---
name: "cli-anything-godot"
description: >-
  Agent-native CLI for Godot project management, scenes, exports, and script execution.
---

# Godot Engine CLI

Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.

## Installation

```bash
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness
```

## Requirements

- Godot 4.x on PATH (or set GODOT_BIN env var)

## Commands

### Project Management

```bash
# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]

# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info

# List all scenes
cli-anything-godot --json -p <project> project scenes

# List all scripts
cli-anything-godot --json -p <project> project scripts

# List all resources
cli-anything-godot --json -p <project> project resources

# Re-import project resources
cli-anything-godot -p <project> project reimport
```

### Scene Operations

```bash
# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D

# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn

# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .
```

### GDScript Execution

```bash
# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd

# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'

# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd
```

### Export

```bash
# List configured export presets
cli-anything-godot --json -p <project> export presets

# Export all presets
cli-anything-godot -p <project> export build

# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe
```

### Engine

```bash
# Check Godot availability and binary path
cli-anything-godot --json engine status

# Get engine version
cli-anything-godot engine version
```

## JSON Mode

Add `--json` flag to any command for structured JSON output suitable for agent consumption:

```bash
cli-anything-godot --json -p ./my-game project info
```

## Interactive REPL

```bash
cli-anything-godot -p ./my-game session
```
