- f (Matrix3 attribute)
- (Matrix4 attribute)
- factories (Resource attribute)
- FadeBLTransition (class in cocos.scenes.transitions)
- FadeDownTransition (class in cocos.scenes.transitions)
- FadeIn (class in cocos.actions.interval_actions)
- FadeOut (class in cocos.actions.interval_actions)
- fadeout() (Channel method)
- (Sound method)
- (in module cocos.audio.pygame.mixer)
- (in module cocos.audio.pygame.music)
- FadeOutBLTiles (class in cocos.actions.tiledgrid_actions)
- FadeOutDownTiles (class in cocos.actions.tiledgrid_actions)
- FadeOutTRTiles (class in cocos.actions.tiledgrid_actions)
- FadeOutUpTiles (class in cocos.actions.tiledgrid_actions)
- FadeTo (class in cocos.actions.interval_actions)
- FadeTransition (class in cocos.scenes.transitions)
- FadeTRTransition (class in cocos.scenes.transitions)
- FadeUpTransition (class in cocos.scenes.transitions)
- filter_index (SDL_AudioCVT attribute)
- filters (SDL_AudioCVT attribute)
- find() (Resource method)
- find_cells() (MapLayer method)
- (TmxObjectLayer method)
- find_channel() (in module cocos.audio.pygame.mixer)
- find_file() (Resource method)
- findall() (Resource method)
- finish() (TransitionScene method)
- (ZoomTransition method)
- Fire (class in cocos.particle_systems)
- Fireworks (class in cocos.particle_systems)
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- fits_in_box() (AARectShape method)
- (CircleShape method)
- (Cshape method)
- fixedPositionMenuLayout() (in module cocos.menu)
- flatten() (in module cocos.draw)
- Flip (class in cocos.actions.quadmoveby_actions)
- flip() (BitmapSkin method)
- FlipAngular3DTransition (class in cocos.scenes.transitions)
- flipped() (Animation method)
- (Bone method)
- (Skeleton method)
- FlipX (class in cocos.actions.quadmoveby_actions)
- FlipX3D (class in cocos.actions.grid3d_actions)
- FlipX3DTransition (class in cocos.scenes.transitions)
- FlipY (class in cocos.actions.quadmoveby_actions)
- FlipY3D (class in cocos.actions.grid3d_actions)
- FlipY3DTransition (class in cocos.scenes.transitions)
- Flower (class in cocos.particle_systems)
- force_focus() (ScrollingManager method)
- format (SDL_AudioSpec attribute)
- fps_display (Director attribute)
- FragmentShader (class in cocos.draw)
- (class in cocos.shader)
- FramebufferObject (class in cocos.gl_framebuffer_object)
- free() (Canvas method)
- freq (SDL_AudioSpec attribute)
- from_atlas() (cocos.tiles.TileSet class method)
- from_string() (SDL_array method)
- fromxml() (cocos.tiles.TmxObject class method)
- (cocos.tiles.TmxObjectLayer class method)
- function() (SDL_DLL method)
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