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- gluProject(objX, objY, objZ, model=None, proj=None, view=None)
- Convenience wrapper for gluProject
Automatically fills in the model, projection and viewing matrices
if not provided.
returns (winX,winY,winZ) doubles
- gluProjectBase = gluProject(...)
- gluProject( GLdouble(objX), GLdouble(objY), GLdouble(objZ), POINTER(GLdouble)(model), POINTER(GLdouble)(proj), POINTER(GLint)(view), POINTER(GLdouble)(winX), POINTER(GLdouble)(winY), POINTER(GLdouble)(winZ) ) -> GLint
- gluUnProject(winX, winY, winZ, model=None, proj=None, view=None)
- Convenience wrapper for gluUnProject
Automatically fills in the model, projection and viewing matrices
if not provided.
returns (objX,objY,objZ) doubles
- gluUnProject4(winX, winY, winZ, clipW, model=None, proj=None, view=None, near=0.0, far=1.0)
- Convenience wrapper for gluUnProject
Automatically fills in the model, projection and viewing matrices
if not provided.
returns (objX,objY,objZ) doubles
- gluUnProject4Base = gluUnProject4(...)
- gluUnProject4( GLdouble(winX), GLdouble(winY), GLdouble(winZ), GLdouble(clipW), POINTER(GLdouble)(model), POINTER(GLdouble)(proj), POINTER(GLint)(view), GLdouble(near), GLdouble(far), POINTER(GLdouble)(objX), POINTER(GLdouble)(objY), POINTER(GLdouble)(objZ), POINTER(GLdouble)(objW) ) -> GLint
- gluUnProjectBase = gluUnProject(...)
- gluUnProject( GLdouble(winX), GLdouble(winY), GLdouble(winZ), POINTER(GLdouble)(model), POINTER(GLdouble)(proj), POINTER(GLint)(view), POINTER(GLdouble)(objX), POINTER(GLdouble)(objY), POINTER(GLdouble)(objZ) ) -> GLint
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