- r (Circle attribute)
- (Sphere attribute)
- radial_accel (Explosion attribute)
- (Fire attribute)
- (Fireworks attribute)
- (Flower attribute)
- (Galaxy attribute)
- (Meteor attribute)
- (ParticleSystem attribute)
- (Smoke attribute)
- (Spiral attribute)
- (Sun attribute)
- radial_accel_var (Explosion attribute)
- (Fire attribute)
- (Fireworks attribute)
- (Flower attribute)
- (Galaxy attribute)
- (Meteor attribute)
- (ParticleSystem attribute)
- (Smoke attribute)
- (Spiral attribute)
- (Sun attribute)
- rand() (in module cocos.particle)
- RandomDelay (class in cocos.actions.interval_actions)
- ranked_objs_near() (CollisionManager method)
- (CollisionManagerBruteForce method)
- (CollisionManagerGrid method)
- rate_incr (SDL_AudioCVT attribute)
- Ray2 (class in cocos.euclid)
- Ray3 (class in cocos.euclid)
- read (SDL_RWops attribute)
- Rect (class in cocos.rect)
- RectCell (class in cocos.tiles)
- RectMap (class in cocos.tiles)
- rectmap_factory() (in module cocos.tiles)
- RectMapCollider (class in cocos.tiles)
- RectMapLayer (class in cocos.tiles)
- reflect() (Vector2 method)
- (Vector3 method)
- refresh_focus() (ScrollingManager method)
- regenerate() (BitmapSkin method)
- register_factory() (cocos.tiles.Resource class method)
- register_quit() (in module cocos.audio.pygame.base)
- RegularTesselationMap (class in cocos.tiles)
- remove() (BatchableNode method)
- (BatchNode method)
- (CocosNode method)
- remove_action() (CocosNode method)
- remove_all_handlers() (Layer method)
- (Scene method)
- remove_keyframe() (Animation method)
- remove_tricky() (CollisionManager method)
- (CollisionManagerBruteForce method)
- (CollisionManagerGrid method)
- render() (Line method)
- Repeat (class in cocos.actions.base_actions)
- replace() (Director method)
- repr() (Bone method)
- requires_factory() (Resource method)
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- reset_system() (ParticleSystem method)
- Resource (class in cocos.tiles)
- resource_factory() (Resource method)
- ResourceError
- resting (RectMapCollider attribute)
- restore() (Camera method)
- resume() (CocosNode method)
- resume_scheduler() (CocosNode method)
- ReuseGrid (class in cocos.actions.basegrid_actions)
- Reverse() (in module cocos.actions.base_actions)
- reversed() (Segment method)
- rewind() (in module cocos.audio.pygame.music)
- RichLabel (class in cocos.text)
- right (HexCell attribute)
- (Rect attribute)
- (RectCell attribute)
- RIGHT (RectMap attribute)
- right (Segment attribute)
- Ripple3D (class in cocos.actions.grid3d_actions)
- Rotate (in module cocos.actions.interval_actions)
- rotate() (Bone method)
- (Canvas method)
- (Matrix3 method)
- rotate_around() (Vector3 method)
- rotate_axis() (Matrix4 method)
- (Quaternion method)
- rotate_euler() (Matrix4 method)
- (Quaternion method)
- rotate_matrix() (Quaternion method)
- rotate_triple_axis() (Matrix4 method)
- RotateBy (class in cocos.actions.interval_actions)
- RotateTo (class in cocos.actions.interval_actions)
- rotatex() (Matrix4 method)
- rotatey() (Matrix4 method)
- rotatez() (Matrix4 method)
- rotation (CocosNode attribute)
- (Sprite attribute)
- RotoZoomTransition (class in cocos.scenes.transitions)
- run() (Director method)
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