# Public symbols no test touches yet, as measured by
# `pytest --api-coverage` (see tests/api_coverage.py).
#
# The list is a gate, not a target: a symbol that turns up untouched and is
# NOT here fails the run, which is what catches a binding shipped with no
# test. Shrinking it is 1.0's work. Regenerate with
# BAZALT_WRITE_API_BASELINE=1 pytest --api-coverage.
Access.INDEX_READ
Access.UNIFORM_READ
AddressMode.MIRROR
AddressMode.REPEAT
BorderColor.OPAQUE_BLACK
Buffer.__init__
CURSOR_DISABLED
CURSOR_HIDDEN
CURSOR_NORMAL
CommandBuffer.__init__
CompareOp.GREATER_OR_EQUAL
ComputePipelineBuilder.__init__
ComputePipelineBuilder.name
CullMode.BACK
CullMode.FRONT
CullMode.FRONT_AND_BACK
DescriptorPool.__init__
DescriptorSet.__init__
Device.__init__
Feature.VERTEX_STAGE_STORES
Format.BGRA8
Format.R11G11B10F
Format.R16F
Format.R32_UINT
FrontFace.CLOCKWISE
Gamepad.__init__
GamepadAxis.LEFT_Y
GamepadAxis.RIGHT_X
GamepadAxis.RIGHT_Y
GamepadButton.BACK
GamepadButton.DPAD_DOWN
GamepadButton.DPAD_RIGHT
GamepadButton.DPAD_UP
GamepadButton.GUIDE
GamepadButton.LEFT_BUMPER
GamepadButton.LEFT_THUMB
GamepadButton.RIGHT_BUMPER
GamepadButton.RIGHT_THUMB
GamepadButton.START
GraphicsPipelineBuilder.__init__
Image.__init__
KEY_0
KEY_1
KEY_2
KEY_3
KEY_4
KEY_5
KEY_6
KEY_7
KEY_8
KEY_9
KEY_A
KEY_APOSTROPHE
KEY_B
KEY_BACKSLASH
KEY_BACKSPACE
KEY_C
KEY_CAPS_LOCK
KEY_COMMA
KEY_D
KEY_DELETE
KEY_DOWN
KEY_E
KEY_END
KEY_ENTER
KEY_EQUAL
KEY_ESCAPE
KEY_F
KEY_F1
KEY_F10
KEY_F12
KEY_F13
KEY_F14
KEY_F15
KEY_F16
KEY_F17
KEY_F18
KEY_F19
KEY_F2
KEY_F20
KEY_F21
KEY_F22
KEY_F23
KEY_F24
KEY_F25
KEY_F3
KEY_F4
KEY_F5
KEY_F6
KEY_F7
KEY_F8
KEY_F9
KEY_G
KEY_GRAVE_ACCENT
KEY_H
KEY_HOME
KEY_I
KEY_INSERT
KEY_J
KEY_K
KEY_KP_0
KEY_KP_1
KEY_KP_2
KEY_KP_3
KEY_KP_4
KEY_KP_5
KEY_KP_6
KEY_KP_7
KEY_KP_8
KEY_KP_9
KEY_KP_ADD
KEY_KP_DECIMAL
KEY_KP_DIVIDE
KEY_KP_ENTER
KEY_KP_EQUAL
KEY_KP_MULTIPLY
KEY_KP_SUBTRACT
KEY_L
KEY_LAST
KEY_LEFT
KEY_LEFT_ALT
KEY_LEFT_BRACKET
KEY_LEFT_CONTROL
KEY_LEFT_SHIFT
KEY_LEFT_SUPER
KEY_M
KEY_MENU
KEY_MINUS
KEY_N
KEY_NUM_LOCK
KEY_O
KEY_P
KEY_PAGE_DOWN
KEY_PAGE_UP
KEY_PAUSE
KEY_PERIOD
KEY_PRINT_SCREEN
KEY_Q
KEY_R
KEY_RIGHT
KEY_RIGHT_ALT
KEY_RIGHT_BRACKET
KEY_RIGHT_CONTROL
KEY_RIGHT_SHIFT
KEY_RIGHT_SUPER
KEY_S
KEY_SCROLL_LOCK
KEY_SEMICOLON
KEY_SLASH
KEY_SPACE
KEY_T
KEY_TAB
KEY_U
KEY_UP
KEY_V
KEY_W
KEY_WORLD_1
KEY_WORLD_2
KEY_X
KEY_Y
KEY_Z
LabelScope.__init__
LogMessage.__init__
MOUSE_BUTTON_MIDDLE
MemoryStats.__init__
MouseState.__init__
OcclusionQuery.__init__
OcclusionQuery.stop
Pipeline.__init__
PresentMode.FIFO_RELAXED
PresentMode.MAILBOX
RenderTargetBase.__init__
RenderingScope.__init__
Sampler.__init__
ShaderModule.__init__
Source.DEVICE
Source.WINDOW
StencilOp.DECREMENT_CLAMP
StencilOp.DECREMENT_WRAP
StencilOp.INCREMENT_CLAMP
StencilOp.INCREMENT_WRAP
StencilOp.INVERT
StencilOp.KEEP
StencilOp.ZERO
Timer.__init__
Topology.LINE_LIST
Topology.LINE_STRIP
VertexFormat.UINT
Window.is_key_pressed
Window.is_mouse_button_pressed
Window.is_open
Window.set_cursor_mode
Window.set_title
