OpenGL.platform.__init__ | index /var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/platform/__init__.py |
Abstraction for the platform-specific code in PyOpenGL
Eventually there will likely be enough code here to warrant
having separate modules for each platform. Then we may load
them using sys.platform to construct the module name in order
to allow for easy extensions for new platforms.
GLUT_GUARD_CALLBACKS -- if True, all GLUT callbacks are wrapped
with code to check for errors and exit if there is a failure
in the callback...
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EXTENSIONS_USE_BASE_FUNCTIONS = False EXT_DEFINES_PROTO = True GL = <CDLL 'libGL.so.1', handle 611930 at 2b54fad04c10> GLE = <CDLL 'libgle.so.3', handle 6163e0 at 2b54fad17c10> GLU = <CDLL 'libGLU.so.1', handle 614240 at 2b54fad04ad0> GLUT = <CDLL 'libglut.so.3', handle 615560 at 2b54fad04b10> GLUT_GUARD_CALLBACKS = False GLX = <CDLL 'libGL.so.1', handle 611930 at 2b54fad04c10> HAS_DYNAMIC_EXT = True OpenGL = <CDLL 'libGL.so.1', handle 611930 at 2b54fad04c10> |