Inside the System1 skill network
1 · ObjectiveInventory + gate + positionAwaiting observation
→2 · TerrainAdjacent surface observationsOriginal lesson
→3 · MovementChoose among eligible movesAwaiting decision
Each step calls three saved System1 skills. The result changes the world; the next observation starts the loop again.
CourierKey / gateSuppliesLavaPurple tile
The terrain skill excludes moves it marks dangerous or uncertain. The wiring selects the highest remaining score, or stops if none remain. No path planner or world-truth shield runs here. Other review flags are shown; this simulator still executes those predictions.
A correction you can read
Teach a surface decision. The objective and movement files stay unchanged.
{"input": "surface_purple light_day texture_rough",
"label": "dangerous", "split": "teach"}
8 new teaching labels + 22 separate calibration labels. Obsolete purple lessons are replaced; other terrain lessons are retained. Calibration labels cost teaching effort too.