tac_shear_field — 2D tactile op

資料種類:imageimage

呼叫:fullseye.apply(img, "tac_shear_field", a=0.5, b=0.5)(2-D 的模型是一張圖 + 兩個純量旋鈕 a,b∈[0,1])

用法

> 該運算子的說明尚無譯文,以下照原文給出。

In-plane shear proxy from the 2-D structure tensor (Foerstner /

Bigun-Granlund orientation coherence). The tensor

`J = G_sigma(grad v * grad v^T)` has eigenvalues l1 >= l2, and the

coherence `(l1-l2)/(l1+l2) = sqrt((J11-J22)^2 + 4*J12^2) / (J11+J22)`

is 1 where the gel texture is stretched into a single dominant orientation

(as it is under tangential/shear load) and 0 where it is isotropic. The

result is additionally weighted by the tensor trace (gradient energy) so

that texture-free, un-contacted gel stays dark instead of amplifying noise

orientation. `a = tensor integration sigma (0.6..4.6), b` = output gain

(0.5..2.5). Output clipped to [0,1], HxW; a constant frame has zero gradient

energy and yields an all-zero shear field.

參考(範例資料・文獻)

• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。

• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。

可執行的範例(實際呼叫該運算子並已驗證的樣例)

sim2real_and_alifepy -3.11 examples/sim2real_and_alife.py

型別可銜接的下一個運算子(可接受 image 作為輸入)

identity · gaussian · mean_box · bilateral · unsharp · median · min_filter · max_filter

同類別(tactile)

tac_contact_mask · tac_height_from_shading · tac_surface_normal · tac_pressure_proxy


*Provenance: ops.py — 2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.