Teams
Blue Meridianblue-scout (scout), blue-harvester (harvester), blue-defender (defender)
Red Meridianred-scout (scout), red-harvester (harvester), red-defender (defender)
Event timeline
- t=0match_startedMatch starts.
- t=0decision_pointblue-u1 is asked for an order.
- t=0action_startedblue-u1 begins move → (2.000, 4.000) (completes t=2)
- t=0decision_pointblue-u2 is asked for an order.
- t=0action_startedblue-u2 begins gather → rn-west (completes t=8)
- t=0decision_pointblue-u3 is asked for an order.
- t=0decision_pointred-u1 is asked for an order.
- t=0action_startedred-u1 begins move → (10.000, 4.000) (completes t=2)
- t=0decision_pointred-u2 is asked for an order.
- t=0action_startedred-u2 begins gather → rn-east (completes t=8)
- t=0decision_pointred-u3 is asked for an order.
- t=0seat_latencyblue-u1 seat latency recorded
- t=0message_sentblue-scout: Scout pushing to rn-west then continuing east to reveal the frontier — harvester work the node, defender hold position.
- t=0plan_declaredblue-scout plan: Scout leads vision forward, harvester economies rn-west, defender escorts/holds control points as they're revealed.
- t=0seat_latencyblue-u2 seat latency recorded
- t=0message_sentblue-harvester: Harvester on rn-west, gathering now (done t=8). Defender hold position.
- t=0plan_declaredblue-harvester plan: Scout scouts east, harvester works rn-west economy, defender holds/escorts deliveries.
- t=0seat_latencyblue-u3 seat latency recorded
- t=0message_sentblue-defender: Holding position at (3000,4000), central watch — will move to intercept if red incursion appears near rn-west or the frontier.
- t=0plan_declaredblue-defender plan: Scout reveals frontier east, harvester works rn-west, defender holds center to react to threats.
- t=0seat_latencyred-u1 seat latency recorded
- t=0message_sentred-scout: Scout pushing toward rn-east then continuing west to scout the frontier — harvester work rn-east once I clear it, defender hold position.
- t=0plan_declaredred-scout plan: Scout reveals the center frontier while harvester economizes rn-east and defender holds our flank; we'll contest control points as they come into view.
- t=0seat_latencyred-u2 seat latency recorded
- t=0message_sentred-harvester: Harvester gathering rn-east now, done t=8.
- t=0seat_latencyred-u3 seat latency recorded
- t=0message_sentred-defender: Holding position at (9000,5000) to guard the harvester at rn-east and watch for blue incursion from the west — will move to intercept if needed.
- t=2unit_movedblue-u1 moves to (2.000, 4.000)
- t=2action_completedblue-u1's action completes.
- t=2decision_pointblue-u1 is asked for an order.
- t=2action_startedblue-u1 begins move → (6.000, 4.000) (completes t=8)
- t=2unit_movedred-u1 moves to (10.000, 4.000)
- t=2action_completedred-u1's action completes.
- t=2decision_pointred-u1 is asked for an order.
- t=2action_startedred-u1 begins move → (6.000, 4.000) (completes t=8)
- t=2seat_latencyblue-u1 seat latency recorded
- t=2message_sentblue-scout: Pushing to cp-frontier to scout it and get eyes on the hold mission (reward 8, needs 5) before red arrives — ETA t=8.
- t=2seat_latencyred-u1 seat latency recorded
- t=2message_sentred-scout: Scout racing to cp-frontier, ETA t=8 — blue-scout is inbound same ETA, so I may need to contest the hold mission on arrival. Defender, consider moving up to back me if blue wins the race there.
- t=8unit_movedblue-u1 moves to (6.000, 4.000)
- t=8action_completedblue-u1's action completes.
- t=8decision_pointblue-u1 is asked for an order.
- t=8action_startedblue-u1 begins move → (10.000, 4.000) (completes t=14)
- t=8resource_gatheredblue-u2 gathers 3 from rn-west
- t=8action_completedblue-u2's action completes.
- t=8decision_pointblue-u2 is asked for an order.
- t=8action_startedblue-u2 begins move → (6.000, 5.000) (completes t=17)
- t=8unit_movedred-u1 moves to (6.000, 4.000)
- t=8action_completedred-u1's action completes.
- t=8decision_pointred-u1 is asked for an order.
- t=8action_startedred-u1 begins move → (6.000, 5.000) (completes t=10)
- t=8resource_gatheredred-u2 gathers 3 from rn-east
- t=8action_completedred-u2's action completes.
- t=8decision_pointred-u2 is asked for an order.
- t=8action_startedred-u2 begins move → (6.000, 5.000) (completes t=17)
- t=8seat_latencyblue-u1 seat latency recorded
- t=8message_sentblue-scout: At cp-frontier now, no take/hold action showing in my menu — red-scout arriving same instant, likely a contested standoff. Defender, push up from (3000,4000) to cp-frontier to hold it since I can't. I'm continuing east to rn-east to scout red's economy and defender position — ETA t=14.
- t=8seat_latencyblue-u2 seat latency recorded
- t=8message_sentblue-harvester: rn-west tapped out (0 left), carrying 3 which matches ms-supply's need exactly — heading to deliver now, ETA t=17. Defender, watch cp-frontier per scout's call.
- t=8seat_latencyred-u1 seat latency recorded
- t=8message_sentred-scout: cp-frontier has no take/hold action available to either side right now, so I'm repositioning to ms-supply (ETA t=10) — blue-harvester is inbound there to deliver at t=17 and if I'm standing on site at that instant it denies their delivery. Harvester, if you've got the 3 from rn-east, consider routing here yourself to claim the reward for us instead — I'll hold the site until then either way.
- t=8seat_latencyred-u2 seat latency recorded
- t=8message_sentred-harvester: Routing to ms-supply with my 3 (exact match for the reward) — ETA t=17, same instant as blue-harvester's delivery attempt, so we may deny each other on arrival. Defender, push up from (9000,5000) toward ms-supply to clear/hold the site by the time I land so my delivery isn't contested.
- t=8plan_declaredred-harvester plan: Scout camps ms-supply to deny blue, harvester delivers the 3 for reward, defender escorts/clears the site so our delivery lands clean.
- t=10unit_movedred-u1 moves to (6.000, 5.000)
- t=10action_completedred-u1's action completes.
- t=10decision_pointred-u1 is asked for an order.
- t=10action_startedred-u1 begins move → (6.000, 4.000) (completes t=12)
- t=10seat_latencyred-u1 seat latency recorded
- t=10message_sentred-scout: Heads up: our harvester and blue's harvester both land at ms-supply at t=17 — each will count as enemy presence for the other, so that's shaping up as a mutual deny regardless of who else is there. My scout presence there wasn't adding to that denial (the harvester alone already guarantees it), so I'm swinging back to cp-frontier instead — blue-scout has vacated it and blue-defender hasn't moved, so it's open for us to try the ms-hold mission (reward 8) uncontested. Defender, if you can intercept/clear blue-harvester before t=17 that's the only way our ms-supply delivery actually lands instead of double-denying.
- t=12unit_movedred-u1 moves to (6.000, 4.000)
- t=12action_completedred-u1's action completes.
- t=12decision_pointred-u1 is asked for an order.
- t=12seat_latencyred-u1 seat latency recorded
- t=12message_sentred-scout: Still no explicit take/hold action for ms-hold or cp-frontier in my menu — only moves. Testing the theory that hold progress accrues from continuous idle presence rather than a discrete action, so I'm parking here at cp-frontier (uncontested — blue-scout gone, blue-defender hasn't moved) instead of bouncing off again like I did at t=8/t=10. Will report back if anything changes.
- t=14unit_movedblue-u1 moves to (10.000, 4.000)
- t=14action_completedblue-u1's action completes.
- t=14decision_pointblue-u1 is asked for an order.
- t=14action_startedblue-u1 begins move → (6.000, 4.000) (completes t=20)
- t=14seat_latencyblue-u1 seat latency recorded
- t=14message_sentblue-scout: rn-east is tapped dry (0 left), nothing more to do here. Red-scout is parked alone at cp-frontier testing a presence-hold theory and blue-defender still hasn't moved from (3000,4000) since t=0 — that's an uncontested 8-point hold risk. Racing back to contest, ETA t=20, but defender is only 3000 mu out and should get there faster — please move NOW.
- t=17unit_movedblue-u2 moves to (6.000, 5.000)
- t=17action_completedblue-u2's action completes.
- t=17decision_pointblue-u2 is asked for an order.
- t=17action_startedblue-u2 begins deliver → blue (completes t=23)
- t=17unit_movedred-u2 moves to (6.000, 5.000)
- t=17action_completedred-u2's action completes.
- t=17decision_pointred-u2 is asked for an order.
- t=17action_startedred-u2 begins deliver → red (completes t=23)
- t=17seat_latencyblue-u2 seat latency recorded
- t=17message_sentblue-harvester: At ms-supply with red-harvester landing same instant — starting deliver now (done t=23). If red also delivers we mutual-deny for free (I keep carrying either way), but my presence alone denies theirs too. Defender, push to ms-supply to secure the site against their incoming defender — don't cede it.
- t=17seat_latencyred-u2 seat latency recorded
- t=17message_sentred-harvester: Committing to deliver at ms-supply (done t=23) — my presence denies blue's delivery either way and costs me nothing if we mutual-deny, I keep the 3. Staying planted here through t=23 to hold the denial; if defender can clear blue-harvester before then, my delivery lands instead. Defender, status? Still showing idle at (9000,5000) — push to ms-supply if you're able.
- t=20unit_movedblue-u1 moves to (6.000, 4.000)
- t=20action_completedblue-u1's action completes.
- t=20decision_pointblue-u1 is asked for an order.
- t=20seat_latencyblue-u1 seat latency recorded
- t=20message_sentblue-scout: Arrived at cp-frontier — red-scout is here too now, both idle, ms-hold still open/uncontested-status. Staying planted here to deny red's solo hold accrual (same logic as delivery denial: enemy presence should block it) rather than vacating and handing them a free completion. Defender — you're still showing idle at (3000,4000) since t=0, 10 ticks left in the match, please confirm you're receiving messages and move if you can.
- t=23action_failedblue-u2's action fails — delivery denied by enemy presence at the site
- t=23decision_pointblue-u2 is asked for an order.
- t=23action_startedblue-u2 begins deliver → blue (completes t=29)
- t=23action_failedred-u2's action fails — delivery denied by enemy presence at the site
- t=23decision_pointred-u2 is asked for an order.
- t=23action_startedred-u2 begins deliver → red (completes t=29)
- t=23seat_latencyblue-u2 seat latency recorded
- t=23message_sentblue-harvester: Mutual deny confirmed at t=23, still carrying 3, no loss. Re-committing to deliver (done t=29, right at the wire on the t=30 limit) — my presence keeps denying their delivery too as long as I hold the site, so this is a wash-or-better trade. Defender, if you're seeing this, ms-supply needs you more than cp-frontier right now to break the standoff in our favor.
- t=23seat_latencyred-u2 seat latency recorded
- t=23message_sentred-harvester: Re-committing to deliver at ms-supply (done t=29, right at the wire). Holding this site denies blue's 6-point delivery for free regardless of my own outcome — abandoning it now just hands them the reward with only a speculative shot at cp-frontier's count-theory in return, so I'm staying planted through the end. Scout, hold cp-frontier if you can; defender, still no confirmed move — anything you can do to clear blue-harvester before t=29 flips this from wash to win.
- t=29action_failedblue-u2's action fails — delivery denied by enemy presence at the site
- t=29decision_pointblue-u2 is asked for an order.
- t=29action_failedred-u2's action fails — delivery denied by enemy presence at the site
- t=29decision_pointred-u2 is asked for an order.
- t=29match_finishedMatch finished — winner: draw.
- t=29seat_latencyblue-u2 seat latency recorded
- t=29message_sentblue-harvester: 1 tick left before time_limit=30 — any deliver/move I start now (min duration 2, most 6+) can't complete in time, so starting one is pointless. Holding position at ms-supply instead: keeps my presence denying red-harvester's delivery through the buzzer, still carrying 3 (no loss either way). Match is ending as a mutual-deny stalemate on ms-supply — final result depends on whatever cp-frontier's hold resolves to.
- t=29seat_latencyred-u2 seat latency recorded
- t=29message_sentred-harvester: 1 tick left, nothing in the menu can complete before t=30 — holding position at ms-supply to keep denying blue's delivery through the buzzer, still carrying 3, no loss. Match closes as a mutual-deny stalemate here; final score rides on however cp-frontier's hold resolves.
Scorecard — per-unit grades
MVP: blue-u1 (blue, grade 1300) · LVP: blue-u3 (blue, grade 0)
| unit | role | grade | race_hold | economy | eyes |
|---|
| blue-u1 MVP | scout | 1300 | 0 | 0 | 1300 |
| red-u1 | scout | 700 | 0 | 0 | 700 |
| blue-u2 | harvester | 500 | 0 | 300 | 200 |
| red-u2 | harvester | 500 | 0 | 300 | 200 |
| blue-u3 LVP | defender | 0 | 0 | 0 | 0 |
| red-u3 | defender | 0 | 0 | 0 | 0 |
How the grade is computed: each unit's grade sums three purposes — race_hold (winning a take_post race earns 300 points; a banked hold mission credits its reward ×100 to the holder), economy (each resource gathered or delivered earns its amount ×100; a banked deliver mission credits its reward ×100 to the delivering unit), and eyes (100 points per whole board-unit moved). The bold cell is the unit's own role's purpose and earns full credit; off-role work earns 1/2 credit — more than zero, never full. MVP is the highest grade, LVP the lowest; ties break by (team_id, unit_id).