tactile op• 資料種類:image → image
• 呼叫:fullseye.apply(img, "tac_height_from_shading", a=0.5, b=0.5)(2-D 的模型是一張圖 + 兩個純量旋鈕 a,b∈[0,1])
> 該運算子的說明尚無譯文,以下照原文給出。
Height/relief map by Poisson integration of the shading gradients -- the
integration stage of GelSight depth reconstruction (and of photometric
stereo): the image gradients are read as surface slopes `p = gain*gx`,
`q = gain*gy and the Poisson equation lap(h) = div(p,q)` is solved
spectrally, `h_hat = div_hat / lap_hat` with the discrete Laplacian symbol
`2cos(2*pi*u/W)+2cos(2*pi*v/H)-4` and the (undetermined) DC mode pinned to
zero. `a = gradient gain (0.25..4.25x), b` = pre-smoothing sigma of the
gradient field (0..3). Output is min-max normalised to [0,1] and refit to
HxW; a constant frame integrates to a flat (all-zero) relief.
• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。
• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。
• sim2real_and_alife — py -3.11 examples/sim2real_and_alife.py
image 作為輸入)identity · gaussian · mean_box · bilateral · unsharp · median · min_filter · max_filter
tactile)tac_contact_mask · tac_surface_normal · tac_pressure_proxy · tac_shear_field
*Provenance: ops.py — 2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.