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- basegluGetNurbsProperty = gluGetNurbsProperty(...)
- gluGetNurbsProperty( POINTER(GLUnurbs)(nurb), GLenum(property), arrays.GLfloatArray(data) ) -> None
- basegluNewNurbsRenderer = gluNewNurbsRenderer(...)
- gluNewNurbsRenderer( ) -> POINTER(GLUnurbs)
- basegluNurbsCallbackData = gluNurbsCallbackData(...)
- gluNurbsCallbackData( POINTER(GLUnurbs)(nurb), POINTER(GLvoid)(userData) ) -> None
- basegluNurbsCallbackDataEXT = gluNurbsCallbackDataEXT(...)
- gluNurbsCallbackDataEXT( POINTER(GLUnurbs)(nurb), POINTER(GLvoid)(userData) ) -> None
- basegluNurbsCurve = gluNurbsCurve(...)
- gluNurbsCurve( POINTER(GLUnurbs)(nurb), GLint(knotCount), arrays.GLfloatArray(knots), GLint(stride), arrays.GLfloatArray(control), GLint(order), GLenum(type) ) -> None
- basegluNurbsSurface = gluNurbsSurface(...)
- gluNurbsSurface( POINTER(GLUnurbs)(nurb), GLint(sKnotCount), arrays.GLfloatArray(sKnots), GLint(tKnotCount), arrays.GLfloatArray(tKnots), GLint(sStride), GLint(tStride), arrays.GLfloatArray(control), GLint(sOrder), GLint(tOrder), GLenum(type) ) -> None
- basegluPwlCurve = gluPwlCurve(...)
- gluPwlCurve( POINTER(GLUnurbs)(nurb), GLint(count), arrays.GLfloatArray(data), GLint(stride), GLenum(type) ) -> None
- gluBeginCurve(...)
- gluBeginCurve( POINTER(GLUnurbs)(nurb) ) -> None
- gluBeginSurface(...)
- gluBeginSurface( POINTER(GLUnurbs)(nurb) ) -> None
- gluBeginTrim(...)
- gluBeginTrim( POINTER(GLUnurbs)(nurb) ) -> None
- gluDeleteNurbsRenderer(...)
- gluDeleteNurbsRenderer( POINTER(GLUnurbs)(nurb) ) -> None
- gluEndCurve(...)
- gluEndCurve( POINTER(GLUnurbs)(nurb) ) -> None
- gluEndSurface(...)
- gluEndSurface( POINTER(GLUnurbs)(nurb) ) -> None
- gluEndTrim(...)
- gluEndTrim( POINTER(GLUnurbs)(nurb) ) -> None
- gluGetNurbsProperty(nurb, property)
- Retrieve the indicated property for the given NURB object
gluLoadSamplingMatrices( nurb,model,perspective,view )
pyConverters: nurb=None, model=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29e4690>, perspective=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29e4750>, view=<OpenGL.converters.CallFuncPyConverter object at 0x2aaab29e4790>
cConverters: nurb=None, model=<OpenGL.converters.getPyArgsName object at 0x2aaab29dc910>, perspective=<OpenGL.converters.getPyArgsName object at 0x2aaab29dc9b0>, view=<OpenGL.converters.getPyArgsName object at 0x2aaab29dca50>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gluLoadSamplingMatrices( POINTER(GLUnurbs)(nurb), arrays.GLfloatArray(model), arrays.GLfloatArray(perspective), arrays.GLintArray(view) ) -> None - gluNewNurbsRenderer()
- Return a new nurbs renderer for the system (dereferences pointer)
- gluNurbsCallback(nurb, which, CallBackFunc)
- Dispatch to the nurb's callback operation
- gluNurbsCallbackData(nurb, userData)
- Note the Python object for use as userData by the nurb
- gluNurbsCallbackDataEXT(nurb, userData)
- Note the Python object for use as userData by the nurb
- gluNurbsCurve(nurb, knots, control, type)
- Pythonic version of gluNurbsCurve
Calculates knotCount, stride, and order automatically
- gluNurbsProperty(...)
- gluNurbsProperty( POINTER(GLUnurbs)(nurb), GLenum(property), GLfloat(value) ) -> None
- gluNurbsSurface(nurb, sKnots, tKnots, control, type)
- Pythonic version of gluNurbsSurface
Calculates knotCount, stride, and order automatically
- gluPwlCurve(nurb, data, type)
- gluPwlCurve -- piece-wise linear curve within GLU context
data -- the data-array
type -- determines number of elements/data-point
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