peppi_py package¶
Submodules¶
peppi_py.frame module¶
- class peppi_py.frame.Data(pre: peppi_py.frame.Pre, post: peppi_py.frame.Post)¶
Bases:
object
- class peppi_py.frame.End(latest_finalized_frame: pyarrow.lib.Int32Array | None = None)¶
Bases:
object
- latest_finalized_frame: Int32Array | None¶
- class peppi_py.frame.Frame(id: object, ports: tuple[peppi_py.frame.PortData])¶
Bases:
object
- id: object¶
- class peppi_py.frame.Item(type: pyarrow.lib.UInt16Array, state: pyarrow.lib.UInt8Array, direction: pyarrow.lib.FloatArray, velocity: peppi_py.frame.Velocity, position: peppi_py.frame.Position, damage: pyarrow.lib.UInt16Array, timer: pyarrow.lib.FloatArray, id: pyarrow.lib.UInt32Array, misc: tuple[pyarrow.lib.UInt8Array, pyarrow.lib.UInt8Array, pyarrow.lib.UInt8Array, pyarrow.lib.UInt8Array] | None = None, owner: pyarrow.lib.Int8Array | None = None)¶
Bases:
object
- damage: UInt16Array¶
- direction: FloatArray¶
- id: UInt32Array¶
- misc: tuple[UInt8Array, UInt8Array, UInt8Array, UInt8Array] | None¶
- owner: Int8Array | None¶
- state: UInt8Array¶
- timer: FloatArray¶
- type: UInt16Array¶
- class peppi_py.frame.PortData(leader: peppi_py.frame.Data, follower: peppi_py.frame.Data | None = None)¶
Bases:
object
- class peppi_py.frame.Position(x: pyarrow.lib.FloatArray, y: pyarrow.lib.FloatArray)¶
Bases:
object
- x: FloatArray¶
- y: FloatArray¶
- class peppi_py.frame.Post(character: pyarrow.lib.UInt8Array, state: pyarrow.lib.UInt16Array, position: peppi_py.frame.Position, direction: pyarrow.lib.FloatArray, percent: pyarrow.lib.FloatArray, shield: pyarrow.lib.FloatArray, last_attack_landed: pyarrow.lib.UInt8Array, combo_count: pyarrow.lib.UInt8Array, last_hit_by: pyarrow.lib.UInt8Array, stocks: pyarrow.lib.UInt8Array, state_age: pyarrow.lib.FloatArray | None = None, state_flags: tuple[pyarrow.lib.UInt8Array, pyarrow.lib.UInt8Array, pyarrow.lib.UInt8Array, pyarrow.lib.UInt8Array, pyarrow.lib.UInt8Array] | None = None, misc_as: pyarrow.lib.FloatArray | None = None, airborne: pyarrow.lib.UInt8Array | None = None, ground: pyarrow.lib.UInt16Array | None = None, jumps: pyarrow.lib.UInt8Array | None = None, l_cancel: pyarrow.lib.UInt8Array | None = None, hurtbox_state: pyarrow.lib.UInt8Array | None = None, velocities: peppi_py.frame.Velocities | None = None, hitlag: pyarrow.lib.FloatArray | None = None, animation_index: pyarrow.lib.UInt32Array | None = None)¶
Bases:
object
- airborne: UInt8Array | None¶
- animation_index: UInt32Array | None¶
- character: UInt8Array¶
- combo_count: UInt8Array¶
- direction: FloatArray¶
- ground: UInt16Array | None¶
- hitlag: FloatArray | None¶
- hurtbox_state: UInt8Array | None¶
- jumps: UInt8Array | None¶
- l_cancel: UInt8Array | None¶
- last_attack_landed: UInt8Array¶
- last_hit_by: UInt8Array¶
- misc_as: FloatArray | None¶
- percent: FloatArray¶
- shield: FloatArray¶
- state: UInt16Array¶
- state_age: FloatArray | None¶
- state_flags: tuple[UInt8Array, UInt8Array, UInt8Array, UInt8Array, UInt8Array] | None¶
- stocks: UInt8Array¶
- velocities: Velocities | None¶
- class peppi_py.frame.Pre(random_seed: pyarrow.lib.UInt32Array, state: pyarrow.lib.UInt16Array, position: peppi_py.frame.Position, direction: pyarrow.lib.FloatArray, joystick: peppi_py.frame.Position, cstick: peppi_py.frame.Position, triggers: pyarrow.lib.FloatArray, buttons: pyarrow.lib.UInt32Array, buttons_physical: pyarrow.lib.UInt16Array, triggers_physical: peppi_py.frame.TriggersPhysical, raw_analog_x: pyarrow.lib.Int8Array | None = None, percent: pyarrow.lib.FloatArray | None = None, raw_analog_y: pyarrow.lib.Int8Array | None = None)¶
Bases:
object
- buttons: UInt32Array¶
- buttons_physical: UInt16Array¶
- direction: FloatArray¶
- percent: FloatArray | None¶
- random_seed: UInt32Array¶
- raw_analog_x: Int8Array | None¶
- raw_analog_y: Int8Array | None¶
- state: UInt16Array¶
- triggers: FloatArray¶
- triggers_physical: TriggersPhysical¶
- class peppi_py.frame.Start(random_seed: pyarrow.lib.UInt32Array, scene_frame_counter: pyarrow.lib.UInt32Array | None = None)¶
Bases:
object
- random_seed: UInt32Array¶
- scene_frame_counter: UInt32Array | None¶
- class peppi_py.frame.TriggersPhysical(l: pyarrow.lib.FloatArray, r: pyarrow.lib.FloatArray)¶
Bases:
object
- l: FloatArray¶
- r: FloatArray¶
- class peppi_py.frame.Velocities(self_x_air: pyarrow.lib.FloatArray, self_y: pyarrow.lib.FloatArray, knockback_x: pyarrow.lib.FloatArray, knockback_y: pyarrow.lib.FloatArray, self_x_ground: pyarrow.lib.FloatArray)¶
Bases:
object
- knockback_x: FloatArray¶
- knockback_y: FloatArray¶
- self_x_air: FloatArray¶
- self_x_ground: FloatArray¶
- self_y: FloatArray¶
peppi_py.game module¶
- class peppi_py.game.DashBack(value, names=None, *values, module=None, qualname=None, type=None, start=1, boundary=None)¶
Bases:
IntEnum
- ARDUINO = 2¶
- UCF = 1¶
- class peppi_py.game.End(method: peppi_py.game.EndMethod, lras_initiator: peppi_py.game.Port | None = None, players: tuple[peppi_py.game.PlayerEnd, ...] | None = None)¶
Bases:
object
- class peppi_py.game.EndMethod(value, names=None, *values, module=None, qualname=None, type=None, start=1, boundary=None)¶
Bases:
IntEnum
- GAME = 2¶
- NO_CONTEST = 7¶
- RESOLVED = 3¶
- TIME = 1¶
- UNRESOLVED = 0¶
- class peppi_py.game.Game(start: peppi_py.game.Start, end: peppi_py.game.End, metadata: dict, frames: peppi_py.frame.Frame | None)¶
Bases:
object
- metadata: dict¶
- class peppi_py.game.Language(value, names=None, *values, module=None, qualname=None, type=None, start=1, boundary=None)¶
Bases:
IntEnum
- ENGLISH = 1¶
- JAPANESE = 0¶
- class peppi_py.game.Match(id: str, game: int, tiebreaker: int)¶
Bases:
object
- game: int¶
- id: str¶
- tiebreaker: int¶
- class peppi_py.game.Netplay(name: str, code: str, suid: str | None = None)¶
Bases:
object
- code: str¶
- name: str¶
- suid: str | None¶
- class peppi_py.game.Player(port: peppi_py.game.Port, character: int, type: peppi_py.game.PlayerType, stocks: int, costume: int, team: peppi_py.game.Team | None, handicap: int, bitfield: int, cpu_level: int | None, offense_ratio: float, defense_ratio: float, model_scale: float, ucf: peppi_py.game.Ucf | None = None, name_tag: str | None = None, netplay: peppi_py.game.Netplay | None = None)¶
Bases:
object
- bitfield: int¶
- character: int¶
- costume: int¶
- cpu_level: int | None¶
- defense_ratio: float¶
- handicap: int¶
- model_scale: float¶
- name_tag: str | None¶
- offense_ratio: float¶
- stocks: int¶
- type: PlayerType¶
- class peppi_py.game.PlayerEnd(port: peppi_py.game.Port, placement: int)¶
Bases:
object
- placement: int¶
- class peppi_py.game.PlayerType(value, names=None, *values, module=None, qualname=None, type=None, start=1, boundary=None)¶
Bases:
IntEnum
- CPU = 1¶
- DEMO = 2¶
- HUMAN = 0¶
- class peppi_py.game.Port(value, names=None, *values, module=None, qualname=None, type=None, start=1, boundary=None)¶
Bases:
IntEnum
- P1 = 0¶
- P2 = 1¶
- P3 = 2¶
- P4 = 3¶
- class peppi_py.game.ShieldDrop(value, names=None, *values, module=None, qualname=None, type=None, start=1, boundary=None)¶
Bases:
IntEnum
- ARDUINO = 2¶
- UCF = 1¶
- class peppi_py.game.Slippi(version: tuple[int, int, int])¶
Bases:
object
- version: tuple[int, int, int]¶
- class peppi_py.game.Start(slippi: peppi_py.game.Slippi, bitfield: tuple[int, int, int, int], is_raining_bombs: bool, is_teams: bool, item_spawn_frequency: int, self_destruct_score: int, stage: int, timer: int, item_spawn_bitfield: tuple[int, int, int, int, int], damage_ratio: float, players: tuple[peppi_py.game.Player, ...], random_seed: int, is_pal: bool | None = None, is_frozen_ps: bool | None = None, scene: peppi_py.game.Scene | None = None, language: peppi_py.game.Language | None = None, match: peppi_py.game.Match | None = None)¶
Bases:
object
- bitfield: tuple[int, int, int, int]¶
- damage_ratio: float¶
- is_frozen_ps: bool | None¶
- is_pal: bool | None¶
- is_raining_bombs: bool¶
- is_teams: bool¶
- item_spawn_bitfield: tuple[int, int, int, int, int]¶
- item_spawn_frequency: int¶
- random_seed: int¶
- self_destruct_score: int¶
- stage: int¶
- timer: int¶
- class peppi_py.game.Ucf(dash_back: peppi_py.game.DashBack | None, shield_drop: peppi_py.game.ShieldDrop | None)¶
Bases:
object
- shield_drop: ShieldDrop | None¶
peppi_py.parse module¶
- peppi_py.parse.arr_field(arr, dc_field)¶
- peppi_py.parse.dc_from_json(cls, json)¶
- peppi_py.parse.dc_from_sa(cls, arr)¶
- peppi_py.parse.field_from_json(cls, json)¶
- peppi_py.parse.field_from_sa(cls, arr)¶
- peppi_py.parse.frames_from_sa(arrow_frames)¶
- peppi_py.parse.tuple_from_json(cls, json)¶
- peppi_py.parse.tuple_from_sa(cls, arr)¶
- peppi_py.parse.unwrap_union(cls)¶