OpenGL.GL.ATI.fragment_shader | index /var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/ATI/fragment_shader.py |
OpenGL extension ATI.fragment_shader
This module customises the behaviour of the
OpenGL.raw.GL.ATI.fragment_shader to provide a more
Python-friendly API
Modules | ||||||
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Data | ||
GL_2X_BIT_ATI = GL_2X_BIT_ATI GL_4X_BIT_ATI = GL_4X_BIT_ATI GL_8X_BIT_ATI = GL_8X_BIT_ATI GL_ADD_ATI = GL_ADD_ATI GL_BIAS_BIT_ATI = GL_BIAS_BIT_ATI GL_BLUE_BIT_ATI = GL_BLUE_BIT_ATI GL_CND0_ATI = GL_CND0_ATI GL_CND_ATI = GL_CND_ATI GL_COLOR_ALPHA_PAIRING_ATI = GL_COLOR_ALPHA_PAIRING_ATI GL_COMP_BIT_ATI = GL_COMP_BIT_ATI GL_CON_0_ATI = GL_CON_0_ATI GL_CON_10_ATI = GL_CON_10_ATI GL_CON_11_ATI = GL_CON_11_ATI GL_CON_12_ATI = GL_CON_12_ATI GL_CON_13_ATI = GL_CON_13_ATI GL_CON_14_ATI = GL_CON_14_ATI GL_CON_15_ATI = GL_CON_15_ATI GL_CON_16_ATI = GL_CON_16_ATI GL_CON_17_ATI = GL_CON_17_ATI GL_CON_18_ATI = GL_CON_18_ATI GL_CON_19_ATI = GL_CON_19_ATI GL_CON_1_ATI = GL_CON_1_ATI GL_CON_20_ATI = GL_CON_20_ATI GL_CON_21_ATI = GL_CON_21_ATI GL_CON_22_ATI = GL_CON_22_ATI GL_CON_23_ATI = GL_CON_23_ATI GL_CON_24_ATI = GL_CON_24_ATI GL_CON_25_ATI = GL_CON_25_ATI GL_CON_26_ATI = GL_CON_26_ATI GL_CON_27_ATI = GL_CON_27_ATI GL_CON_28_ATI = GL_CON_28_ATI GL_CON_29_ATI = GL_CON_29_ATI GL_CON_2_ATI = GL_CON_2_ATI GL_CON_30_ATI = GL_CON_30_ATI GL_CON_31_ATI = GL_CON_31_ATI GL_CON_3_ATI = GL_CON_3_ATI GL_CON_4_ATI = GL_CON_4_ATI GL_CON_5_ATI = GL_CON_5_ATI GL_CON_6_ATI = GL_CON_6_ATI GL_CON_7_ATI = GL_CON_7_ATI GL_CON_8_ATI = GL_CON_8_ATI GL_CON_9_ATI = GL_CON_9_ATI GL_DOT2_ADD_ATI = GL_DOT2_ADD_ATI GL_DOT3_ATI = GL_DOT3_ATI GL_DOT4_ATI = GL_DOT4_ATI GL_EIGHTH_BIT_ATI = GL_EIGHTH_BIT_ATI GL_FRAGMENT_SHADER_ATI = GL_FRAGMENT_SHADER_ATI GL_GREEN_BIT_ATI = GL_GREEN_BIT_ATI GL_HALF_BIT_ATI = GL_HALF_BIT_ATI GL_LERP_ATI = GL_LERP_ATI GL_MAD_ATI = GL_MAD_ATI GL_MOV_ATI = GL_MOV_ATI GL_MUL_ATI = GL_MUL_ATI GL_NEGATE_BIT_ATI = GL_NEGATE_BIT_ATI GL_NUM_FRAGMENT_CONSTANTS_ATI = GL_NUM_FRAGMENT_CONSTANTS_ATI GL_NUM_FRAGMENT_REGISTERS_ATI = GL_NUM_FRAGMENT_REGISTERS_ATI GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI GL_NUM_INSTRUCTIONS_PER_PASS_ATI = GL_NUM_INSTRUCTIONS_PER_PASS_ATI GL_NUM_INSTRUCTIONS_TOTAL_ATI = GL_NUM_INSTRUCTIONS_TOTAL_ATI GL_NUM_LOOPBACK_COMPONENTS_ATI = GL_NUM_LOOPBACK_COMPONENTS_ATI GL_NUM_PASSES_ATI = GL_NUM_PASSES_ATI GL_QUARTER_BIT_ATI = GL_QUARTER_BIT_ATI GL_RED_BIT_ATI = GL_RED_BIT_ATI GL_REG_0_ATI = GL_REG_0_ATI GL_REG_10_ATI = GL_REG_10_ATI GL_REG_11_ATI = GL_REG_11_ATI GL_REG_12_ATI = GL_REG_12_ATI GL_REG_13_ATI = GL_REG_13_ATI GL_REG_14_ATI = GL_REG_14_ATI GL_REG_15_ATI = GL_REG_15_ATI GL_REG_16_ATI = GL_REG_16_ATI GL_REG_17_ATI = GL_REG_17_ATI GL_REG_18_ATI = GL_REG_18_ATI GL_REG_19_ATI = GL_REG_19_ATI GL_REG_1_ATI = GL_REG_1_ATI GL_REG_20_ATI = GL_REG_20_ATI GL_REG_21_ATI = GL_REG_21_ATI GL_REG_22_ATI = GL_REG_22_ATI GL_REG_23_ATI = GL_REG_23_ATI GL_REG_24_ATI = GL_REG_24_ATI GL_REG_25_ATI = GL_REG_25_ATI GL_REG_26_ATI = GL_REG_26_ATI GL_REG_27_ATI = GL_REG_27_ATI GL_REG_28_ATI = GL_REG_28_ATI GL_REG_29_ATI = GL_REG_29_ATI GL_REG_2_ATI = GL_REG_2_ATI GL_REG_30_ATI = GL_REG_30_ATI GL_REG_31_ATI = GL_REG_31_ATI GL_REG_3_ATI = GL_REG_3_ATI GL_REG_4_ATI = GL_REG_4_ATI GL_REG_5_ATI = GL_REG_5_ATI GL_REG_6_ATI = GL_REG_6_ATI GL_REG_7_ATI = GL_REG_7_ATI GL_REG_8_ATI = GL_REG_8_ATI GL_REG_9_ATI = GL_REG_9_ATI GL_SATURATE_BIT_ATI = GL_SATURATE_BIT_ATI GL_SECONDARY_INTERPOLATOR_ATI = GL_SECONDARY_INTERPOLATOR_ATI GL_SUB_ATI = GL_SUB_ATI GL_SWIZZLE_STQ_ATI = GL_SWIZZLE_STQ_ATI GL_SWIZZLE_STQ_DQ_ATI = GL_SWIZZLE_STQ_DQ_ATI GL_SWIZZLE_STRQ_ATI = GL_SWIZZLE_STRQ_ATI GL_SWIZZLE_STRQ_DQ_ATI = GL_SWIZZLE_STRQ_DQ_ATI GL_SWIZZLE_STR_ATI = GL_SWIZZLE_STR_ATI GL_SWIZZLE_STR_DR_ATI = GL_SWIZZLE_STR_DR_ATI glAlphaFragmentOp1ATI = <OpenGL.platform.glAlphaFragmentOp1ATI object at 0x2aaaac5098d0> glAlphaFragmentOp2ATI = <OpenGL.platform.glAlphaFragmentOp2ATI object at 0x2aaaac509950> glAlphaFragmentOp3ATI = <OpenGL.platform.glAlphaFragmentOp3ATI object at 0x2aaaac5099d0> glBeginFragmentShaderATI = <OpenGL.platform.glBeginFragmentShaderATI object at 0x2aaaac509550> glBindFragmentShaderATI = <OpenGL.platform.glBindFragmentShaderATI object at 0x2aaaac509410> glColorFragmentOp1ATI = <OpenGL.platform.glColorFragmentOp1ATI object at 0x2aaaac509750> glColorFragmentOp2ATI = <OpenGL.platform.glColorFragmentOp2ATI object at 0x2aaaac5097d0> glColorFragmentOp3ATI = <OpenGL.platform.glColorFragmentOp3ATI object at 0x2aaaac509850> glDeleteFragmentShaderATI = <OpenGL.platform.glDeleteFragmentShaderATI object at 0x2aaaac5094d0> glEndFragmentShaderATI = <OpenGL.platform.glEndFragmentShaderATI object at 0x2aaaac5095d0> glGenFragmentShadersATI = <OpenGL.platform.glGenFragmentShadersATI object at 0x2aaaac509350> glPassTexCoordATI = <OpenGL.platform.glPassTexCoordATI object at 0x2aaaac509650> glSampleMapATI = <OpenGL.platform.glSampleMapATI object at 0x2aaaac5096d0> glSetFragmentShaderConstantATI = <OpenGL.platform.glSetFragmentShaderConstantATI object at 0x2aaaac509a50> |