{% extends 'hostile/base.html' %} {% load i18n humanize %} {% block details %}
{% translate "Tracked hostile citadels, engineering complexes, refineries, and POSes." %}
| {% translate "Name" %} | {% translate "Type" %} | {% translate "Solar System" %} | {% translate "Owner" %} | {% translate "Vulnerability" %} | {% translate "Quantum Core" %} | {% translate "State" %} | {% translate "Verified" %} | {% translate "Last Updated" %} | {% translate "Actions" %} |
|---|---|---|---|---|---|---|---|---|---|
|
{{ struct.name }}
{% if struct.location_details %}
{{ struct.location_details }}
{% endif %}
|
{% if struct.structure_type %}
|
{{ struct.solar_system.name|default:"Unknown" }} |
{% if struct.alliance %}
{{ struct.alliance.alliance_name }}
{% elif struct.corporation %}
{{ struct.corporation.corporation_name }}
{% else %}
{{ struct.owner_name }}
{% endif %}
{% if struct.owner_ticker %}
[{{ struct.owner_ticker }}]
{% endif %}
|
{% if struct.vulnerability_window %} {{ struct.vulnerability_window }} {% elif struct.vulnerability_hour is not None %} {{ struct.vulnerability_hour }}:00 UTC {% else %} {% translate "Unknown" %} {% endif %} | {% if struct.core_status == "FITTED" %} Fitted {% elif struct.core_status == "UNFITTED" %} No Core {% else %} Unknown {% endif %} | {% if struct.state == "ONLINE" %} Online {% elif struct.state == "LOW_POWER" %} Low Power {% elif struct.state == "OFFLINE" %} Offline {% elif struct.state == "ABANDONED" %} Abandoned {% elif struct.state == "ANCHORING" %} Anchoring {% elif struct.state == "UNANCHORING" %} Unanchoring {% elif struct.state == "ARMOR" or struct.state == "HULL" or struct.state == "REINFORCED" %} {{ struct.get_state_display }} {% elif struct.state == "DESTROYED" %} Destroyed {% else %} {{ struct.state }} {% endif %} | {% if struct.is_verified %} Verified {% else %} Unverified {% endif %} | {{ struct.updated_at|naturaltime }} |
|
|
{% translate "No structures recorded yet. Add structures manually or use the universal Smart Ingest button." %} |
|||||||||