"samples.SimpleScape"
	{
	dsp 83
	fadetime "0.75"

	playrandom
		{
		time "0.5, 0.92"
		volume "0.8, 1.275"
		pitch "50, 253"
		soundlevel "SNDLVL_TALKING"
		position 5
		rndwave
			{
			wave "ambient/wind1.wav"
			wave "ambient/wind2.wav"
			wave "ambient.Windy"
			}
		}
	playlooping
		{
		position random
		wave "music/epic_music.mp3"
		attenuation "1.25, 1.0"
		pitch "PITCH_LOW, PITCH_HIGH"
		radius "8192.85"
		suppress_on_restore 1
		}
	playlooping
		{
		origin "0 -29.5 1928"
		wave "npc/whispers.wav"
		soundlevel "SNDLVL_10db"
		}
	playsoundscape
		{
		name "samples.graveYard"
		positionoverride 4
		ambientpositionoverride 5
		}
	playsoundscape
		{
		name "samples.beach_common"
		volume "0.3, 0.4"
		position 1
		}
	playsoundscape
		{
		name "samples.birds"
		volume "10, 11"
		positionoverride 6
		}
	}
