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gleExtrusion( contour,cont_normal,up,point_array,color_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2410>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2490>, up=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a24d0>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2510>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2550>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29addd0>, contour=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa320>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa3c0>, up=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa460>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29ade10>, point_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa500>, color_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa5a0>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array) ) -> None - gleGetJoinStyle(...)
- gleGetJoinStyle( ) -> c_int
- gleGetNumSides(...)
- gleGetNumSides( ) -> c_int
gleHelicoid( rToroid,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: rToroid=None, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2590>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2650>, startTheta=None, sweepTheta=None
cConverters: rToroid=None, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa640>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa6e0>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleHelicoid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None gleLathe( contour,cont_normal,up,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2690>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2750>, up=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2790>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a27d0>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2810>, startTheta=None, sweepTheta=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29adc90>, contour=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa780>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa820>, up=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa8c0>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x2aaab29aa960>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x2aaab29aaa00>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleLathe( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None glePolyCone( point_array,color_array,radius_array )
pyConverters: point_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2850>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2910>, radius_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2950>
cConverters: npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29adcd0>, point_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29aaaa0>, color_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29aab40>, radius_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29aabe0>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glePolyCone( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(radius_array) ) -> None glePolyCylinder( point_array,color_array,radius )
pyConverters: point_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2990>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2a50>, radius=None
cConverters: npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29add10>, point_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29aac80>, color_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29aad20>, radius=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None gleScrew( contour,cont_normal,up,startz,endz,twist )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2a90>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2b50>, up=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2b90>, startz=None, endz=None, twist=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29add50>, contour=<OpenGL.converters.getPyArgsName object at 0x2aaab29aae10>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x2aaab29aaeb0>, up=<OpenGL.converters.getPyArgsName object at 0x2aaab29aaf50>, startz=None, endz=None, twist=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleScrew( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startz), gleDouble(endz), gleDouble(twist) ) -> None - gleSetJoinStyle(...)
- gleSetJoinStyle( c_int(style) ) -> None
- gleSetNumSides(...)
- gleSetNumSides( c_int(slices) ) -> None
gleSpiral( contour,cont_normal,up,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2bd0>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2c90>, up=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2cd0>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2d10>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2d50>, startTheta=None, sweepTheta=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29add90>, contour=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab0a0>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab140>, up=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab1e0>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab280>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab320>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleSpiral( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None gleSuperExtrusion( contour,cont_normal,up,point_array,color_array,xform_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2d90>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2e50>, up=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2e90>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2ed0>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2f10>, xform_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2f50>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29ade50>, contour=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab410>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab4b0>, up=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab550>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29ade90>, point_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab5f0>, color_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab690>, xform_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab730>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleSuperExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(xform_array) ) -> None - gleTextureMode(...)
- gleTextureMode( c_int(mode) ) -> None
gleToroid( rToroid,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: rToroid=None, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29a2f90>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad090>, startTheta=None, sweepTheta=None
cConverters: rToroid=None, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab820>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab8c0>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleToroid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None gleTwistExtrusion( contour,cont_normal,up,point_array,color_array,twist_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad0d0>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad190>, up=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad1d0>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad210>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad250>, twist_array=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad290>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29aded0>, contour=<OpenGL.converters.getPyArgsName object at 0x2aaab29ab9b0>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x2aaab29aba50>, up=<OpenGL.converters.getPyArgsName object at 0x2aaab29abaf0>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x2aaab29adf10>, point_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29abb90>, color_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29abc30>, twist_array=<OpenGL.converters.getPyArgsName object at 0x2aaab29abcd0>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleTwistExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(twist_array) ) -> None rot_about_axis( angle,axis )
pyConverters: angle=None, axis=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad2d0>
cConverters: angle=None, axis=<OpenGL.converters.getPyArgsName object at 0x2aaab29abdc0>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: rot_about_axis( gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None rot_axis( omega,axis )
pyConverters: omega=None, axis=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad390>
cConverters: omega=None, axis=<OpenGL.converters.getPyArgsName object at 0x2aaab29abeb0>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: rot_axis( gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None rot_omega( axis )
pyConverters: axis=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad450>
cConverters: axis=<OpenGL.converters.getPyArgsName object at 0x2aaab29abfa0>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: rot_omega( arrays.GLdoubleArray(axis) ) -> None - rot_prince(...)
- rot_prince( gleDouble(omega), c_char(axis) ) -> None
urot_about_axis( m,angle,axis )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad510>, angle=None, axis=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad5d0>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae0f0>, angle=None, axis=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae190>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: urot_about_axis( arrays.GLdoubleArray(m), gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None urot_axis( m,omega,axis )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad610>, omega=None, axis=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad6d0>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae280>, omega=None, axis=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae320>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: urot_axis( arrays.GLdoubleArray(m), gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None urot_omega( m,axis )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad710>, axis=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad7d0>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae460>, axis=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae500>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: urot_omega( arrays.GLdoubleArray(m), arrays.GLdoubleArray(axis) ) -> None urot_prince( m,omega,axis )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad810>, omega=None, axis=None
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae640>, omega=None, axis=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: urot_prince( arrays.GLdoubleArray(m), gleDouble(omega), c_char(axis) ) -> None uview_direction( m,v21,up )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad8d0>, v21=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad990>, up=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ad9d0>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae730>, v21=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae7d0>, up=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae870>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: uview_direction( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v21), arrays.GLdoubleArray(up) ) -> None uviewpoint( m,v1,v2,up )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29ada10>, v1=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29adad0>, v2=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29adb10>, up=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29adb50>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x2aaab29ae960>, v1=<OpenGL.converters.getPyArgsName object at 0x2aaab29aea00>, v2=<OpenGL.converters.getPyArgsName object at 0x2aaab29aeaa0>, up=<OpenGL.converters.getPyArgsName object at 0x2aaab29aeb40>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: uviewpoint( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v1), arrays.GLdoubleArray(v2), arrays.GLdoubleArray(up) ) -> None
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