OpenGLContext is a testing and learning environment for PyOpenGL. It provides a generic scenegraph engine (based on VRML97's scenegraph model) as well as basic context creation and interaction support in multiple GUI environments. Recent work adds a modern OpenGL 3.3 core-profile renderer, a physically based rendering (PBR) pass, and a glTF 2.0 loader and viewer.
KHR_audio_emitter model, mixed in numpy
by the standalone omi_audio engine