cocos.scene module¶
Scene class and subclasses
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class
Scene
(*children)¶ Bases:
cocos.cocosnode.CocosNode
,cocos.scene.EventHandlerMixin
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enable_handlers
(value=True)¶ This function makes the scene elegible for receiving events
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end
(value=None)¶ Ends the current scene setting director.return_value with value
Parameters: - value : anything
The return value. It can be anything. A type or an instance.
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load_music
(filename)¶ This prepares a streamed music file to be played in this scene.
Music will be stopped after calling this (even if it was playing before).
Parameters: - filename : fullpath
Filename of music to load. Depending on installed libraries, supported formats may be WAV, MP3, OGG, MOD; You can also use ‘None’ to unset music
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on_enter
()¶
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on_exit
()¶
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play_music
()¶ Enable music playback for this scene. Nothing happens if music was already playing
Note that if you call this method on an inactive scene, the music will start playing back only if/when the scene gets activated.
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push_all_handlers
()¶
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remove_all_handlers
()¶
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stop_music
()¶ Stops music playback for this scene.
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