_EXT = GL_OP_EXP_BASE_2_EXT
GL_OP_FLOOR_EXT = GL_OP_FLOOR_EXT
GL_OP_FRAC_EXT = GL_OP_FRAC_EXT
GL_OP_INDEX_EXT = GL_OP_INDEX_EXT
GL_OP_LOG_BASE_2_EXT = GL_OP_LOG_BASE_2_EXT
GL_OP_MADD_EXT = GL_OP_MADD_EXT
GL_OP_MAX_EXT = GL_OP_MAX_EXT
GL_OP_MIN_EXT = GL_OP_MIN_EXT
GL_OP_MOV_EXT = GL_OP_MOV_EXT
GL_OP_MULTIPLY_MATRIX_EXT = GL_OP_MULTIPLY_MATRIX_EXT
GL_OP_MUL_EXT = GL_OP_MUL_EXT
GL_OP_NEGATE_EXT = GL_OP_NEGATE_EXT
GL_OP_POWER_EXT = GL_OP_POWER_EXT
GL_OP_RECIP_EXT = GL_OP_RECIP_EXT
GL_OP_RECIP_SQRT_EXT = GL_OP_RECIP_SQRT_EXT
GL_OP_ROUND_EXT = GL_OP_ROUND_EXT
GL_OP_SET_GE_EXT = GL_OP_SET_GE_EXT
GL_OP_SET_LT_EXT = GL_OP_SET_LT_EXT
GL_OP_SUB_EXT = GL_OP_SUB_EXT
GL_OUTPUT_COLOR0_EXT = GL_OUTPUT_COLOR0_EXT
GL_OUTPUT_COLOR1_EXT = GL_OUTPUT_COLOR1_EXT
GL_OUTPUT_FOG_EXT = GL_OUTPUT_FOG_EXT
GL_OUTPUT_TEXTURE_COORD0_EXT = GL_OUTPUT_TEXTURE_COORD0_EXT
GL_OUTPUT_TEXTURE_COORD10_EXT = GL_OUTPUT_TEXTURE_COORD10_EXT
GL_OUTPUT_TEXTURE_COORD11_EXT = GL_OUTPUT_TEXTURE_COORD11_EXT
GL_OUTPUT_TEXTURE_COORD12_EXT = GL_OUTPUT_TEXTURE_COORD12_EXT
GL_OUTPUT_TEXTURE_COORD13_EXT = GL_OUTPUT_TEXTURE_COORD13_EXT
GL_OUTPUT_TEXTURE_COORD14_EXT = GL_OUTPUT_TEXTURE_COORD14_EXT
GL_OUTPUT_TEXTURE_COORD15_EXT = GL_OUTPUT_TEXTURE_COORD15_EXT
GL_OUTPUT_TEXTURE_COORD16_EXT = GL_OUTPUT_TEXTURE_COORD16_EXT
GL_OUTPUT_TEXTURE_COORD17_EXT = GL_OUTPUT_TEXTURE_COORD17_EXT
GL_OUTPUT_TEXTURE_COORD18_EXT = GL_OUTPUT_TEXTURE_COORD18_EXT
GL_OUTPUT_TEXTURE_COORD19_EXT = GL_OUTPUT_TEXTURE_COORD19_EXT
GL_OUTPUT_TEXTURE_COORD1_EXT = GL_OUTPUT_TEXTURE_COORD1_EXT
GL_OUTPUT_TEXTURE_COORD20_EXT = GL_OUTPUT_TEXTURE_COORD20_EXT
GL_OUTPUT_TEXTURE_COORD21_EXT = GL_OUTPUT_TEXTURE_COORD21_EXT
GL_OUTPUT_TEXTURE_COORD22_EXT = GL_OUTPUT_TEXTURE_COORD22_EXT
GL_OUTPUT_TEXTURE_COORD23_EXT = GL_OUTPUT_TEXTURE_COORD23_EXT
GL_OUTPUT_TEXTURE_COORD24_EXT = GL_OUTPUT_TEXTURE_COORD24_EXT
GL_OUTPUT_TEXTURE_COORD25_EXT = GL_OUTPUT_TEXTURE_COORD25_EXT
GL_OUTPUT_TEXTURE_COORD26_EXT = GL_OUTPUT_TEXTURE_COORD26_EXT
GL_OUTPUT_TEXTURE_COORD27_EXT = GL_OUTPUT_TEXTURE_COORD27_EXT
GL_OUTPUT_TEXTURE_COORD28_EXT = GL_OUTPUT_TEXTURE_COORD28_EXT
GL_OUTPUT_TEXTURE_COORD29_EXT = GL_OUTPUT_TEXTURE_COORD29_EXT
GL_OUTPUT_TEXTURE_COORD2_EXT = GL_OUTPUT_TEXTURE_COORD2_EXT
GL_OUTPUT_TEXTURE_COORD30_EXT = GL_OUTPUT_TEXTURE_COORD30_EXT
GL_OUTPUT_TEXTURE_COORD31_EXT = GL_OUTPUT_TEXTURE_COORD31_EXT
GL_OUTPUT_TEXTURE_COORD3_EXT = GL_OUTPUT_TEXTURE_COORD3_EXT
GL_OUTPUT_TEXTURE_COORD4_EXT = GL_OUTPUT_TEXTURE_COORD4_EXT
GL_OUTPUT_TEXTURE_COORD5_EXT = GL_OUTPUT_TEXTURE_COORD5_EXT
GL_OUTPUT_TEXTURE_COORD6_EXT = GL_OUTPUT_TEXTURE_COORD6_EXT
GL_OUTPUT_TEXTURE_COORD7_EXT = GL_OUTPUT_TEXTURE_COORD7_EXT
GL_OUTPUT_TEXTURE_COORD8_EXT = GL_OUTPUT_TEXTURE_COORD8_EXT
GL_OUTPUT_TEXTURE_COORD9_EXT = GL_OUTPUT_TEXTURE_COORD9_EXT
GL_OUTPUT_VERTEX_EXT = GL_OUTPUT_VERTEX_EXT
GL_SCALAR_EXT = GL_SCALAR_EXT
GL_VARIANT_ARRAY_EXT = GL_VARIANT_ARRAY_EXT
GL_VARIANT_ARRAY_POINTER_EXT = GL_VARIANT_ARRAY_POINTER_EXT
GL_VARIANT_ARRAY_STRIDE_EXT = GL_VARIANT_ARRAY_STRIDE_EXT
GL_VARIANT_ARRAY_TYPE_EXT = GL_VARIANT_ARRAY_TYPE_EXT
GL_VARIANT_DATATYPE_EXT = GL_VARIANT_DATATYPE_EXT
GL_VARIANT_EXT = GL_VARIANT_EXT
GL_VARIANT_VALUE_EXT = GL_VARIANT_VALUE_EXT
GL_VECTOR_EXT = GL_VECTOR_EXT
GL_VERTEX_SHADER_BINDING_EXT = GL_VERTEX_SHADER_BINDING_EXT
GL_VERTEX_SHADER_EXT = GL_VERTEX_SHADER_EXT
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_VERTEX_SHADER_INVARIANTS_EXT = GL_VERTEX_SHADER_INVARIANTS_EXT
GL_VERTEX_SHADER_LOCALS_EXT = GL_VERTEX_SHADER_LOCALS_EXT
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_VERTEX_SHADER_OPTIMIZED_EXT = GL_VERTEX_SHADER_OPTIMIZED_EXT
GL_VERTEX_SHADER_VARIANTS_EXT = GL_VERTEX_SHADER_VARIANTS_EXT
GL_W_EXT = GL_W_EXT
GL_X_EXT = GL_X_EXT
GL_Y_EXT = GL_Y_EXT
GL_ZERO_EXT = GL_ZERO_EXT
GL_Z_EXT = GL_Z_EXT
glBeginVertexShaderEXT = <OpenGL.platform.glBeginVertexShaderEXT object at 0x2aaaac583910>
glBindLightParameterEXT = <OpenGL.platform.glBindLightParameterEXT object at 0x2aaaac58f850>
glBindMaterialParameterEXT = <OpenGL.platform.glBindMaterialParameterEXT object at 0x2aaaac58f8d0>
glBindParameterEXT = <OpenGL.platform.glBindParameterEXT object at 0x2aaaac58fa90>
glBindTexGenParameterEXT = <OpenGL.platform.glBindTexGenParameterEXT object at 0x2aaaac58f950>
glBindTextureUnitParameterEXT = <OpenGL.platform.glBindTextureUnitParameterEXT object at 0x2aaaac58f9d0>
glBindVertexShaderEXT = <OpenGL.platform.glBindVertexShaderEXT object at 0x2aaaac583990>
glDeleteVertexShaderEXT = <OpenGL.platform.glDeleteVertexShaderEXT object at 0x2aaaac583ad0>
glDisableVariantClientStateEXT = <OpenGL.platform.glDisableVariantClientStateEXT object at 0x2aaaac58f7d0>
glEnableVariantClientStateEXT = <OpenGL.platform.glEnableVariantClientStateEXT object at 0x2aaaac58f710>
glEndVertexShaderEXT = <OpenGL.platform.glEndVertexShaderEXT object at 0x2aaaac583950>
glExtractComponentEXT = <OpenGL.platform.glExtractComponentEXT object at 0x2aaaac583e90>
glGenSymbolsEXT = <OpenGL.platform.glGenSymbolsEXT object at 0x2aaaac583f10>
glGenVertexShadersEXT = <OpenGL.platform.glGenVertexShadersEXT object at 0x2aaaac583a10>
glGetInvariantBooleanvEXT = <OpenGL.platform.glGetInvariantBooleanvEXT object at 0x2aaaac58fd90>
glGetInvariantFloatvEXT = <OpenGL.platform.glGetInvariantFloatvEXT object at 0x2aaaac58fe90>
glGetInvariantIntegervEXT = <OpenGL.platform.glGetInvariantIntegervEXT object at 0x2aaaac58fe10>
glGetLocalConstantBooleanvEXT = <OpenGL.platform.glGetLocalConstantBooleanvEXT object at 0x2aaaac58ff10>
glGetLocalConstantFloatvEXT = <OpenGL.platform.glGetLocalConstantFloatvEXT object at 0x2aaaac591050>
glGetLocalConstantIntegervEXT = <OpenGL.platform.glGetLocalConstantIntegervEXT object at 0x2aaaac58ff90>
glGetVariantBooleanvEXT = <OpenGL.platform.glGetVariantBooleanvEXT object at 0x2aaaac58fb90>
glGetVariantFloatvEXT = <OpenGL.platform.glGetVariantFloatvEXT object at 0x2aaaac58fc90>
glGetVariantIntegervEXT = <OpenGL.platform.glGetVariantIntegervEXT object at 0x2aaaac58fc10>
glGetVariantPointervEXT = <OpenGL.platform.glGetVariantPointervEXT object at 0x2aaaac58fd10>
glInsertComponentEXT = <OpenGL.platform.glInsertComponentEXT object at 0x2aaaac583e10>
glIsVariantEnabledEXT = <OpenGL.platform.glIsVariantEnabledEXT object at 0x2aaaac58fb10>
glSetInvariantEXT = <OpenGL.platform.glSetInvariantEXT object at 0x2aaaac583f90>
glSetLocalConstantEXT = <OpenGL.platform.glSetLocalConstantEXT object at 0x2aaaac58f050>
glShaderOp1EXT = <OpenGL.platform.glShaderOp1EXT object at 0x2aaaac583b90>
glShaderOp2EXT = <OpenGL.platform.glShaderOp2EXT object at 0x2aaaac583c10>
glShaderOp3EXT = <OpenGL.platform.glShaderOp3EXT object at 0x2aaaac583c90>
glSwizzleEXT = <OpenGL.platform.glSwizzleEXT object at 0x2aaaac583d10>
glVariantPointerEXT = <OpenGL.platform.glVariantPointerEXT object at 0x2aaaac58f650>
glVariantbvEXT = <OpenGL.platform.glVariantbvEXT object at 0x2aaaac58f0d0>
glVariantdvEXT = <OpenGL.platform.glVariantdvEXT object at 0x2aaaac58f390>
glVariantfvEXT = <OpenGL.platform.glVariantfvEXT object at 0x2aaaac58f2d0>
glVariantivEXT = <OpenGL.platform.glVariantivEXT object at 0x2aaaac58f210>
glVariantsvEXT = <OpenGL.platform.glVariantsvEXT object at 0x2aaaac58f190>
glVariantubvEXT = <OpenGL.platform.glVariantubvEXT object at 0x2aaaac58f450>
glVariantuivEXT = <OpenGL.platform.glVariantuivEXT object at 0x2aaaac58f5d0>
glVariantusvEXT = <OpenGL.platform.glVariantusvEXT object at 0x2aaaac58f510>
glWriteMaskEXT = <OpenGL.platform.glWriteMaskEXT object at 0x2aaaac583d90>